Digital Ground

Author: Malcolm McCullough
Publisher: MIT Press (MA)
ISBN: 9780262633277
Format: PDF, Kindle
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A theory of place for interaction design.

Digital Ground

Author: Malcolm McCullough
Publisher: Mit Press
ISBN: 9780262134354
Format: PDF, ePub
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The young field of interaction design reflects not only how people deal with machine interfaces but also how people deal with each other in situations where interactivity has become ambient. It shifts previously utilitarian digital design concerns to a cultural level, adding notions of premise, appropriateness, and appreciation."

Digital Ground

Author: Malcolm McCullough
Publisher:
ISBN: 9780262335225
Format: PDF, Kindle
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"Digital Ground is an architect's response to the design challenge posed by pervasive computing. One century into the electronic age, people have become accustomed to interacting indirectly, mediated through networks. But now as digital technology becomes invisibly embedded in everyday things, even more activities become mediated, and networks extend rather than replace architecture. The young field of interaction design reflects not only how people deal with machine interfaces but also how people deal with each other in situations where interactivity has become ambient. It shifts previously utilitarian digital design concerns to a cultural level, adding notions of premise, appropriateness, and appreciation. Malcolm McCullough offers an account of the intersections of architecture and interaction design, arguing that the ubiquitous technology does not obviate the human need for place. His concept of 'digital ground' expresses an alternative to anytime-anyplace sameness in computing; he shows that context not only shapes usability but ideally becomes the subject matter of interaction design and that 'environmental knowing' is a process that technology may serve and not erode. Drawing on arguments from architecture, psychology, software engineering, and geography, writing for practicing interaction designers, pervasive computing researchers, architects, and the general reader on digital culture, McCullough gives us a theory of place for interaction design"--Provider website.

Ambient Commons

Author: Malcolm McCullough
Publisher: MIT Press
ISBN: 0262018802
Format: PDF, ePub, Mobi
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The world is filling with ever more kinds of media, in ever more contexts andformats. Glowing rectangles have become part of the scene; screens, large and small, appeareverywhere. Physical locations are increasingly tagged and digitally augmented. Sensors, processors,and memory are not found only in chic smart phones but also built into everyday objects. Amid thisflood, your attention practices matter more than ever. You might not be able to tune this world out.So it is worth remembering that underneath all these augmentations and data flows, fixed formspersist, and that to notice them can improve other sensibilities. In AmbientCommons, Malcolm McCullough explores the workings of attention though a rediscovery ofsurroundings. Not all that informs has been written and sent; not all attention involves deliberatethought. The intrinsic structure of space -- the layout of a studio, for example, or a plaza --becomes part of any mental engagement with it. McCullough describes what he calls the Ambient: anincreasing tendency to perceive information superabundance whole, where individual signals matterless and at least some mediation assumes inhabitable form. He explores how the fixed forms ofarchitecture and the city play a cognitive role in the flow of ambient information. As apersistently inhabited world, can the Ambient be understood as a shared cultural resource, to besocially curated, voluntarily limited, and self-governed as if a commons? AmbientCommons invites you to look past current obsessions with smart phones to rethink attentionitself, to care for more situated, often inescapable forms of information.

Abstracting Craft

Author: Malcolm McCullough
Publisher: MIT Press
ISBN: 9780262631891
Format: PDF, Docs
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In this investigation of the possibility of craft in the digital realm, the author discusses the emergence of computation as a medium, rather than just a set of tools, suggesting a growing correspondence between digital work and traditional craft.

Divining a Digital Future

Author: Paul Dourish
Publisher: MIT Press
ISBN: 0262015552
Format: PDF, ePub
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A sociotechnical investigation of ubiquitous computing as a research enterprise and as a lived reality.

The Electronic Design Studio

Author: Malcolm McCullough
Publisher: MIT Press
ISBN: 9780262132541
Format: PDF, ePub, Mobi
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In four parts this book frames those issues and provides a diversity of perspectives on them.

Architectural Robotics

Author: Keith Evan Green
Publisher: MIT Press
ISBN: 026203395X
Format: PDF, ePub
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How a built environment that is robotic and interactive becomes an apt home to our restless, dynamic, and increasingly digital society.

Human Computer Interaction INTERACT 2009

Author: Tom Gross
Publisher: Springer Science & Business Media
ISBN: 3642036570
Format: PDF, ePub
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INTERACT 2009 was the 12th of a series of INTERACT international c- ferences supported by the IFIP Technical Committee 13 on Human–Computer Interaction. This year,INTERACT washeld in Uppsala (Sweden), organizedby the Swedish Interdisciplinary Interest Group for Human–Computer Interaction (STIMDI) in cooperation with the Department of Information Technology at Uppsala University. Like its predecessors, INTERACT 2009 highlighted, both to the academic and to the industrial world, the importance of the human–computer interaction (HCI) area and its most recent breakthroughs on current applications. Both - perienced HCI researchers and professionals, as well as newcomers to the HCI ?eld, interested in designing or evaluating interactive software, developing new interaction technologies, or investigating overarching theories of HCI, found in INTERACT 2009 a great forum for communication with people of similar int- ests, to encourage collaboration and to learn. INTERACT 2009 had Research and Practice as its special theme. The r- son we selected this theme is that the research within the ?eld has drifted away from the practicalapplicability of its results and that the HCI practice has come to disregard the knowledge and development within the academic community.