Cross Cultural Multimedia Computing

Author: Shlomo Dubnov
Publisher: Springer
ISBN: 331942873X
Format: PDF, Mobi
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The ability to communicate cultural codes in multimedia depends on their meaning and beauty, as perceived by different audiences around the globe. In this book, the ongoing research on computational modeling of visual, musical and textual contents is described in terms of identifying and mapping their semantic representations across different cultures. The underlying psychology of sense-making is quantified through analysis of aesthetics in terms of organizational and structural aspects of the contents that influence an audience’s formation of expectations for future signals, violations of these expectations, and explanations of their meaning. Complexity-accuracy tradeoffs in sound representation are further used to develop new computational methods that capture poietic and aesthetic aspects in music communication. Experimental studies are reported that try to characterize preferences for complexity in abstract, classical and traditional art and music across samples of Western and Far Eastern cultures. These experiments illustrate how aesthetics can be computed in terms of semantic and information measures, highlighting commonalities and uncovering differences in aesthetic preferences across cultures and individuals.

Henri Nouwen

Author: Kevin Burns
Publisher:
ISBN: 9781632531384
Format: PDF
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"The spiritual life is not a life before, after, or beyond our everyday existence. No, the spiritual life can only be real when it is lived in the midst of the pains and joys of the here and now." --Henri Nouwen The internationally renowned priest, teacher, and author Henri Nouwen wrote more than 40 books on the spiritual life, many of which are considered classics. As we approach the 20th anniversary of Nouwen's death, Kevin Burns's Henri Nouwen: His Life and Spirit will introduce a new generation to his compassionate approach to spirituality--or remind readers of the comfort they took from his writing years ago. Burns tells Nouwen's life story, but also captures the impact of his life and writings. Neither a naïve, sanitized hagiography making the case for beatification, nor investigative journalism intent on "taking down" a subject with the "real" story behind the life, Henri Nouwen: His Life and Spirit is a straightforward appreciation of Nouwen's life and its impact on millions. This innovative new life will remind readers why they loved Nouwen's books years ago and provide a welcome guide to his spirituality, introducing one of the most important Catholics of the second half of the 20th century to a new generation of seekers.

Materials that Change Color

Author: Marinella Ferrara
Publisher: Springer Science & Business Media
ISBN: 3319002902
Format: PDF
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This book presents a design-driven investigation into smart materials developed by chemists, physicists, materials and chemical engineers, and applied by designers to consumer products. Introducing a class of smart materials, that change colors, the book presents their characteristics, advantages, potentialities and difficulties of applications of this to help understanding what they are, how they work, how they are applied. The books also present a number of case studies: products, projects, concepts and experiments using smart materials, thus mapping out new design territories for these innovative materials. These case studies involve different fields of design, including product, interior, fashion and communication design. Within the context of rising sustainable and human-centered design agendas, the series will demonstrate the role and influence of these new materials and technologies on design, and discuss how they can implement and redefine our objects and spaces to encourage more resilient environments.

Using Blended Learning

Author: Khe Foon Hew
Publisher: Springer
ISBN: 981287089X
Format: PDF, Mobi
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This book discusses evidence-based practices related to the use of blended learning in both K-12 and higher education settings. Specifically, this book features evidence-based practices in relation to the following five learning goals: (a) Fostering students’ attitude change toward country, (b) Helping students’ solve ill-structured design task problems, (c) Improving students’ critical thinking in assessing sources of information, (d) Improving students’ narrative and argumentative writing abilities and (e) Enhancing students’ knowledge retention and understanding. To achieve this aim, the authors draw upon their own research studies as well as some other relevant studies to reveal the pedagogical approaches, the specific instructional/learning activities, the technologies utilized and the overall framework for developing blended learning experiences.

Emotion in Video Game Soundtracking

Author: Duncan Williams
Publisher: Springer
ISBN: 3319722727
Format: PDF, ePub, Mobi
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This book presents an overview of the emerging field of emotion in videogame soundtracking. The emotional impact of music has been well-documented, particularly when used to enhance the impact of a multimodal experience, such as combining images with audio as found in the videogames industry. Soundtracking videogames presents a unique challenge compared to traditional composition (for example film music) in that the narrative of gameplay is non-linear – Player dependent actions can change the narrative and thus the emotional characteristics required in the soundtrack. Historical approaches to emotion measurement, and the musical feature mapping and music selection that might be used in video game soundtracking are outlined, before a series of cutting edge examples are given. These examples include algorithmic composition techniques, automated emotion matching from biosensors, motion capture techniques, emotionally-targeted speech synthesis and signal processing, and automated repurposing of existing music (for example from a players own library). The book concludes with some possibilities for the future.

Industry Interactive Innovations in Science Engineering and Technology

Author: Swapan Bhattacharyya
Publisher: Springer
ISBN: 9811039534
Format: PDF, Mobi
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The book is a collection of peer-reviewed scientific papers submitted by active researchers in the International Conference on Industry Interactive Innovation in Science, Engineering and Technology (I3SET 2016). The conference is a collective initiative of all departments and disciplines of JIS College of Engineering (an autonomous institution), Kalyani, West Bengal, India. The primary objective of the conference is to strengthen interdisciplinary research and encourage innovation in a demand-driven way as desired by the industry for escalating technology for mankind. A galaxy of academicians, professionals, scientists, industry people and researchers from different parts of the country and abroad shared and contributed their knowledge. The major areas of I3SET 2016 include nonconventional energy and advanced power systems; nanotechnology and applications; pattern recognition and machine intelligence; digital signal and image processing; modern instrumentation, control, robotics and automation; civil engineering and structural design; real-time and embedded systems, communication and devices; advanced optimization techniques; biotechnology, biomedical instrumentation and bioinformatics; and outcome based education.

Playable Cities

Author: Anton Nijholt
Publisher: Springer
ISBN: 9811019622
Format: PDF
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This book addresses the topic of playable cities, which use the ‘smartness’ of digital cities to offer their citizens playful events and activities. The contributions presented here examine various aspects of playable cities, including developments in pervasive and urban games, the use of urban data to design games and playful applications, architecture design and playability, and mischief and humor in playable cities. The smartness of digital cities can be found in the sensors and actuators that are embedded in their environment. This smartness allows them to monitor, anticipate and support our activities and increases the efficiency of the cities and our activities. These urban smart technologies can offer citizens playful interactions with streets, buildings, street furniture, traffic, public art and entertainment, large public displays and public events.

Interactivity Collaboration and Authoring in Social Media

Author: Krystina Madej
Publisher: Springer
ISBN: 3319259520
Format: PDF, ePub, Mobi
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This book includes a short history of interactive narrative and an account of a small group collaboratively authored social media narrative: Romeo and Juliet on Facebook: After Love Comes Destruction. At the forefront of narrative innovation are social media channels – speculative spaces for creating and experiencing stories that are interactive and collaborative. Media, however, is only the access point to the expressiveness of narrative content. Wikis, messaging, mash-ups, and social media (Facebook, Twitter, YouTube and others) are on a trajectory of participatory story creation that goes back many centuries. These forms offer authors ways to create narrative meaning that reflects our current media culture, as the harlequinade reflected the culture of the 18th century, and as the volvelle reflected that of the 13th century. Interactivity, Collaboration, and Authoring in Social Media first prospects the last millennium for antecedents of today’s authoring practices. It does so with a view to considering how today’s digital manifestations are a continuation, perhaps a reiteration, perhaps a novel pioneering, of humans’ abiding interest in interactive narrative. The book then takes the reader inside the process of creating a collaborative, interactive narrative in today’s social media through an authoring experience undertaken by a group of graduate students. The engaging mix of blogs, emails, personal diaries , and fabricated documents used to create the narrative demonstrates that a social media environment can facilitate a meaningful and productive collaborative authorial experience and result in an abundance of networked, personally expressive, and visually and textually referential content. The resulting narrative, After Love Comes Destruction, based in Shakespeare’s Romeo and Juliet, shows how a generative narrative space evolved around the students’ use of social media in ways they had not previously considered both for authoring and for delivery of their final narrative artifact.

Big Data Applications and Use Cases

Author: Patrick C. K. Hung
Publisher: Springer
ISBN: 3319301462
Format: PDF, ePub, Mobi
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This book presents different use cases in big data applications and related practical experiences. Many businesses today are increasingly interested in utilizing big data technologies for supporting their business intelligence so that it is becoming more and more important to understand the various practical issues from different practical use cases. This book provides clear proof that big data technologies are playing an ever increasing important and critical role in a new cross-discipline research between computer science and business.

Genius Born of Anguish The Life and Legacy of Henri Nouwen

Author: Michael W. Higgins
Publisher: Paulist Press
ISBN: 1587682877
Format: PDF, Mobi
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An intimate look at this important spiritual writer's life, enriched with the personal accounts of some of the people closest to him: friends, family, and colleagues. A twelve-page photo section is included.