Game Development and Production

Author: Erik Bethke
Publisher: Wordware Publishing, Inc.
ISBN: 1556229518
Format: PDF, ePub, Docs
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A handbook for game development with coverage of both team management topics, such as task tracking and creating the technical design document, and outsourcing strategies for contents, such as motion capture and voice-over talent. It covers various aspects of game development.

Fundamentals of Game Development

Author: Heather Maxwell Chandler
Publisher: Jones & Bartlett Learning
ISBN: 0763778958
Format: PDF, Mobi
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Written by veterans who are currently working in the game industry, Fundamentals of Game Development is unique because it provides the practical aspects of the processes involved in developing and completing game projects. Using examples and exercises, this book provides a hands-on approach that walks the reader through the entire process of developing a game from concept to completion. Ideal for introductory game development and game production courses the book covers history, game genre, design, story-telling, character creation, pre-production, code release, career descriptions, and more.

Introduction to Game Development

Author: Steve Rabin
Publisher:
ISBN: 9780840031037
Format: PDF
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Based on the most recent curriculum guidelines of the IGDA, updated in 2008, "Introduction to Game Development, Second Edition" surveys all aspects of the theory and practice of game development, design, and production. Divided into seven independent parts: Critical Game Studies, Game Design, Game Programming (Languages and Architecture), Game Programming Mathematics, Collision Detection, and Physics), Game Programming (Graphics, Animation, Artificial Intelligence, Audio, and Networking), Audio Visual Design and Production, and Game Production and the Business of Games, it features contributions from twenty seven of the leading game developers, programmers, and designers. A must-have resource for anyone looking to understand the entire game development process, the accompanying CD-ROM includes tutorials, animations, images, demos, source code, and PowerPoint lecture slides that reinforce the concepts presented in the book.

Game Development Essentials An Introduction

Author: Jeannie Novak
Publisher: Cengage Learning
ISBN: 1111307652
Format: PDF, Mobi
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GAME DEVELOPMENT ESSENTIALS: AN INTRODUCTION, 3E is an authoritative, industry-driven introduction to the world of game development, with updates that keep readers current and well-prepared for a successful career in the field. This book not only examines content creation and the concepts behind development, but it also give readers a background on the evolution of game development and how it has become what it is today. GAME DEVELOPMENT ESSENTIALS also includes chapters on project management, development team roles and responsibilities, development cycle, marketing, maintenance, and the future of game development. With the same engaging writing style and examples that made the first two editions so popular, this new edition features all the latest games and game technology. Coverage of new game-related technology, development techniques, and the latest research in the field make this an invaluable resource for anyone entering the exciting, competitive, ever-changing world of game development. Important Notice: Media content referenced within the product description or the product text may not be available in the ebook version.

The Game Production Handbook

Author: Heather Maxwell Chandler
Publisher: Jones & Bartlett Publishers
ISBN: 1934015407
Format: PDF, Docs
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The Game Production Handbook, Second Edition Presents Information That A Producer, Lead, Or Studio Manager Needs To Know In Order To Successfully Develop A Game From Concept To Gold Master. The General Game Development Topics Such As Pre-Production, Production, Testing, And Code Release Are Covered, Along With More Specific Topics Such As How To Organize Voice-Over And Mo-Cap Shoots, Creating Cinematics, Working With Marketing, Localizations, Working With External Contractors, Writing Documentation, And Project Management Practices. New Material Includes Additional Information On Project And Personnel Management, New Technologies, Online Gaming Issues And Middleware, And Updated Examples From Next-Generation Games. It Includes New Interviews With Industry Experts Who Discuss Insider Knowledge And Real World Examples Of What Works And What Doesn’T Work In Game Development. A Fictitious Game Project Is Used To Fully Illustrate The Production Cycle, Documentation, And Other Production Concepts. The Book Has A CD-ROM That Includes All The Templates/Forms, So Anyone Can Immediately Apply The Principles Discussed In The Book. An Instructor Resource Kit Is Available For Use As A Textbook. (Ebook Version Does Not Include The CD-ROM)

Game Development Essentials

Author: John Hight
Publisher: Delmar Pub
ISBN: 9781418015411
Format: PDF, Docs
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Game Development Essentials is the only four-color text in the market that offers a comprehensive introduction on game project management in an informal and accessible style, while concentrating on both theory and practice. Game Development Essentials is the only four-color text in the market that offers a comprehensive introduction on game project management in an informal and accessible style, while concentrating on both theory and practice.

End to End Game Development

Author: Nick Iuppa
Publisher: Taylor & Francis
ISBN: 1136137173
Format: PDF, ePub, Docs
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You're part of a new venture, an independent gaming company, and you are about to undertake your first development project. The client wants a serious game, one with instructional goals and assessment metrics. Or you may be in a position to green light such a project yourself, believing that it can advance your organization's mission and goals. This book provides a proven process to take an independent game project from start to finish. In order to build a successful game, you need to wear many hats. There are graphic artists, software engineers, designers, producers, marketers - all take part in the process at various (coordinated) stages, and the end result is hopefully a successful game. Veteran game producers and writers (Iuppa and Borst) cover all of these areas for you, with step by step instructions and checklists to get the work done. The final section of the book offers a series of case studies from REAL indy games that have been developed and launched succesfully, and show exactly how the principles outlined in the book can be applied to real world products. The book's associated author web site offers ancillary materials & references as well as serious game demos and presentations.

Game Development Essentials Game QA Testing

Author: Luis Levy
Publisher: Cengage Learning
ISBN: 1111782415
Format: PDF
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GAME DEVELOPMENT ESSENTIALS: GAME TESTING & QA explains the history of testing, basic and advanced techniques, educational background, and available online resources on testing. With GAME DEVELOPMENT ESSENTIALS: GAME TESTING & QA, dedicated gamers can learn what it takes to become a professional, well-paid QA or production testers entering the game industry from the front door. The authors envision a future where game testers are recognized as well-trained, elite professionals that play a crucial role in game development. GAME DEVELOPMENT ESSENTIALS: GAME TESTING & QA is a comprehensive guide to the mysterious game testing profession. Through first-hand experience and deep research, the authors shed light on the history of testing, basic and advanced techniques, job-hunting, and moving up in the ladder of game development. GAME DEVELOPMENT ESSENTIALS: GAME TESTING & QA is the first book of its kind, preparing would-be testers for an exciting career in the game industry. Important Notice: Media content referenced within the product description or the product text may not be available in the ebook version.

Game Development Tools

Author: Marwan Ansari
Publisher: CRC Press
ISBN: 1439867720
Format: PDF
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This book brings the insights of game professionals, DCC creators, hardware vendors, and current researchers together into a collection that focuses on the most underrepresented and critical part of game production: tools development. The first gems-type book dedicated to game tools, this volume focuses on practical, implementable tools for game development professionals. Topics range from asset tracking to improving remote version control performance to robust and efficient IO. Technical artists, as well as game play, audio, and graphics programmers will find new tools to improve work flow and help build games faster.