Discussing Design

Author: Adam Connor
Publisher: "O'Reilly Media, Inc."
ISBN: 1491902361
Format: PDF, Docs
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Real critique has become a lost skill among collaborative teams today. Critique is intended to help teams strengthen their designs, products, and services, rather than be used to assert authority or push agendas under the guise of "feedback." In this practical guide, authors Adam Connor and Aaron Irizarry teach you techniques, tools, and a framework for helping members of your design team give and receive critique. Using firsthand stories and lessons from prominent figures in the design community, this book examines the good, the bad, and the ugly of feedback. You’ll come away with tips, actionable insights, activities, and a cheat sheet for practicing critique as a part of your collaborative process. This book covers: Best practices (and anti-patterns) for giving and receiving critique Cultural aspects that influence your ability to critique constructively When, how much, and how often to use critique in the creative process Facilitation techniques for making critiques timely and more effective Strategies for dealing with difficult people and challenging situations

Discussing Design

Author: Adam Connor
Publisher: "O'Reilly Media, Inc."
ISBN: 1491902388
Format: PDF, ePub, Docs
Download Now
Real critique has become a lost skill among collaborative teams today. Critique is intended to help teams strengthen their designs, products, and services, rather than be used to assert authority or push agendas under the guise of "feedback." In this practical guide, authors Adam Connor and Aaron Irizarry teach you techniques, tools, and a framework for helping members of your design team give and receive critique. Using firsthand stories and lessons from prominent figures in the design community, this book examines the good, the bad, and the ugly of feedback. You’ll come away with tips, actionable insights, activities, and a cheat sheet for practicing critique as a part of your collaborative process. This book covers: Best practices (and anti-patterns) for giving and receiving critique Cultural aspects that influence your ability to critique constructively When, how much, and how often to use critique in the creative process Facilitation techniques for making critiques timely and more effective Strategies for dealing with difficult people and challenging situations

Discussing Design

Author: Adam Connor
Publisher: O'Reilly Media
ISBN: 9781491902400
Format: PDF, ePub, Docs
Download Now
Conversations are a large part of how we work together as a team. Designers are no different, but there are not many resources available that concentrate on these necessary soft-skills. This book provides practical and actionable insights to help your team give and receive constructive criticism. For managers, this book discusses proven tools to set a foundation for your team to stay focused on overall goals, and how to handle negative critiques. As an added bonus, the book also includes a Critique Cheat Sheet so you can quickly reference strategies and tools from top industry experts.

Articulating Design Decisions

Author: Tom Greever
Publisher: "O'Reilly Media, Inc."
ISBN: 149192151X
Format: PDF, Kindle
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Talking to people about your designs might seem like a basic skill, but it can be difficult to do efficiently and well. And, in many cases, how you communicate about your work with stakeholders, clients, and other non-designers is more critical than the designs themselves—simply because the most articulate person usually wins. This practical guide focuses on principles, tactics, and actionable methods for presenting your designs. Whether you design UX, websites, or products, you’ll learn how to win over anyone who has influence over the project—with the goal of creating the best experience for the end user. Walk through the process of preparing for and presenting your designs Understand stakeholder perspectives, and learn how to empathize with them Cultivate both implicit and explicit listening skills Learn tactics and formulas for expressing the most effective response to feedback Discover why the way you follow through is just as crucial as the meeting itself Educate your stakeholders by sharing the chapter from this book on how to work with designers

Org Design for Design Orgs

Author: Peter Merholz
Publisher: "O'Reilly Media, Inc."
ISBN: 1491938358
Format: PDF, Kindle
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Design has become the key link between users and today’s complex and rapidly evolving digital experiences, and designers are starting to be included in strategic conversations about the products and services that enterprises ultimately deliver. This has led to companies building in-house digital/experience design teams at unprecedented rates, but many of them don’t understand how to get the most out of their investment. This practical guide provides guidelines for creating and leading design teams within your organization, and explores ways to use design as part of broader strategic planning. You’ll discover: Why design’s role has evolved in the digital age How to infuse design into every product and service experience The 12 qualities of effective design organizations How to structure your design team through a Centralized Partnership Design team roles and evolution The process of recruiting and hiring designers How to manage your design team and promote professional growth

Design Leadership

Author: Richard Banfield
Publisher: "O'Reilly Media, Inc."
ISBN: 1491929154
Format: PDF, ePub, Mobi
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What does it take to be the leader of a design firm or group? We often assume they have all the answers, but in this rapidly evolving industry they’re forced to find their way like the rest of us. So how do good design leaders manage? If you lead a design group, or want to understand the people who do, this insightful book explores behind-the-scenes strategies and tactics from leaders of top design companies throughout North America. Based on scores of interviews he conducted over a two-year period—from small companies to massive corporations like ESPN—author Richard Banfield covers a wide range of topics, including: How design leaders create a healthy company culture Innovative ways for attracting and nurturing talent Creating productive workspaces, and handling remote employees Staying on top of demands while making time for themselves Consistent patterns among vastly different leadership styles Techniques and approaches for keeping the work pipeline full Making strategic and tactical plans for the future Mistakes that design leaders made—and how they bounced back

Designing for iOS with Sketch

Author: Sian Morson
Publisher: Apress
ISBN: 1484214587
Format: PDF, Kindle
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Designing for iOS with Sketch takes you through the process of designing your iOS app using Bohemian Code’s Sketch. Sketch is a powerful new design program that is quickly replacing Adobe PhotoShop for many designers designing for mobile apps and the mobile web. This book will introduce you to the program and then take you through the steps of designing your very own app. It includes examples and shortcuts as well as a helpful list of plugins and 3rd party resources that will greatly improve your workflow.

Hippo

Author: Pete Trainor
Publisher: BookBaby
ISBN: 0995536120
Format: PDF, ePub, Docs
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Don't do things better, do better things. Digital technology. It has crept into our lives, and so deeply has it penetrated us, that it has completely redesigned us. In the deep oceans and the high skies, it is now as elemental in our landscape as the wind and falling rain. It's not going to stop. Due to the way civilisations progress, we are about to zip-line and observe more change in the next ten years, than of the last hundred. But how do we prevent this acceleration from eroding away our humanity? As technology becomes increasingly immaterial, ask this: does the technology we've created add more layers of confusion? When we strip away all the technology, what are we left with? The same thing we started with -- people. Incorporating the psychological and philosophical fields into the design process, Pete Trainor takes us back to the fundamental questions, that drive us, and through a journey of design thinking, he asks one simple question, the one we have asked through all times... why?

Ignite Your Research Mojo

Author: Dilip Chetan
Publisher: Createspace Independent Publishing Platform
ISBN: 9781979571746
Format: PDF, ePub, Docs
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Why do so many companies' research projects fail? And why do even the best corporations sometimes struggle to make good use of their research data? Strangely enough, no text on user research has tackled these questions-until now. Ignite Your Research Mojo is the first book designed expressly to focus on the factors that can spell success or failure when researching end user needs and behaviors. It was written for professionals of all experience levels seeking to contribute work that is actually used. Beginning with a section geared to anyone who wants to do good research, the book tackles fundamental questions such as why you should do user research (even though Steve Jobs probably didn't) and how to formulate hypotheses. The second section addresses how to be an effective researcher, including recognizing and avoiding bad research, incorporating the power of emotions in product design, and eschewing "fun" deliverables that make your product team cry. The final section focuses on factors that make for successful (or unsuccessful) user research, including company culture, team organization, interpersonal abilities, and product-development philosophies. With its laid-back, humorous authorial style and whimsical illustrations, Ignite Your Research Mojo breathes fresh air into the world of professional development.

Design Methods

Author: John Chris Jones
Publisher: John Wiley & Sons
ISBN: 9780471284963
Format: PDF
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Since its initial publication in 1970, Design Methods has been considered the seminal work on design methodology. Written by one of the founders of the design methods movement, it has been highly praised in international journals and has been translated into Japanese, Romanian, Polish, Russian, and Spanish. As Jones states in the preface: "Alongside the old idea of design as the drawing of objects that are then to be built or manufactured there are many new ideas of what it is, all very different: * designing as the process of devising not individual products but whole systems or environments such as airports, transportation, hypermarkets, educational curricula, broadcasting schedules, welfare schemes, banking systems, computer networks; * design as participation, the involvement of the public in the decision-making process; * design as creativity, which is supposed to be potentially present in everyone; * design as an educational discipline that unites arts and science and perhaps can go further than either; * and now the idea of designing Without a Product, as a process or way of living in itself." Design Methods first evaluates traditional methods such as design-by-drawing and shows how they do not adequately address the complexity of demands upon today's designer. The book then provides 35 new methods that have been developed to assist designers and planners to become more sensitive to user needs. These methods move beyond a focus on the product to the thought that precedes it. Throughout, the book's emphasis on integrating creative and rational skills directs readers away from narrow specialization to a broader view of design. The new methods are described and classified in a way that makes it easier for designers and planners to find a method that suits a particular design situation. They include logical procedures such as systematic search and systems engineering, data gathering procedures such as literature searching and the writing of questionnaires, innovative procedures such as brainstorming and synectic and system transformation, and evaluative procedures such as specification writing and the selection of criteria. Offering a wider view--accompanied by appropriate skills--than can be obtained from the teaching of any specialized design profession, Design Methods is important reading for designers and teachers in numerous fields. It will be welcomed by engineers, architects, planners, and landscape architects, as well as by interior, graphic, product, and industrial designers. This extraordinary book will provide key insights to software designers and numerous others outside traditional design professions who are nevertheless creatively involved in design processes. It is also relevant to the teaching of cultural studies, technology, and any kind of creative project.