Engineering for Industrial Designers and Inventors

Author: Thomas Ask
Publisher: "O'Reilly Media, Inc."
ISBN: 1491932562
Format: PDF, Docs
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If you have designs for wonderful machines in mind, but aren’t sure how to turn your ideas into real, engineered products that can be manufactured, marketed, and used, this book is for you. Engineering professor and veteran maker Tom Ask helps you integrate mechanical engineering concepts into your creative design process by presenting them in a rigorous but largely nonmathematical format. Through mind stories and images, this book provides you with a firm grounding in material mechanics, thermodynamics, fluid dynamics, and heat transfer. Students, product and mechanical designers, and inventive makers will also explore nontechnical topics such as aesthetics, ethnography, and branding that influence product appeal and user preference. Learn the importance of designing functional products that also appeal to users in subtle ways Explore the role of aesthetics, ethnography, brand management, and material culture in product design Dive into traditional mechanical engineering disciplines related to the behavior of solids, liquids, and gases Understand the human factors of design, such as ergonomics, kinesiology, anthropometry, and biomimicry Get an overview of available mechanical systems and components for creating your product

Deconstructing Product Design

Author: William Lidwell
Publisher: Rockport Pub
ISBN: 1592537391
Format: PDF, Kindle
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Offers critical analyses of one hundred innovative products to examine their design and assess patterns of success or failure.

Invention by Design

Author: Henry Petroski
Publisher: Harvard University Press
ISBN: 9780674463684
Format: PDF, Mobi
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Presents case studies of inventions by engineers, explaining how they resolve technical difficulties, and how they make their inventions socially acceptable and economically feasible

Applied Statics Strength of Materials and Building Structure Design

Author: Joseph B. Wujek
Publisher: Pearson College Division
ISBN: 9780136746317
Format: PDF, ePub, Docs
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Unique in perspective, approach, and coverage, this book is written specifically to introduce architectural, construction and civil engineering technicians to elementary engineering concepts, design principles, and practices. Using a practical, non-classical, non-calculus approach, it combines -- in one volume -- full coverage of the statics, strengths of materials, and building structure analysis/design concepts that technicians must master for the demands of today's changing workplace. Provides nearly 180 examples and over 200 supporting illustrations and photographs, including photos of buildings under construction and in sequence. Contains a very comprehensive set of tables of structural products and their properties. For anyone studying or interested in architectural technology, architectural engineering technology, structural technology, structural engineering technology, civil engineering technology, construction engineering technology, or construction management.

Making Things Move DIY Mechanisms for Inventors Hobbyists and Artists

Author: Dustyn Roberts
Publisher: McGraw Hill Professional
ISBN: 9780071741682
Format: PDF, Kindle
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Get Your Move On! In Making Things Move: DIY Mechanisms for Inventors, Hobbyists, and Artists, you'll learn how to successfully build moving mechanisms through non-technical explanations, examples, and do-it-yourself projects--from kinetic art installations to creative toys to energy-harvesting devices. Photographs, illustrations, screen shots, and images of 3D models are included for each project. This unique resource emphasizes using off-the-shelf components, readily available materials, and accessible fabrication techniques. Simple projects give you hands-on practice applying the skills covered in each chapter, and more complex projects at the end of the book incorporate topics from multiple chapters. Turn your imaginative ideas into reality with help from this practical, inventive guide. Discover how to: Find and select materials Fasten and join parts Measure force, friction, and torque Understand mechanical and electrical power, work, and energy Create and control motion Work with bearings, couplers, gears, screws, and springs Combine simple machines for work and fun Projects include: Rube Goldberg breakfast machine Mousetrap powered car DIY motor with magnet wire Motor direction and speed control Designing and fabricating spur gears Animated creations in paper An interactive rotating platform Small vertical axis wind turbine SADbot: the seasonally affected drawing robot Make Great Stuff! TAB, an imprint of McGraw-Hill Professional, is a leading publisher of DIY technology books for makers, hackers, and electronics hobbyists.

Fundamentals of Construction Estimating

Author: David Pratt
Publisher: Cengage Learning
ISBN: 1337670995
Format: PDF, ePub
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This comprehensive resource offers thorough instruction on the principles of construction estimating and helps readers develop the skills they need to become professional estimators. FUNDAMENTALS OF CONSTRUCTION ESTIMATING, Fourth Edition, presents estimating procedures in a straightforward and engaging way, clearly explaining key processes of estimating and costing construction work such as quantity takeoff; pricing of contractor work, sub-trade work, and site overhead; and compiling bid documents. In addition, the text includes drawings of two major projects--one residential and one commercial--to guide readers through a complete estimating process that can be followed by various trades on many different types of construction projects. Important Notice: Media content referenced within the product description or the product text may not be available in the ebook version.

Analog Circuit Design

Author: Bob Dobkin
Publisher: Elsevier
ISBN: 0123851858
Format: PDF, ePub, Docs
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"A textbook for 4th year undergraduate/first year graduate electrical engineering students"--

Mechanical Engineering for Hackers

Author: Will McLeod
Publisher: O'Reilly Media
ISBN: 9781491917299
Format: PDF, ePub
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Developers and entrepreneurs will learn to prototype basic consumer products, select appropriate materials and processes for volume manufacture, and reverse-engineer existing products to understand the design decisions behind them. The book covers the product development process, from discovery, benchmarking, and ideation, to design, prototyping, pilot production, and volume manufacturing. While focusing on practical application of concepts, rather than abstract theory, readers from any background will learn the basics of material science, solid mechanics, and other key mechanical engineering principles along the way.

The Hardware Startup

Author: Renee DiResta
Publisher: "O'Reilly Media, Inc."
ISBN: 149190710X
Format: PDF, Kindle
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Thanks to the decreasing cost of prototyping, it's more feasible for professional makers and first-time entrepreneurs to launch a hardware startup. But exactly how do you go about it? This book provides the roadmap and best practices you need for turning a product idea into a full-fledged business. Written by three experts from the field, The Hardware Startup takes you from idea validation to launch, complete with practical strategies for funding, market research, branding, prototyping, manufacturing, and distribution. Two dozen case studies of real-world startups illustrate possible successes and failures at every stage of the process. Validate your idea by learning the needs of potential users Develop branding, marketing, and sales strategies early on Form relationships with the right investment partners Prototype early and often to ensure you're on the right path Understand processes and pitfalls of manufacturing at scale Jumpstart your business with the help of an accelerator Learn strategies for pricing, marketing, and distribution Be aware of the legal issues your new company may face

3 D Engineering

Author: Vicki May
Publisher: Nomad Press
ISBN: 1619303124
Format: PDF, ePub
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How did somebody come up with the idea for bridges, skyscrapers, helicopters, and nightlights? How did people figure out how to build them? In 3D Engineering: Design and Build Your Own Prototypes, young readers tackle real-life engineering problems by figuring out real-life solutions. Kids apply science and math skills to create prototypes for bridges, instruments, alarms, and more. Prototypes are preliminary models used by engineers—and kids—to evaluate ideas and to better understand how things work. Engineering design starts with an idea. How do we get to the other side of the river? How do we travel long distances in short times? Using a structured engineering design process, kids learn how to brainstorm, build a prototype, test a prototype, evaluate, and re-design. Projects include designing a cardboard chair to understand the stiffness of structural systems and designing and building a set of pan pipes to experiment with pitch and volume. Creating prototypes is a key step in the engineering design process and prototyping early in the design process generally results in better processes and products. 3D Engineering gives kids a chance to figure out many different prototypes, empowering them to discover the mechanics of the world we know.