Commodore 128

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Publisher:
ISBN: 9780553342925
Format: PDF, Mobi
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This indispensable reference sourcbook--the only official guide to the Commodore 128 computer--covers the advanced BASIC programming language Version 7.0, superior graphics, sound and music capabilities, memory maps, input/output guide, pinout diagrams of primary chips and schematics of the computer.

Vision re der Programmierung

Author: Federico Biancuzzi
Publisher: O'Reilly Germany
ISBN: 3897219344
Format: PDF, ePub
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In Visionare der Programmierung - Die Sprachen und ihre Schopfer werden exklusive Interviews mit den Entwicklern von historischen wie auch von hoch aktuellen Programmiersprachen veroffentlicht. In dieser einzigartigen Zusammenstellung erfahren Sie uber die Hintergrunde, die zu den spezifischen Design-Entscheidungen in den Programmiersprachen gefuhrt haben und uber die ursprungliche Ziele, die die Entwickler im Kopf hatten, als sie eine neue Programmiersprache entwarfen. Ebenso konnen Sie lesen, wieso Abweichungen zum ursprunglichen Design entstanden und welchen Einflu die jeweilige Sprache auf die heutige Softwareentwicklung noch besitzt. Adin D. Falkoff: APL Thomas E. Kurtz: BASIC Charles H. Moore: FORTH Robin Milner: ML Donald D. Chamberlin: SQL Alfred Aho, Peter Weinberger und Brian Kernighan: AWK Charles Geschke und John Warnock: PostScript Bjarne Stroustrup: C++ Bertrand Meyer: Eiffel Brad Cox und Tom Love: Objective-C Larry Wall: Perl Simon Peyton Jones, Paul Hudak, Philip Wadler und John Hughes: Haskell Guido van Rossum: Python Luiz Henrique de Figueiredo und Roberto Ierusalimschy: Lua James Gosling: Java Grady Booch, Ivar Jacobson und James Rumbaugh: UML Anders Hejlsberg: Delphi-Entwickler und fuhrender Entwickler von C#

Commodore 64 basics

Author: Ann Harris
Publisher: John Wiley & Sons Inc
ISBN: 9780471880080
Format: PDF, ePub, Docs
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Introduces the BASIC programming language, discusses flowcharts, loops, progamming style, and data files, and explains how to generate music, sound effects, and computer graphics

Retrogame Archeology

Author: John Aycock
Publisher: Springer
ISBN: 3319300040
Format: PDF, Docs
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Drawing on extensive research, this book explores the techniques that old computer games used to run on tightly-constrained platforms. Retrogame developers faced incredible challenges of limited space, computing power, rudimentary tools, and the lack of homogeneous environments. Using examples from over 100 retrogames, this book examines the clever implementation tricks that game designers employed to make their creations possible, documenting these techniques that are being lost. However, these retrogame techniques have modern analogues and applications in general computer systems, not just games, and this book makes these contemporary connections. It also uses retrogames' implementation to introduce a wide variety of topics in computer systems including memory management, interpretation, data compression, procedural content generation, and software protection. Retrogame Archeology targets professionals and advanced-level students in computer science, engineering, and mathematics but would also be of interest to retrogame enthusiasts, computer historians, and game studies researchers in the humanities.

10 PRINT CHR 205 5 RND 1 GOTO 10

Author: Nick Montfort
Publisher: MIT Press
ISBN: 0262304570
Format: PDF, ePub, Docs
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This book takes a single line of code -- the extremely concise BASIC program for the Commodore 64 inscribed in the title -- and uses it as a lens through which to consider the phenomenon of creative computing and the way computer programs exist in culture. The authors of this collaboratively written book treat code not as merely functional but as a text -- in the case of 10 PRINT, a text that appeared in many different printed sources -- that yields a story about its making, its purpose, its assumptions, and more. They consider randomness and regularity in computing and art, the maze in culture, the popular BASIC programming language, and the highly influential Commodore 64 computer.

Popular Mechanics

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ISBN:
Format: PDF, ePub, Docs
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Popular Mechanics inspires, instructs and influences readers to help them master the modern world. Whether it’s practical DIY home-improvement tips, gadgets and digital technology, information on the newest cars or the latest breakthroughs in science -- PM is the ultimate guide to our high-tech lifestyle.

The Official GEOS Programmer s Reference Guide

Author: Michael Farr
Publisher: Random House Puzzles & Games
ISBN: 9780553344042
Format: PDF, ePub, Mobi
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Introduces the features of the GEOS computer operating system for the Commodore 64 and 128 computers, and discusses files, library routines, process support, graphics and input drivers

The Future Was Here

Author: Jimmy Maher
Publisher: MIT Press
ISBN: 0262300745
Format: PDF, ePub, Docs
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Long ago, in 1985, personal computers came in two general categories: the friendly, childish game machine used for fun (exemplified by Atari and Commodore products); and the boring, beige adult box used for business (exemplified by products from IBM). The game machines became fascinating technical and artistic platforms that were of limited real-world utility. The IBM products were all utility, with little emphasis on aesthetics and no emphasis on fun. Into this bifurcated computing environment came the Commodore Amiga 1000. This personal computer featured a palette of 4,096 colors, unprecedented animation capabilities, four-channel stereo sound, the capacity to run multiple applications simultaneously, a graphical user interface, and powerful processing potential. It was, Jimmy Maher writes in The Future Was Here, the world's first true multimedia personal computer. Maher argues that the Amiga's capacity to store and display color photographs, manipulate video (giving amateurs access to professional tools), and use recordings of real-world sound were the seeds of the digital media future: digital cameras, Photoshop, MP3 players, and even YouTube, Flickr, and the blogosphere. He examines different facets of the platform -- from Deluxe Paint to AmigaOS to Cinemaware -- in each chapter, creating a portrait of the platform and the communities of practice that surrounded it. Of course, Maher acknowledges, the Amiga was not perfect: the DOS component of the operating systems was clunky and ill-matched, for example, and crashes often accompanied multitasking attempts. And Commodore went bankrupt in 1994. But for a few years, the Amiga's technical qualities were harnessed by engineers, programmers, artists, and others to push back boundaries and transform the culture of computing.