Aesthetic Computing

Author: Paul A. Fishwick
Publisher: MIT Press
ISBN: 0262562375
Format: PDF, ePub, Mobi
Download Now
The application of the theory and practice of art to computer science: how aesthetics and art can play a role in computing disciplines.

Computational Solutions for Knowledge Art and Entertainment Information Exchange Beyond Text

Author: Ursyn, Anna
Publisher: IGI Global
ISBN: 1466646284
Format: PDF, ePub
Download Now
As interactive application software such as apps, installations, and multimedia presentations have become pervasive in everyday life, more and more computer scientists, engineers, and technology experts acknowledge the influence that exists beyond visual explanations. Computational Solutions for Knowledge, Art, and Entertainment: Information Exchange Beyond Text focuses on the methods of depicting knowledge-based concepts in order to assert power beyond a visual explanation of scientific and computational notions. This book combines formal descriptions with graphical presentations and encourages readers to interact by creating visual solutions for science-related concepts and presenting data. This reference is essential for researchers, computer scientists, and academics focusing on the integration of science, technology, computing, art, and mathematics for visual problem solving.

Visual Approaches to Cognitive Education With Technology Integration

Author: Ursyn, Anna
Publisher: IGI Global
ISBN: 1522553339
Format: PDF
Download Now
Within the growing world of social media and computer technology, it is important to facilitate collaborative knowledge building through the utilization of visual literacy, decision-making, abstract thinking, and creativity in the application of scientific teaching. Visual Approaches to Cognitive Education With Technology Integration is a critical scholarly resource that presents discussions on cognitive education pertaining to particular scientific fields, music, digital art, programming, computer graphics, and new media. Highlighting relevant topics such as educational visualization, art and technology integration, online learning, and multimedia technology, this book is geared towards educators, students, and researchers seeking current research on the integration of new visual education methods and technologies.

Video

Author: Yvonne Spielmann
Publisher:
ISBN: 9783518293393
Format: PDF, ePub, Mobi
Download Now

Writing on Drawing

Author: Steve Garner
Publisher: Intellect Books
ISBN: 1841502006
Format: PDF
Download Now
An increased public and academic interest in drawing and sketching, both traditional and digital, has allowed drawing research to emerge recently as a discipline in its own right. In light of this development, Writing on Drawing presents a collection of essays by leading artists and drawing researchers that reveal a provocative agenda for the field, analyzing the latest work on creativity, education and thinking from a variety of perspectives. Writing on Drawing is a forward-looking text that provokes enquiry and shared understanding of contemporary drawing research and practice. An essential.

Information Arts

Author: Stephen Wilson
Publisher: MIT Press
ISBN: 9780262731584
Format: PDF, Kindle
Download Now
An introduction to the work and ideas of artists who use—and even influence—science and technology.

Applications of Evolutionary Computing

Author: Mario Giacobini
Publisher: Springer
ISBN: 3540787615
Format: PDF, ePub, Docs
Download Now
Evolutionary computation (EC) techniques are e?cient, nature-inspired pl- ning and optimization methods based on the principles of natural evolution and genetics. Due to their e?ciency and simple underlying principles, these me- ods can be used in the context of problem solving, optimization, and machine learning. A large and continuously increasing number of researchers and prof- sionals make use of EC techniques in various application domains. This volume presents a careful selection of relevant EC examples combined with a thorough examination of the techniques used in EC. The papers in the volume illustrate the current state of the art in the application of EC and should help and - spire researchers and professionals to develop e?cient EC methods for design and problem solving. All papers in this book were presented during EvoWorkshops 2008, which consisted of a range of workshops on application-oriented aspects of EC. Since 1998, EvoWorkshops has provided a unique opportunity for EC researchers to meet and discuss applicationaspectsofECandhasservedasanimportantlink between EC research and its application in a variety of domains. During these ten years new workshops have arisen, some have disappeared, while others have matured to become conferences of their own, such as EuroGP in 2000, EvoCOP in 2004, and EvoBIO last year.

Making Sense

Author: Simon Penny
Publisher: Mit Press
ISBN: 9780262036757
Format: PDF, ePub, Mobi
Download Now
Why embodied approaches to cognition are better able to address the performative dimensions of art than the dualistic conceptions fundamental to theories of digital computing. In Making Sense, Simon Penny proposes that internalist conceptions of cognition have minimal purchase on embodied cognitive practices. Much of the cognition involved in arts practices remains invisible under such a paradigm. Penny argues that the mind-body dualism of Western humanist philosophy is inadequate for addressing performative practices. Ideas of cognition as embodied and embedded provide a basis for the development of new ways of speaking about the embodied and situated intelligences of the arts. Penny argues this perspective is particularly relevant to media arts practices. Penny takes a radically interdisciplinary approach, drawing on philosophy, biology, psychology, cognitive science, neuroscience, cybernetics, artificial intelligence, critical theory, and other fields. He argues that computationalist cognitive rhetoric, with its assumption of mind-body (and software-hardware) dualism, cannot account for the quintessentially performative qualities of arts practices. He reviews post-cognitivist paradigms including situated, distributed, embodied, and enactive, and relates these to discussions of arts and cultural practices in general. Penny emphasizes the way real time computing facilitates new modalities of dynamical, generative and interactive arts practices. He proposes that conventional aesthetics (of the plastic arts) cannot address these new forms and argues for a new "performative aesthetics." Viewing these practices from embodied, enactive, and situated perspectives allows us to recognize the embodied and performative qualities of the "intelligences of the arts."