Miniatures Handbook

Author: Michael Donais
Publisher:
ISBN: 9780786932818
Format: PDF, ePub
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The Miniatures Handbook is the newest accessory for players who want to add depth and dimension to their roleplaying game or their miniatures experience. As with other D&D accessories, this title contains new feats, spells, magic items, and prestige classes, and is one of the few titles that adds new base classes to the D&D realm. In addition to these features, this handbook gives expanded rules for three-dimensional, head-to-head miniatures play for both skirmish and mass battle conflicts and is instantly usable with the new D&D miniatures product line. There are new monsters presented with both full D&D and head-to-head statistics, and the book provides competitive scenarios for engaging miniatures combat.

The Role Playing Society

Author: Andrew Byers
Publisher: McFarland
ISBN: 1476623481
Format: PDF, Mobi
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Since the release of Dungeons & Dragons in 1974, role-playing games (RPGs) have spawned a vibrant industry and subculture whose characteristics and player experiences have been well explored. Yet little attention has been devoted to the ways RPGs have shaped society at large over the last four decades. Role-playing games influenced video game design, have been widely represented in film, television and other media, and have made their mark on education, social media, corporate training and the military. This collection of new essays illustrates the broad appeal and impact of RPGs. Topics range from a critical reexamination of the Satanic Panic of the 1980s, to the growing significance of RPGs in education, to the potential for “serious” RPGs to provoke awareness and social change. The contributors discuss the myriad subtle (and not-so-subtle) ways in which the values, concepts and mechanics of RPGs have infiltrated popular culture.

The Evolution of Fantasy Role Playing Games

Author: Michael J. Tresca
Publisher: McFarland
ISBN: 0786460091
Format: PDF, Mobi
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Tracing the evolution of fantasy gaming from its origins in tabletop war and collectible card games to contemporary web-based live action and massive multi-player games, this book examines the archetypes and concepts within the fantasy gaming genre alongside the roles and functions of the game players themselves. Other topics include: how The Hobbit and The Lord of the Rings helped shape fantasy gaming through Tolkien’s obsessive attention to detail and virtual world building; the community-based fellowship embraced by players of both play-by-post and persistent browser-based games, despite the fact that these games are fundamentally solo experiences; the origins of gamebooks and interactive fiction; and the evolution of online gaming in terms of technological capabilities, media richness, narrative structure, coding authority, and participant roles.

Dungeons and Dragons and Philosophy

Author: Jon Cogburn
Publisher: Open Court
ISBN: 0812698037
Format: PDF, ePub
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This volume will convince readers that the swift ascent of the tabletop role-playing game Dungeons and Dragons to worldwide popularity in the 1970s and 1980s is “the most exciting event in popular culture since the invention of the motion picture.” Dungeons and Dragons and Philosophy presents twenty-one chapters by different writers, all D&D aficionados but with starkly different insights and points of view. It will be appreciated by thoughtful fans of the game, including both those in their thirties, forties, and fifties who have rediscovered the pastime they loved as teenagers and the new teenage and college-student D&D players who have grown up with gaming via computer and console games and are now turning to D&D as a richer, fuller gaming experience. The book is divided into three parts. The first, “Heroic Tier: The Ethical Dungeon-Crawler,” explores what D&D has to teach us about ethics and about how results from the philosophical study of morality can enrich and transform the game itself. Authors argue that it’s okay to play evil characters, criticize the traditional and new systems of moral alignment, and (from the perspective of those who love the game) tackle head-on the recurring worries about whether the game has problems with gender and racial stereotypes. Readers of Dungeons and Dragons and Philosophy will become better players, better thinkers, better dungeon-masters, and better people. Part II, “Paragon Tier: Planes of Existence,” arouses a new sense of wonder about both the real world and the collaborative world game players create. Authors look at such metaphysical questions as what separates magic from science, how we express the inexpressible through collaborative storytelling, and what the objects that populate Dungeons and Dragons worlds can teach us about the equally fantastic objects that surround us in the real world. The third part, “Epic Tier: Leveling Up,” is at the crossroads of philosophy and the exciting new field of Game Studies. The writers investigate what makes a game a game, whether D&D players are artists producing works of art, whether D&D (as one of its inventors claimed) could operate entirely without rules, how we can overcome the philosophical divide between game and story, and what types of minds take part in D&D.

Der magische Stein

Author: R.A. Salvatore
Publisher: Blanvalet Taschenbuch Verlag
ISBN: 3641084687
Format: PDF, ePub
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Der Halbling Regis befindet sich in der Gewalt des Meisterassassinen Artemis Entreri, der ihn in die Stadt Calimshan verschleppt, um ihn dem dortigen König der Unterwelt auszuliefern. Doch Entreri hat auch ein persönliches Interesse an dem Halbling. Denn mit ihm als Druckmittel wird es ihm endlich gelingen, den Dunkelelf Drizzt Do‘Urden zu einem Duell zu zwingen und so endlich die Frage zu klären, die ihm auf der Seele brennt: Welcher der beiden Kämpfer ist der beste der Welt?

Die silbernen Str me

Author: Robert A. Salvatore
Publisher:
ISBN: 9783442268627
Format: PDF, ePub, Mobi
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Einst vertrieb der Drache der Dunkelheit die Zwerge aus Mithril-Halle, dem sagenumwobenen unterirdischen Königreich. Nun beschliesst Bruenor Heldenhammer, seine Heimat zurückzuerobern. Der Dunkelelf Drizzt Do?Urden zögert keine Sekunde, seinem Freund bei diesem tollkühnen Unternehmen beizustehen. Diesmal wagen die Gefährten jedoch zu viel. Denn nicht nur der Drache erwartet sie in den Tiefen. Auch die Vergangenheit holt den Dunkelelfen ein ? und seine alten Feinde sind womöglich noch gefährlicher als ein Drache! R. A. Salvatore wurde 1959 in Massachusetts geboren, wo er auch heute noch lebt. Bereits sein erster Roman 'Der gesprungene Kristall' machte ihn bekannt und legte den Grundstein zu seiner weltweit beliebten Reihe von Romanen um den Dunkelelf Drizzt Do'Urden. Die Fans lieben Salvatores Bücher vor allem wegen seiner plastischen Schilderungen von Kampfhandlungen und seiner farbigen Erzählweise.