Graphic Novels Beyond the Basics

Author: Martha Cornog
Publisher: Libraries Unltd Incorporated
ISBN: 9781591584780
Format: PDF, Mobi
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Presents librarians with an introduction to graphic novels, describing such different categories as manga, superhero comics, and graphic nonfiction and explaining how to incorporate the genre in the collection development, purchasing, and cataloging policies of the library.

Mangatopia

Author: Timothy Perper
Publisher: ABC-CLIO
ISBN: 1591589088
Format: PDF
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Within the last decade, anime and manga have become extremely popular in the United States. Mangatopia: Essays on Manga and Anime in the Modern World provides a sophisticated anthology of varied commentary from authors well-versed in both formats. These essays provide insights unavailable on the Internet, giving the interested general reader in-depth information well beyond the basic, "Japanese Comics 101" level, and providing those who teach and write about manga and anime valuable knowledge to further expand their expertise. The topics addressed range widely across various artists and art styles, media methodology and theory, reception of manga and anime in different cultural markets, and fan behavior. Specific subjects covered include sexually explicit manga drawn and read by women; the roots of manga in Japanese and world film; the complexity of fan activities, including "cosplay," fan-drawn manga, and fans' highly specific predilections; right-wing manga; and manga about Hiroshima and despair following World War II. The book closes with an examination of the international appeal of manga and anime.

Wham Teaching with Graphic Novels Across the Curriculum

Author: William G. Brozo
Publisher: Teachers College Press
ISBN: 0807772488
Format: PDF, ePub, Docs
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Graphic novels are an excellent medium to motivate today’s youth to become independent learners and thinkers. This practical guide shows secondary school teachers how to incorporate graphic novels into content area instruction as a tool for meeting the needs of diverse learners and achieving the goals of the Common Core State Standards. The authors provide instructional guidelines with classroom examples that demonstrate how graphic novels can be used to expand content knowledge and literacy in science, social studies, math, and English/language arts. Teachers will appreciate the book’s specific suggestions for selecting graphic novels and for employing responsive practices that will build students’ reading, writing, speaking, listening, and media competencies. “The range and complexity of graphic novels being published right now is simply amazing to me. . . . They are part of what should be a balanced array of texts that all can read, enjoy, and learn from. In this volume, the authors point to this proliferation, as well as the educative potential of graphic novels. After reading its pages, I feel others will agree with me that they have done an excellent job pointing out how graphic novel creators such as Jim Ottaviani and Larry Gonick communicate much about history, science, and mathematics while also making connections to comprehension and thinking skills that accompany both literacy and content-specific learning.” —From the Foreword by Stergios Botzakis, assistant professor of adolescent literacy in the Theory and Practice in Teacher Education Department at The University of Tennessee, Knoxville “The authors have set forth on a task I feel long is overdu—connecting the literacy potential of graphic novels to the content areas. This book is a wonderful contribution to the field of content area literacy studies.” —Michael D. Boatright, assistant professor, Department of English, Western Carolina University Book Features: Advice for selecting and evaluating graphic novels. Teaching strategies for each of the four major content domains. Guidance for aligning instruction with the Common Core State Standards. A list of educational graphic novels organized by content area. Study group questions.And more! William G. Brozo is a professor of literacy in the Graduate School of Education at George Mason University in Fairfax, Virginia, and author of RTI and the Adolescent Reader. Gary Moorman is professor emeritus at Appalachian State University in Boone, North Carolina. Carla K. Meyer is an assistant professor in the Reading Education and Special Education Department at Appalachian State University.

Writing for Animation Comics and Games

Author: Christy Marx
Publisher: Taylor & Francis
ISBN: 1136144455
Format: PDF, Docs
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Writing for Animation, Comics, and Games explains the practical aspects of creating scripts for animation, comics, graphic novels, and computer games. It details how you can create scripts that are in the right industry format, and follow the expected rules for you to put your best foot forward to help you break-in to the trade. This book explains approaches to writing for exterior storytelling (animation, games); interior/exterior storytelling (comics and graphic novels), as well as considerations for non-linear computer games in the shortest, pithiest, and most economical way. The author offers insider's advice on how you can present work as professional, how to meet deadlines, how visual writing differs from prose, and the art of collaboration.

Hawkeye Megaband 1

Author: Matt Fraction
Publisher: Marvel Entertainment
ISBN: 3736725655
Format: PDF, ePub, Mobi
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Die gefeierten Solo-Abenteuer des Avengers mitÿPfeil und Bogen! Abseits der R„cher zeigtÿClint Bartonÿin diesen grafisch und inhaltlich innovativen Geschichten, wie man auch ohne Superkr„fte ein echter Held sein kann. Mit dabei: jede Mengesch”ne Frauen,ÿGangsterÿmit beraus zweifelhaftem Modegeschmack und ein unscheinbarerÿHund, der Pizza liebt!

Draw Your Own Manga

Author: Haruno Nagatomo
Publisher: Kodansha
ISBN: 9781568365022
Format: PDF, Docs
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Now that I've got the hang of the basic techniques, how can I improve my style? Color manga looks really cool, but I don't know what materials I need or how to use them! The Draw Your Own Manga team is back to help your take your manga to the next stage. Draw Your Own Manga: Beyond the Basics expands on some of the techniques explained in this first book, All the Basics, and introduces some new ways in which you can add personality and style to your manga. * How to distinguish between male and female characters of all ages with physical features, facial expressions, and clothing. * How to enhance your manga with a range of special effects, from flashes to sound effects. * How to draw indoor and outdoor backgrounds from different perspectives, and how to use screen tone and ink to depict daytime and night scenes. * How to use various types of color ink, markers, and airbrushes to create stunning manga in color. Draw Your Own Manga: Beyond the Basics also features an interview with the famous sports manga artist Shinji Mizushima, who talks about what it takes to create great manga. The name Shinji Mizushima is synonymous with baseball manga. He is the creator of such popular, long-running series as Dokaben, Mr. Abu, and Poem of the Baseball Craze.