Engaging Learning

Author: Clark N. Quinn
Publisher: John Wiley & Sons
ISBN: 9780787979799
Format: PDF, ePub
Download Now
Learning is at its best when it is goal-oriented, contextual, interesting, challenging, and interactive. These same winning characteristics also define the best computer games, which suggests that the most effective learning experiences are also engaging. Learning can and should be hard fun! The challenge is to get in touch with what it takes to design learning experiences that will excite your audience. Engaging Learning offers a much-needed guide for training professionals who want to create learning programs that are both effective and engaging. Clark N. Quinn Learning, a system designer, presents a unique framework for systematically aligning the key elements of learning and engagement with a proven design process for e-learning games. This nuts-and-bolts guide, which is both research-based and grounded in experience, offers the tools needed to transform learning experiences from humdrum to fun.

The Power of Role based e Learning

Author: Sandra Wills
Publisher: Routledge
ISBN: 1136907408
Format: PDF, Mobi
Download Now
Written for educators seeking to engage students in collaboration and communication about authentic scenarios, The Power of Role-Based e-Learning offers helpful, accessible advice on the practice and research needed to design online role play. Drawing on the experiences of world-leading practitioners and citing an array of worldwide examples, it is a readable, non-technical, and comprehensive guide to the design, implementation, and evaluation of this exciting teaching approach. Issues discussed include: designing effective online role plays defining games, simulations and role plays moderating engaging and authentic role-based e-learning activities assessment and evaluation. The Power of Role-Based e-Learning offers a careful analysis of the strengths and learning opportunities of online role play, and is realistic about possible difficulties. Providing guidance for both newcomers and experienced professionals who are developing their online teaching repertoire, it is an invaluable resource for teachers, trainers, academics, and educational support staff involved in e-learning.

Professional Education Using E Simulations Benefits of Blended Learning Design

Author: Holt, Dale
Publisher: IGI Global
ISBN: 1613501900
Format: PDF, Mobi
Download Now
The use of digital, Web-based simulations for education and training in the workplace is a significant, emerging innovation requiring immediate attention. A convergence of new educational needs, theories of learning, and role-based simulation technologies points to educators’ readiness for e-simulations. As modern e-simulations aim at integration into blended learning environments, they promote rich experiential, constructivist learning. Professional Education Using E-Simulations: Benefits of Blended Learning Design contains a broad range of theoretical perspectives on, and practical illustrations of, the field of e-simulations for educating the professions in blended learning environments. Readers will see authors articulate various views on the nature of professions and professionalism, the nature and roles that various types of e-simulations play in contributing to developing an array of professional capabilities, and various viewpoints on how e-simulations as an integral component of blended learning environments can be conceived, enacted, evaluated, and researched.

Michael Allen s 2009 E Learning Annual

Author: Michael W. Allen
Publisher: John Wiley & Sons
ISBN: 0470371455
Format: PDF, ePub, Docs
Download Now
Michael Allen's 2009 e-Learning Annual Alarming. Disquieting. Insightful. Constructive. Brazen. No rehash of the same old principles and perspectives here. Michael Allen's Annuals probe and question common practices in search of solid guidance for success with e-learning, and this edition is no exception! As organizations universally turn to e-learning to reduce costs and meet their learning and performance needs, they make many regrettable mistakes—mistakes that can be avoided but rarely are because common sense leads to them. The 2009 Annual once again provides an important collection of the most current insights and best practices that will help both educators and workplace learning leaders create, purchase, and apply quality e-learning programs more effectively. It provides a wealth of applicable examples and guidance for all persons contemplating e-learning, from the student to the professional. It frankly and objectively presents lessons learned and the critical steps to success. Michael Allen's 2009 e-Learning Annual is part of the Pfeiffer Annual series, first published in 1972. Praise for Michael Allen's 2009 e-Learning Annual "A good 'kick-in-the-pants' for?e-learning professionals. . . . Michael Allen's latest Annual challenges a few notions about?e-learning with a keen selection of authors and topics that creates an invigorating 'state of the industry,' chock full of insights you can use right now." —Matthew Jones, vice president, Leadership Development and Training, Essilor USA "An excellent collection of opinions and insights into the current and future direction of the e-learning industry. These thought-provoking papers make it very apparent there is a vast amount of knowledge and passion that will continue to drive the development of the industry." —Cody Cluff, senior e-Learning manager, HSBC Asia-Pacific "A phenomenal resource that captures the principles and practices that lead to highly effective e-learning all in one place!" —Corinne Miller, former director, Motorola University and founder, InnovatingResults! Inc.

E Learning Games

Author: Kathleen M. Iverson
Publisher: Prentice Hall
ISBN:
Format: PDF, Kindle
Download Now
"E-Learning Games" is a tool or resource for trainers and teaching professionals that guides the design of engaging and interactive e-learning courses. The strategies described here will engage learners in a way that will make them want to learn. Wide ranges of effective techniques are offered for a variety of circumstances from interviewing to goal setting through problem solving and team building and more!

The Mobile Academy

Author: Clark N. Quinn
Publisher: John Wiley & Sons
ISBN: 1118146050
Format: PDF, ePub
Download Now
A fundamental revolution in higher education is being sparked bythe ubiquity of mobile devices. The opportunity is ripe forinstitutions, instructors, and instructional designers to takeadvantage of mobile technology to enhance the learning experience. The Mobile Academy is a guide for systematicallyintegrating mobile devices into higher education courses and otheracademic and student support services in order to facilitatelearning outcomes and student success. It covers a wealth oftopics, including the use of mobile devices as applied toadministrative services, classroom content, assessment,communication, and what's to come in the future. "In The Mobile Academy Clark Quinn gives aspiringlearning technologists a crash course in what it will take toharness the power and potential of mobile learning in highereducational settings. He has given us a comprehensive, engagingguide for creating mobile learning solutions that inspire anytime,anywhere, and on whatever device one chooses." —Ellen Wagner, partner and senior analyst, Sage RoadSolutions LLC; executive director WCET "If you are a faculty member, instructional support staff, or anadministrator at a university or a two-year college, you must readand understand this book. From ideas on interactivity andengagement through mLearning, to conducting an environmental scan,to dealing with policy issues, this book provides the foundationupon which to build for the future—the future ofmLearning." —Karl M. Kapp, professor of instructional technology,Bloomsburg University, Bloomsburg, Pennsylvania; author,Gadgets, Games and Gizmos for Learning and Learning in3D "In The Mobile Academy, Clark Quinn provides a sensibletheoretical and practical foundation that will help highereducation organizations to develop their own strategies forproviding mobile services for learning and student support. Fromdesigners to educators to administrators, this is the guide to foryou to get 'mobilized.'" —Alan Levine, cogdogblog.com

Social Learning for Learning Professionals

Author: Tony Bingham
Publisher: American Society for Training and Development
ISBN: 1562867873
Format: PDF, ePub, Mobi
Download Now
This infoline dusThis Infoline discusses how social media and social learning work together to transfer knowledge and connect people. Social media facilitates our inherent drive to learn together, and enables people of all ages to learn in ways that are comfortable and convenient for them. It will help you understand the various social learning technologies and how you can use them inside your own organization. You will also learn how to implement social learning and deal with critics and their objections.

e Learning by Design

Author: William Horton
Publisher: John Wiley & Sons
ISBN: 1118118383
Format: PDF, ePub, Docs
Download Now
Since the first edition of E-learning by Design, e-learninghas evolved rapidly and fringe techniques have moved into themainstream. Underlying and underwriting these changes ine–learning are advances in technology and changes in society. The second edition of the bestselling book E-Learning byDesign offers a comprehensive look at the concepts andprocesses of developing, creating, and implementing a successfule-learning program. This practical, down-to-earth resource isfilled with clear information and instruction without oversimplification. The book helps instructors build customizede-learning programs from scratch—building on core principlesof instructional design to: develop meaningful activities andlessons; create and administer online tests and assessments; designlearning games and simulations; and implement an individualizedprogram. "Every newcomer to the field will find this editionindispensable, while professionals will find much neededcontemporary information to manage the rapid changes happening inour field. Even if you own the first edition, buy this update assoon as possible." —Michael W. Allen, CEO of Allen Interactions, Inc.;author, Michael Allen's e-Learning Library Series "Covers the full range of options for presenting learningmaterials online—including designing useful topics, engagingactivities, and reliable tests—and it takes into account therealities and issues of today's instructional designers, such associal learning and mobile learning." —Saul Carliner, associate professor, ConcordiaUniversity; author, The E-Learning Handbook "Horton nails it! Perfectly timed, robust, and practical, thissecond edition of brings together the latest strategies forlearning without losing its critical premise—technologyenables e-learning, but great design makes it work." —Marc J. Rosenberg, e-learning strategist; author,Beyond E-Learning "An e-learning encyclopedia loaded with detailed guidelines andexamples ranging from basic instructional design techniques to thelatest applications in games, social media, and mobile-learning. Anessential reference for anyone involved in e-learning design,development, or evaluation" —Ruth Colvin Clark, author, e-Learning and theScience of Instruction

Learning by Doing

Author: Clark Aldrich
Publisher: John Wiley & Sons
ISBN: 0470464828
Format: PDF, Kindle
Download Now
Designed for learning professionals and drawing on both game creators and instructional designers, Learning by Doing explains how to select, research, build, sell, deploy, and measure the right type of educational simulation for the right situation. It covers simple approaches that use basic or no technology through projects on the scale of computer games and flight simulators. The book role models content as well, written accessibly with humor, precision, interactivity, and lots of pictures. Many will also find it a useful tool to improve communication between themselves and their customers, employees, sponsors, and colleagues. As John Coné, former chief learning officer of Dell Computers, suggests, “Anyone who wants to lead or even succeed in our profession would do well to read this book.”

Developments in Current Game Based Learning Design and Deployment

Author: Felicia, Patrick
Publisher: IGI Global
ISBN: 1466618655
Format: PDF, ePub, Docs
Download Now
Educational gaming is becoming more popular at universities, in the military, and in private business. Multidisciplinary research which explores the cognitive and psychological aspects that underpin successful educational video games is therefore necessary to ensure proper curriculum design and positive learning outcomes. Developments in Current Game-Based Learning Design and Deployment highlights the latest research from professionals and researchers working in the fields of educational games development, e-learning, multimedia, educational psychology, and information technology. It promotes an in-depth understanding of the multiple factors and challenges inherent to the design and integration of game-based Learning environments.