C from the Ground Up Third Edition

Author: Herbert Schildt
Publisher: McGraw-Hill Education
ISBN:
Format: PDF, Docs
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This excellent primer provides a plethora of C++ programming information for beginning to intermediate users on topics like classes, objects, expressions, arrays, pointers. Plus, it also covers advanced topics like inheritance, namespaces, STL, custom string class, and the Standard C++ Class Library. For users of all levels, this guide teaches with examples of source code and a thorough display of the results.

ISD from the Ground Up

Author: Chuck Hodell
Publisher: ASTD
ISBN: 9781562869984
Format: PDF, Docs
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Don't leave course design to trial and error. Is trial and error a key pathway to instructional systems design (ISD)? Does success come only to experienced designers with expert instincts? Prior to the 2000 publication of ISD From the Ground Up, it certainly appeared that way to instructional designers just learning the ropes. Chuck Hodell set out to change that. Known as "the man who wrote the book on ISD--literally," Hodell developed a comprehensive and practical handbook on core ISD practices and principles with a practitioner's eye. His definitive guide is an industry staple currently found on the bookshelves of experienced instructional designers and university students alike. This updated fourth edition covers all the basics and many advanced tenets important to working professionals, especially those entering the field. Stand-alone chapters offer crucial support to practitioners building foundational skills, while in-depth tutorials and rich insights guide the credentialed designer. At a time when skillful curriculum development is valued more than ever, ISD From the Ground Up offers a refresher on objectives, design plans, lesson plans, and even what it takes to facilitate a focus group. Updated with new chapters and an expanded glossary of terms, it delves into skills and practices essential to the success of today's in-demand curriculum developer.

Programming from the Ground Up

Author: Jonathan Bartlett
Publisher: Orange Groove Books
ISBN: 9781616100643
Format: PDF, ePub
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Programming from the Ground Up uses Linux assembly language to teach new programmers the most important concepts in programming. It takes you a step at a time through these concepts: * How the processor views memory * How the processor operates * How programs interact with the operating system * How computers represent data internally * How to do low-level and high-level optimization Most beginning-level programming books attempt to shield the reader from how their computer really works. Programming from the Ground Up starts by teaching how the computer works under the hood, so that the programmer will have a sufficient background to be successful in all areas of programming. This book is being used by Princeton University in their COS 217 "Introduction to Programming Systems" course.

Ray Tracing from the Ground Up

Author: Kevin Suffern
Publisher: CRC Press
ISBN: 1498774709
Format: PDF
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With the increase in computing speed and due to the high quality of the optical effects it achieves, ray tracing is becoming a popular choice for interactive and animated rendering. This book takes readers through the whole process of building a modern ray tracer from scratch in C++. All concepts and processes are explained in detail with the aid of hundreds of diagrams, ray-traced images, and sample code. It is suitable for undergraduate and graduate computer graphics courses and for individual programmers who would like to learn ray tracing.

SystemC From the Ground Up Second Edition

Author: David C. Black
Publisher: Springer Science & Business Media
ISBN: 9780387699585
Format: PDF
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SystemC provides a robust set of extensions to the C++ language that enables rapid development of complex models of hardware and software systems. The authors focus on practical use of the language for modeling real systems, showing: A step-by-step build-up of syntax Code examples for each concept Over 8000 lines of downloadable code examples Updates to reflect the SystemC standard, IEEE 1666 Why features are as they are Many resource references How SystemC fits into an ESL methodology This new edition of an industry best seller is updated to reflect the standardization of SystemC as IEEE 1666 and other improvements that reflect feedback from readers of the first edition. The wide ranging feedback also include suggestions from editors of the Japanese and Korean language translations, professors and students, and computer engineers from a broad industrial and geographical spectrum, all who have successfully used the first edition. New chapters have been added on the SystemC Verification Library and the Transaction Level Modeling, and proposed changes to the current SystemC standard. David Black and Jack Donovan, well known consultants in the EDA industry, have teamed with Bill Bunton and Anna Keist, experienced SystemC modeling engineers, to write the second edition of this highly popular classic. As a team the authors bring over 100 years of ASIC and system design experience together to make a very readable introduction to SystemC.

High Rise Security and Fire Life Safety

Author: Geoff Craighead
Publisher: Butterworth-Heinemann
ISBN: 9780080877853
Format: PDF, Mobi
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High-Rise Security and Fire Life Safety, 3e, is a comprehensive reference for managing security and fire life safety operations within high-rise buildings. It spells out the unique characteristics of skyscrapers from a security and fire life safety perspective, details the type of security and life safety systems commonly found in them, outlines how to conduct risk assessments, and explains security policies and procedures designed to protect life and property. Craighead also provides guidelines for managing security and life safety functions, including the development of response plans for building emergencies. This latest edition clearly separates out the different types of skyscrapers, from office buildings to hotels to condominiums to mixed-use buildings, and explains how different patterns of use and types of tenancy impact building security and life safety. New to this edition: Differentiates security and fire life safety issues specific to: Office towers Hotels Residential and apartment buildings Mixed-use buildings Updated fire and life safety standards and guidelines Includes a CD-ROM with electronic versions of sample survey checklists, a sample building emergency management plan, and other security and fire life safety resources.

The Road to Sleeping Dragon

Author: Michael Meyer
Publisher: Bloomsbury Publishing USA
ISBN: 1632869373
Format: PDF, Mobi
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From the highly praised author of The Last Days of Old Beijing, a brilliant portrait of China today and a memoir of coming of age in a country in transition. In 1995, at the age of twenty-three, Michael Meyer joined the Peace Corps and, after rejecting offers to go to seven other countries, was sent to a tiny town in Sichuan. Knowing nothing about China, or even how to use chopsticks, Meyer wrote Chinese words up and down his arms so he could hold conversations, and, per a Communist dean's orders, jumped into teaching his students about the Enlightenment, the stock market, and Beatles lyrics. Soon he realized his Chinese counterparts were just as bewildered by China's changes as he was. Thus began an impassioned immersion into Chinese life. With humor and insight, Meyer puts readers in his novice shoes, introducing a fascinating cast of characters while winding across the length and breadth of his adopted country --from a terrifying bus attack on arrival, to remote Xinjiang and Tibet, into Beijing's backstreets and his future wife's Manchurian family, and headlong into efforts to protect China's vanishing heritage at places like "Sleeping Dragon," the world's largest panda preserve. In the last book of his China trilogy, Meyer tells a story both deeply personal and universal, as he gains greater – if never complete – assurance, capturing what it feels like to learn a language, culture and history from the ground up. Both funny and relatable, The Road to Sleeping Dragon is essential reading for anyone interested in China's history, and how daily life plays out there today.

Video Game Design

Author: Michael Salmond
Publisher: Bloomsbury Publishing
ISBN: 1474255450
Format: PDF
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Video Game Design is a visual introduction to integrating core design essentials, such as critical analysis, mechanics and aesthetics, prototyping, level design, into game design. Using a raft of examples from a diverse range of leading international creatives and award-winning studios, this is a must-have guide for budding game designers. Industry perspectives from game industry professionals provide fascinating insights into this creative field, and each chapter concludes with a workshop project to help you put what you've learnt into practice to plan and develop your own games. With over 200 images from some of the best-selling, most creative games of the last 30 years, this is an essential introduction to industry practice, helping readers develop practical skills for video game creation. This book is for those seeking a career making video games as part of a studio, small team or as an independent creator. It will guide you from understanding how games engage, entertain and communicate with their audience and take you on a journey as a designer towards creating your own video game experiences. Interviewees include: James Portnow, CEO at Rainmaker Games Brandon Sheffield, Gamasutra.com/Game Developer magazine Steve Gaynor, co-founder The Fullbright Company (Gone Home) Kate Craig, Environment Artist. The Fullbright Company (Gone Home) Adam Saltsman, creator of Canabalt & Gravity Hook Jake Elliott & Tamas Kemenczy, Cardboard Computer (Kentucky Route Zero) Tyson Steele, User Interface Designer, Epic Games Tom Francis, Game Designer, Gunpoint & Floating Point Kareem Ettouney, Art Director, Media Molecule. Little Big Planet 1 & 2, Tearaway. Kenneth Young, Head of Audio, Media Molecule Rex Crowle, Creative Lead, Media Molecule