Deep Time of the Media

Author: Siegfried Zielinski
Publisher: Mit Press
ISBN: 9780262740326
Format: PDF, ePub, Docs
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Takes us on an archaeological quest into the hidden layers of media development, dynamic moments of intense activity in media design and construction that have been largely ignored in the historical-media archaeological record.

What is Media Archaeology

Author: Jussi Parikka
Publisher: John Wiley & Sons
ISBN: 0745661394
Format: PDF, Docs
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This cutting-edge text offers an introduction to the emerging field of media archaeology and analyses the innovative theoretical and artistic methodology used to excavate current media through its past. Written with a steampunk attitude, What is Media Archaeology? examines the theoretical challenges of studying digital culture and memory and opens up the sedimented layers of contemporary media culture. The author contextualizes media archaeology in relation to other key media studies debates including software studies, German media theory, imaginary media research, new materialism and digital humanities. What is Media Archaeology? advances an innovative theoretical position while also presenting an engaging and accessible overview for students of media, film and cultural studies. It will be essential reading for anyone interested in the interdisciplinary ties between art, technology and media.

Illusions in Motion

Author: Erkki Huhtamo
Publisher: MIT Press
ISBN: 0262018519
Format: PDF, ePub, Mobi
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Beginning in the late eighteenth century, huge circular panoramas presented their audiences with resplendent representations that ranged from historic battles to exotic locations. Such panoramas were immersive but static. There were other panoramas that moved--hundreds, and probably thousands of them. Their history has been largely forgotten. In Illusions in Motion, Erkki Huhtamo excavates this neglected early manifestation of media culture in the making. The moving panorama was a long painting that unscrolled behind a "window" by means of a mechanical cranking system, accompanied by a lecture, music, and sometimes sound and light effects. Showmen exhibited such panoramas in venues that ranged from opera houses to church halls, creating a market for mediated realities in both city and country. In the first history of this phenomenon, Huhtamo analyzes the moving panorama in all its complexity, investigating its relationship to other media and its role in the culture of its time. In his telling, the panorama becomes a window for observing media in operation. Huhtamo explores such topics as cultural forms that anticipated the moving panorama; theatrical panoramas; the diorama; the "panoramania" of the 1850s and the career of Albert Smith, the most successful showman of that era; competition with magic lantern shows; the final flowering of the panorama in the late nineteenth century; and the panorama's afterlife as a topos, traced through its evocation in literature, journalism, science, philosophy, and propaganda.

The Handbook of Visual Culture

Author: Ian Heywood
Publisher: Bloomsbury Publishing
ISBN: 1350026506
Format: PDF, ePub, Docs
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Visual culture has become one of the most dynamic fields of scholarship, a reflection of how the study of human culture increasingly requires distinctively visual ways of thinking and methods of analysis. Bringing together leading international scholars to assess all aspects of visual culture, the Handbook aims to provide a comprehensive and authoritative overview of the subject. The Handbook embraces the extraordinary range of disciplines which now engage in the study of the visual - film and photography, television, fashion, visual arts, digital media, geography, philosophy, architecture, material culture, sociology, cultural studies and art history. Throughout, the Handbook is responsive to the cross-disciplinary nature of many of the key questions raised in visual culture around digitization, globalization, cyberculture, surveillance, spectacle, and the role of art. The Handbook guides readers new to the area, as well as experienced researchers, into the topics, issues and questions that have emerged in the study of visual culture since the start of the new millennium, conveying the boldness, excitement and vitality of the subject.

Digital Memory and the Archive

Author: Wolfgang Ernst
Publisher: Electronic Mediations
ISBN: 9780816677665
Format: PDF, ePub, Docs
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"Digital Memory and the Archive, the first English-language collection of the German media theorist's work, brings together essays that present Wolfgang Ernst's controversial materialist approach to media theory and history. His insights are central to the emerging field of media archaeology, which uncovers the role of specific technologies and mechanisms, rather than content, in shaping contemporary culture and society."--Pub. desc.

Sound Media

Author: Lars Nyre
Publisher: Routledge
ISBN: 1135253773
Format: PDF, Kindle
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Sound Media considers how music recording, radio broadcasting and muzak influence people's daily lives and introduces the many and varied creative techniques that have developed in music and journalism throughout the twentieth century. Lars Nyre starts with the contemporary cultures of sound media, and works back to the archaic soundscapes of the 1870s. The first part of the book devotes five chapters to contemporary digital media, and presents the internet, the personal computer, digital radio (news and talk) and various types of loudspeaker media (muzak, DJ-ing, clubbing and PA systems). The second part examines the historical accumulation of techniques and sounds in sound media, and presents multitrack music in the 1960s, the golden age of radio in the 1950s and back to the 1930s, microphone recording of music in the 1930s, the experimental phase of wireless radio in the 1910s and 1900s, and the invention of the gramophone and phonograph in the late nineteenth century. Sound Media includes a soundtrack CD with thirty-six examples from broadcasting and music recording in Europe and the USA, from Edith Piaf to Sarah Cox, and is richly illustrated with figures, timelines and technical drawings.

after the Media

Author: Siegfried Zielinski
Publisher: Univocal Pub Llc
ISBN: 9781937561161
Format: PDF, Kindle
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In an overview of developments spanning the past seventy years, Siegfried Zielinski discusses how the means of technology-based communication assumed a systemic character and how theory, art, and criticism were operative in this process. [ . . . After the Media] advocates for a distinction to be made between online existence and offline being.

ARt D

Author: Joke Brouwer
Publisher: V2_ publishing
ISBN: 9056623893
Format: PDF
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In the creation of electronic and digital art, a research and development phase is almost always necessary. Research sometimes concentrates on the use of existing technologies in the content of the work, and at other times on the development of new technologies (hard-, soft- and netware) needed to realize the intended project. This research is notably interdisciplinary, linking visual and sound artists with engineers, programmers and designers as well as with scientists from diverse fields. The projects are often carried out in "art labs" which have been set up in the past fifteen years around the world especially for this purpose. aRt&D: Artistic Research and Development lays open this new, investigative field of art by looking at a number of characteristic and thought-provoking projects. At the same time, it develops a theoretical framework for situating and evaluating this important new artistic practice.

Killer Tapes and Shattered Screens

Author: Caetlin Benson-Allott
Publisher: Univ of California Press
ISBN: 0520275128
Format: PDF, Mobi
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Since the mid-1980s, US audiences have watched the majority of movies they see on a video platform, be it VHS, DVD, Blu-ray, Video On Demand, or streaming media. Annual video revenues have exceeded box office returns for over twenty-five years. In short, video has become the structuring discourse of US movie culture. Killer Tapes and Shattered Screens examines how prerecorded video reframes the premises and promises of motion picture spectatorship. But instead of offering a history of video technology or reception, Caetlin Benson-Allott analyzes how the movies themselves understand and represent the symbiosis of platform and spectator. Through case studies and close readings that blend industry history with apparatus theory, psychoanalysis with platform studies, and production history with postmodern philosophy, Killer Tapes and Shattered Screens unearths a genealogy of post-cinematic spectatorship in horror movies, thrillers, and other exploitation genres. From Night of the Living Dead (1968) through Paranormal Activity (2009), these movies pursue their spectator from one platform to another, adapting to suit new exhibition norms and cultural concerns in the evolution of the video subject.