AdvancED Game Design with Flash

Author: Rex van der Spuy
Publisher: Apress
ISBN: 1430227397
Format: PDF, ePub
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Creating games in Flash is a never-ending journey of exploration, learning, and most of all, fun. Once you’ve mastered the basics, a new world is opened up to you, enabling you to take your existing skills to the next level and discover new skills that will in turn open new doors. This book is a direct continuation of Foundation Game Design with Flash, and is a complete point-by-point roundup of the most important skills a Flash game designer needs to know. You’ll increase your ActionScript knowledge and your game design skills while creating some excellent example games. You’ll learn advanced collision detection skills; professional AI and pathfinding; and how to load and save game data, create destructible environments, and build and switch game levels. Each chapter highlights a new advanced technique illustrated by practical examples. Examples of games are given in a variety of genres, all of which take an object-oriented programming approach. Advanced game design topics are covered, including vector-based collision reaction, pathfinding, billiard ball physics, and modeling game data. What you’ll learn How to use vectors to figure out where objects are going and how they should react to collisions Pixel-perfect collision detection for irregular shapes using hitTest and bitmapData How to use design patterns and abstract data models to manage complex games efficiently How to create advanced enemy artificial intelligence systems using pathfinding strategies in grid-based environments How to use XML to load and save game data How to use sound and music in games and create particle effects using blitting. Who this book is for This book is for experienced Flash and ActionScript 3.0 developers who want to take their game design skills to a professional level. Readers should have a solid background in object-oriented ActionScript 3.0 programming, and may have attempted game projects of their own. If you have read Foundation Game Design with Flash, then this book will be a natural next step for you. The book covers game design strategies and techniques common to many game design platforms—not just Flash—and will help you create top-quality games that are quick to build and easy to maintain. Table of Contents Modeling Game Data Vectors: Ghosts in the Machine Collisions Between Circles Collisions Between Polygons Pixel-Perfect Collision and Destructible Environments Explosions, Blitting, and Optimization Make It Fun! Sound, Music, and AI Tile-Based Game Design Pathfinding XML and External Data

Foundation Game Design with Flash

Author: Rex van der Spuy
Publisher: Apress
ISBN: 1430218223
Format: PDF, Mobi
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We've all sneaked the odd five minutes here or there playing the latest Flash game that someone sent round the office, but creating those games is trickier than it looks. The aim of Foundation Game Design with Flash is to take you, even if you've minimal multimedia or programming experience, through a series of step-by-step examples and detailed case studies to the point where you'll have the skills to independently design any conceivable 2D game using Flash and ActionScript. The book is a non-technical one-stop-shop for all the most important skills and techniques a beginner game designer needs to build games with Flash from scratch. Whether you're creating quick blasts of viral amusement, or more in-depth action or adventure titles, this book is for you. Focused and friendly introduction to designing games with Flash and ActionScript Five detailed case studies of Flash games Essential techniques for building games, with each chapter gently building on the skills of preceding chapters

Advanced Game Design with HTML5 and JavaScript

Author: Rex van der Spuy
Publisher: Apress
ISBN: 1430258012
Format: PDF, ePub
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How do you make a video game? Advanced Game Design with HTML5 and JavaScript is a down to earth education in how to make video games from scratch, using the powerful HTML5 and JavaScript technologies. This book is a point-by-point round up of all the essential techniques that every game designer needs to know. You'll discover how to create and render game graphics, add interactivity, sound, and animation. You’ll learn how to build your own custom game engine with reusable components so that you can quickly develop games with maximum impact and minimum code. You’ll also learn the secrets of vector math and advanced collision detection techniques, all of which are covered in a friendly and non-technical manner. You'll find detailed working examples, with hundreds of illustrations and thousands of lines of source code that you can freely adapt for your own projects. All the math and programming techniques are elaborately explained and examples are open-ended to encourage you to think of original ways to use these techniques in your own games. You can use what you learn in this book to make games for desktops, mobile phones, tablets or the Web. Advanced Game Design with HTML5 and JavaScript is a great next step for experienced programmers or ambitious beginners who already have some JavaScript experience, and want to jump head first into the world of video game development. It’s also great follow-up book for readers of Foundation Game Design with HTML5 and JavaScript (by the same author) who want to add depth and precision to their skills. The game examples in this book use pure JavaScript, so you can code as close to the metal as possible without having to be dependent on any limiting frameworks or game engines. No libraries, no dependencies, no third-party plugins: just you, your computer, and the code. If you’re looking for a book to take your game design skills into the stratosphere and beyond, this is it!

Foundation Game Design with ActionScript 3 0

Author: Rex van der Spuy
Publisher: Apress
ISBN: 1430239948
Format: PDF, ePub, Mobi
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In response to the success of the first edition of Foundation Game Design with Flash, Rex van der Spuy has revised and updated all the code to meet current programming best practices, and the focus is now on accurate ActionScript 3.0, regardless of the IDE that you use. We’ve all sneaked the odd five minutes here or there playing the latest Flash game that someone sent around the office, but creating those games is trickier than it looks. The aim of Foundation Game Design with ActionScript 3.0 is to take you, even if you’ve minimal multimedia or programming experience, through a series of step-by-step examples and detailed case studies—to the point where you'll have the skills to independently design any conceivable 2D game using Flash and ActionScript. Foundation Game Design with ActionScript 3.0 is a non-technical one-stop shop for all the most important skills and techniques a beginning game designer needs to build games with Flash from scratch. Whether you're creating quick blasts of viral amusement, or more in-depth action or adventure titles, this is the book for you. Focused and friendly introduction to designing games with Flash and ActionScript Detailed case studies of Flash games Essential techniques for building games, with each chapter gently building on the skills of preceding chapters Modern best practices and new content on ActionScript 3.0 Also covers asset creation in Photoshop and Illustrator

Foundation Game Design with HTML5 and JavaScript

Author: Rex van der Spuy
Publisher: Apress
ISBN: 1430247177
Format: PDF, Kindle
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Foundation Game Design with HTML5 and JavaScript teaches you everything you need to know about how to make video games. If you’ve never done any programming before and don’t know where to start, this book will show you how to make games from start to finish. You’ll learn all the latest programming technologies (HTML5, CSS, and JavaScript) to create your games. All written in a fun and friendly style with open-ended projects that encourage you to build your own original games. Foundation Game Design with HTML5 and JavaScript starts by showing you how you can use basic programing to create logic games, adventure games, and create interactive game graphics. Design a game character, learn to control it with the keyboard, mouse, or touch screen interface, and then learn how to use collision detection to build an interactive game world. You’ll learn to make maze games, platform jumping games, and fast paced action games that cover all the popular genres of 2D gaming. Create intelligent enemies, use realistic physics, sound effects and music, and learn how to animate game characters. Whether you're creating games for the web or mobile devices, everything you need to get started on a career as a game designer is right here. Focused and friendly introduction to making games with HTML5. Essential programming and graphic design techniques for building games, with each chapter gently building on the skills of preceding chapters. Detailed case studies demonstrating techniques that can be used for making games in a wide variety of genres.

Die Kunst des Game Designs

Author: Jesse Schell
Publisher: MITP-Verlags GmbH & Co. KG
ISBN: 3958452841
Format: PDF
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Grundlagen der Entwicklung und Konzeption klassischer Spiele von einem der weltweit führenden Game Designer Mehr als 100 Regeln und zentrale Fragen zur Inspiration für den kreativen Prozess Zahlreiche wertvolle Denkanstöße für die Konzeption eines erfolgreichen Spiels Jeder kann die Grundlagen des Game Designs meistern – dazu bedarf es keines technischen Fachwissens. Dabei zeigt sich, dass die gleichen psychologischen Grundprinzipien, die für Brett-, Karten- und Sportspiele funktionieren, ebenso der Schlüssel für die Entwicklung qualitativ hochwertiger Videospiele sind. Mit diesem Buch lernen Sie, wie Sie im Prozess der Spielekonzeption und -entwicklung vorgehen, um bessere Games zu kreieren. Jesse Schell zeigt, wie Sie Ihr Game durch eine strukturierte methodische Vorgehensweise Schritt für Schritt deutlich verbessern. Mehr als 100 gezielte Fragestellungen eröffnen Ihnen dabei neue Perspektiven auf Ihr Game, so dass Sie die Features finden, die es erfolgreich machen. Hierzu gehören z.B. Fragen wie: Welche Herausforderungen stellt mein Spiel an die Spieler? Fördert es den Wettbewerb unter den Spielern? Werden sie dazu motiviert, gewinnen zu wollen? So werden über hundert entscheidende Charakteristika für ein gut konzipiertes Spiel untersucht. Mit diesem Buch wissen Sie, worauf es bei einem guten Game ankommt und was Sie alles bedenken sollten, damit Ihr Game die Erwartungen Ihrer Spieler erfüllt und gerne gespielt wird. Zugleich liefert es Ihnen jede Menge Inspiration – halten Sie beim Lesen Zettel und Stift bereit, um Ihre neuen Ideen sofort festhalten zu können

Learn Pixi js

Author: Rex van der Spuy
Publisher: Apress
ISBN: 1484210948
Format: PDF, ePub
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Create and display interactive graphics, build scenes and animated transitions, make cross-platform, responsive games and applications for multiple screen resolutions, and use Pixi.js’s spectacular WebGL rendering effects. Learn how to create applications for desktop and touch-screen devices, and how to use the best open-source plugins to extend Pixi.js’s capabilities in a myriad of exciting ways. If you've ever wondered what you need to know to start making games, or what technology you need to build high-performance mobile apps, this book will show you the way. Learn Pixi.js is your one-stop shop for everything you need to know to quickly start making spectacular cross-platform interactive games and animations. Take a step-by-step tour of Pixi.js's features by building fun game projects. Learn how to use Pixi.js to make richly interactive graphics and all kind of cross-platform applications. Learn Pixi.js is a fun and practical brief introduction to using the powerful Pixi.js graphics-rendering engine for making websites, games and mobile apps.

Real world Flash Game Development

Author: Christopher Griffith
Publisher: Taylor & Francis
ISBN: 0240817680
Format: PDF, ePub
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A guide to Flash game development provides real-world scenarios covering such topics as working with graphics, ActionScript animation, XML and dynamic content, working with audio, and collision detection.

Flash Boys

Author: Michael Lewis
Publisher: Campus Verlag
ISBN: 3593424029
Format: PDF, Mobi
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Mit diesem Buch erhalten Sie das E-Book inklusive! Ein Buch, das die Börse zum Beben bringt Michael Lewis, begnadeter Sachbuchautor, lüftet mit seinem neuen Buch "das dunkelste Geheimnis der Börse". Wer an Börse denkt, hat oft ein Bild im Kopf: wild gestikulierende Makler, die unter immensem Zeitdruck Dinge kaufen, um sie gleich wieder zu verkaufen. Doch das ist Geschichte. Die Realität an der Börse sieht anders aus - das Parkett hat längst neue Regeln. Michael Lewis, Wirtschaftsjournalist und begnadeter Sachbuchautor, sorgte mit seinem neuen Buch für ein Erdbeben. Der Erzähler unter den Sachbuchautoren enthüllt die Geschichte einer Gruppe genialer Wall-Street-Außenseiter. Sie haben herausgefunden, wie die Börse zum Vorteil von Insidern manipuliert wird, die ohne Risiko Milliarden absahnen und abends ohne eine einzige Aktie nach Hause gehen. Ein Buch über die neuen "Helden" an der Börse Der Entschluss der "Helden": Sie schaffen ein paralleles System, das sich den raffgierigen "Flash Boys" in den Weg stellt. Lewis bringt Licht in die dunkelste Ecke der Börse. Seine filmreife Geschichte über den Kampf um Geschwindigkeit - auf einem Markt, den zwar keiner sieht, der unsere Wirtschaft aber ernsthaft bedroht - bringt die Wall Street zum Beben. Dieses Buch lässt die Börsenwelt erzittern. Einen Tag nach seinem Erscheinen kündigten FBI und amerikanisches Justizministerium an, sie würden Untersuchungen gegen den von Lewis gegeißelten Hochfrequenzhandel an den Börsen einleiten. Lewis ... - "... hat eine neue Ebene der Aufmerksamkeit erreicht". (FAZ) - ... lässt den "The Wolf of Wall Street" wie ein Lamm wirken. - ... ist der derzeit packendste (Reality-)Thriller über die Finanzwelt gelungen. - ... enthüllt, wie Märkte und Privatanleger manipuliert werden. Links: http://www.faz.net/aktuell/feuilleton/buecher/rezensionen/sachbuch/rezension-flash-boys-von-michael-lewis-12899266.html http://www.handelsblatt.com/finanzen/fonds/nachrichten/hochfrequenzhandel-staatsfonds-fluechtet-vor-den-flash-boys/10019622.html http://www.manager-magazin.de/finanzen/boerse/hochfrequenzhandel-lewis-gefahr-jedermannn-flashcrash-a-973311.html