We Will Destroy Your Planet

Author: David McIntee
Publisher: Bloomsbury Publishing
ISBN: 1782006044
Format: PDF, ePub
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For over a hundred years, Aliens have been trying to take over the Earth, but every time they have failed, often in the most unlikely ways. Well, no more! We Will Destroy Your Planet offers our future alien overlords all of the information necessary to bring humanity to its knees. Planning for an interstellar, or even intergalactic, conquest is a complex affair, that even races which have mastered faster than light travel might find difficult. This book offers practical, 'how-to' advice on a variety of topics including logistics, environmental factors, and of course human weaknesses. It also goes into the big question of 'why' you want to destroy or enslave the Earth, as this is crucial in determining which strategy and tactics to employ. Once that has been determined, the book follows as step-by-step approach to annihilating human resistance, suggesting the best and worst weapons, and giving guidelines on just how much destruction is optimal. With this book in hand, there is little doubt that humans are now in their last generation as masters of the Earth.

They Come Unseen

Author: Andrew Benford
Publisher: Osprey Publishing
ISBN: 9781472813961
Format: PDF
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Submarines and surface fleets battle for dominance of the seas! One team must use submarines to sneak troops into enemy ports and destroy vital strategic targets, while the other team deploys a surface fleet to hunt down the subs and protect their crucial supply lines. Designed by retired Royal Navy Officer and submarine commander, Andrew Benford, and developed deep beneath the waves, They Come Unseen is an asymmetrical strategy game of bluff and deception that uses two boards, one for action on the surface, seen by both players, and one for movement underwater, only seen by the submarine commanders. The game also comes with specially designed control panels for each of the 2 to 4 players to help keep track of vital information such as fuel, ammunition andcurrent cruising depth.

Zoo Ball

Author: Duncan Molloy
Publisher: Osprey Games
ISBN: 9781472824110
Format: PDF, ePub, Docs
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Number of Players: 2-4 Ages: 8+ Playing Time: 10-25 minutes Components: 16 Player counters, deluxe play mat, sticker sheet Zoo Ball,a highly skilled sport of pushing the other team out of the way to slide your scorer into their base! Zoo Ball, where the mightiest rhino and the cleverest rabbit can both play to win! Zoo Ball is officially sanctioned by the Zoological Athletics Commission. Now it's your chance to play! Push all three defenders to clear a path, or just push your scorer to go for goal. Play head-to-head, or in a four team free-for-all. Customise your teams as much as you like. That's it. You're ready for theZoo Ball! Zoo Ballcomes with 16 playing disks, 24 stickers to customise your team, and a deluxe playing mat.

The Extraordinary Adventures of Baron Munchausen

Author: James Wallis
Publisher:
ISBN: 9781906402150
Format: PDF, Docs
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Can you keep up with Baron Munchausen's extraordinary adventures as he travels to the Moon and the Sun, rides cannon-balls, defeats armies single-handed, meets the gods, and escapes from bandits on half a horse? The stories of the legendary nobleman come to life as players battle to outdo each other's fantastic feats and amazing accomplishments. It's a role-playing story-telling game of outrageous originality and swashbuckling exaggeration, stretching the bounds of truth until they twang. How is this possible? If Baron Munchausen is involved, anything is possible. The Extraordinary Adventures of Baron Munchausen contains full rules, more than two hundred adventures ready to be played, mechanics that replace dice and pencils with money and fine wine, and many insults against the inhabitants of various nations, but principally the French. This expanded edition is a facsimile of a suppressed volume originally published in 1808. It contains additional rules for playing in an Arabian style and a complete supplementary game, 'My Uncle the Baron', designed for children, the inbred and those who are very drunk. "The original edition of The Extraordinary Adventures of Baron Munchausen was unique and marvellous. This new edition is even better. If you are a clever person with clever friends, you will enjoy reading and playing it. Let's not consider the alternative." -Steve Jackson, creator of Munchkin "Utter brilliance in RPG form " -John Kovalic, creator of Dork Tower Nominated for Best New RPG in the 1999 Origins Awards Nominated for Best Family/Party Game in the 2009 Origins Awards Nominated for Best Writing in the 2009 ENnie Awards

Orc Warfare

Author: Chris Pramas
Publisher: Bloomsbury Publishing
ISBN: 147281052X
Format: PDF, Mobi
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To defeat your enemy, you must understand him. This volume offers an indispensable analysis of the most vicious killers of all orcs. Born and bred for war, they are an awful, brutish, violent species and, despite their constant infighting and backstabbing, their horde armies remain a dire threat to all races. To them, war is life. Beginning with an examination of the fighting methods of the individual orc warrior, the book expands to look at how they do battle in their small warbands and in vast armies. Using vivid, illuminating illustrations, it reveals the tactics, technology and disposition of all the orc troop types, from lightly armed archers and heavily armored shock troops to their wolf cavalry and siege engines, uncovering startling regional variations and highly specialized fighters such as beserkers and battle shamans. Finally, it will explore specific key battles that orcs have fought in to develop the fullest possible understanding of these loathsome, terrifying creatures and the ways in which they go to war.

Behold a Pale Horse

Author: William Cooper
Publisher: Light Technology Publishing
ISBN: 9781622335022
Format: PDF, Mobi
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Bill Cooper, former United States Naval Intelligence Briefing Team member, reveals information that remains hidden from the public eye. This information has been kept in Top Secret government files since the 1940s. His audiences hear the truth unfold as he writes about the assassination of John F. Kennedy, the war on drugs, the Secret Government and UFOs. Bill is a lucid, rational and powerful speaker who intent is to inform and to empower his audience. Standing room only is normal. His presentation and information transcend partisan affiliations as he clearly addresses issues in a way that has a striking impact on listeners of all backgrounds and interests. He has spoken to many groups throughout the United States and has appeared regularly on many radio talk shows and on television. In 1988 Bill decided to "talk" due to events then taking place worldwide, events which he had seen plans for back in the early '70s. Since Bill has been "talking," he has correctly predicted the lowering of the Iron Curtain, the fall of the Berlin Wall and the invasion of Panama. All Bill's predictions were on record well before the events occurred. Bill is not a psychic. His information comes from Top Secret documents that he read while with the Intelligence Briefing Team and from over 17 years of thorough research. "Bill Cooper is the world's leading expert on UFOs." -- Billy Goodman, KVEG, Las Vegas. "The onlt man in America who has all the pieces to the puzzle that has troubled so many for so long." -- Anthony Hilder, Radio Free America "William Cooper may be one of America's greatest heros, and this story may be the biggest story in the history of the world." -- Mills Crenshaw, KTALK, Salt Lake City. "Like it or not, everything is changing. The result will be the most wonderful experience in the history of man or the most horrible enslavement that you can imagine. Be active or abdicate, the future is in your hands." -- William Cooper, October 24, 1989.

The Wars of Atlantis

Author: brian degas
Publisher: Bloomsbury Publishing
ISBN: 1472809343
Format: PDF, ePub, Mobi
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On the very edge of recorded history, the fabled island of Atlantis formed the centre of a vast and powerful empire. From there, the divinely-descended lords of the western ocean made war on the rest of the world, until a brave resistance drove them back, and the gods punished them for their hubris. In that last cataclysmic struggle between gods and mortals, the whole island continent sank beneath the sea. For the first time, this book reconstructs the fact and fiction of that lost age of gods and heroes, including the political organization of the Atlantean Empire, the equipment and tactics of the armies of Atlantis and their enemies, and the stories of the great wars themselves, from the early struggles between Atlantean colonies and the Amazons of North Africa to the final and catastrophic counter-invasion of Atlantis by the peoples of Europe and Asia.

Terror of the Darklords

Author: Pete Nash
Publisher: Mongoose Pub
ISBN: 9781907218446
Format: PDF, Docs
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The first major campaign for the Lone Wolf Multiplayer Gamebook, Terror of the Darklords is an epic adventure that will take the players from their quiet Kai monastery, through conspiracies spreading across Sommerlund, to the heart of the Darklords territory. Facing the greatest enemies the Darklords can array against them, the players will find themselves at the heart of great events, stalling a new invasion that threatens to sweep Sommerlund off the map and bring a new dark age to Magnamund.