Hello World

Author: Warren Sande
Publisher: Manning Publications
ISBN: 9781617290923
Format: PDF, Mobi
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Presents a guide for beginners on the fundamentals of computer programming using the Python language.

Hello World

Author: Warren Sande
Publisher: Manning Publications Company
ISBN: 9781933988498
Format: PDF, ePub
Download Now
Presents a guide for beginners on the fundamentals of computer programming using the Python language.

Python for Kids

Author: Jason R. Briggs
Publisher: No Starch Press
ISBN: 1593274076
Format: PDF
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Introduces the basics of the Python programming language, covering how to use data structures, organize and reuse code, draw shapes and patterns with turtle, and create games and animations with tkinter.

Hello Raspberry Pi

Author: Ryan Heitz
Publisher: Manning Publications Company
ISBN: 9781617292453
Format: PDF, Mobi
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Summary A fun and imaginative way for kids and other beginners to take their first steps programming on a Raspberry Pi. Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications. About the Technology The Raspberry Pi is a small, low-cost computer invented to encourage experimentation. The Pi is a snap to set up, and using the free Python programming language, you can learn to create video games, control robots, and maybe even write programs to do your math homework! About the Book Hello Raspberry Pi! is a fun way for kids to take their first steps programming on a Raspberry Pi. First, you discover how to set up and navigate the Pi. Next, begin Python programming by learning basic concepts with engaging challenges and games. This book gives you an introduction to computer programming as you gain the confidence to explore, learn, and create on your own. The last part of the book introduces you to the world of computer control of physical objects, where you create interactive projects with lights, buttons, and sounds. What's Inside Learn Python with fun examples Write games and control electronics Use Pygame for video game sounds and graphics Loaded with programming exercises About the Reader To use this book, you'll need a Raspberry Pi starter kit, keyboard, mouse, and monitor. No programming experience needed. About the Author Ryan Heitz is a teacher, programmer, maker, father, and big kid. He specializes in teaching kids to code in a fun and engaging way. Table of Contents PART 1 GETTING STARTED 1 Meet Raspberry Pi Exploring Python PART 2 PLAYING WITH PYTHON Silly Sentence Generator 3000: creating interactive programs Norwegian Blue parrot game: adding logic to programs Raspi's Cave Adventure PART 3 PI AND PYTHON PROJECTS Blinky Pi Light Up Guessing Game DJ Raspi APPENDIXES Raspberry Pi troubleshooting Raspberry Pi ports and legacy boards Solutions to chapter challenges Raspberry Pi projects

Hello Swift

Author: Tanmay Bakshi
Publisher: Manning Publications
ISBN: 9781617292620
Format: PDF
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This book teaches young readers how to program using the Swift language while they develop iOS apps. Readers gain fundamental programming skills along the way. Hello Swift! is a how-to guide to programming iOS apps with the Swift language, written from a kid's perspective. This approachable, well-illustrated, step-by-step guide takes readers from very beginning programming concepts through creating complete apps. It begins by teaching the basics of what an app is and what is needed to build one. From there, readers will create their first simple app while learning more about programming with Swift. Readers conquer important programming concepts that can be used with other programming languages. Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications.

Teach Your Kids to Code

Author: Bryson Payne
Publisher: No Starch Press
ISBN: 1593276818
Format: PDF, ePub
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Teach Your Kids to Code is a parent's and teacher's guide to teaching kids basic programming and problem solving using Python, the powerful language used in college courses and by tech companies like Google and IBM. Step-by-step explanations will have kids learning computational thinking right away, while visual and game-oriented examples hold their attention. Friendly introductions to fundamental programming concepts such as variables, loops, and functions will help even the youngest programmers build the skills they need to make their own cool games and applications. Whether you've been coding for years or have never programmed anything at all, Teach Your Kids to Code will help you show your young programmer how to: –Explore geometry by drawing colorful shapes with Turtle graphics –Write programs to encode and decode messages, play Rock-Paper-Scissors, and calculate how tall someone is in Ping-Pong balls –Create fun, playable games like War, Yahtzee, and Pong –Add interactivity, animation, and sound to their apps Teach Your Kids to Code is the perfect companion to any introductory programming class or after-school meet-up, or simply your educational efforts at home. Spend some fun, productive afternoons at the computer with your kids—you can all learn something!

Invent Your Own Computer Games with Python 4th Edition

Author: Al Sweigart
Publisher: No Starch Press
ISBN: 1593277954
Format: PDF, Mobi
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Invent Your Own Computer Games with Python will teach you how to make computer games using the popular Python programming language—even if you’ve never programmed before! Begin by building classic games like Hangman, Guess the Number, and Tic-Tac-Toe, and then work your way up to more advanced games, like a text-based treasure hunting game and an animated collision-dodging game with sound effects. Along the way, you’ll learn key programming and math concepts that will help you take your game programming to the next level. Learn how to: *Combine loops, variables, and flow control statements into real working programs *Choose the right data structures for the job, such as lists, dictionaries, and tuples *Add graphics and animation to your games with the pygame module *Handle keyboard and mouse input *Program simple artificial intelligence so you can play against the computer *Use cryptography to convert text messages into secret code *Debug your programs and find common errors As you work through each game, you’ll build a solid foundation in Python and an understanding of computer science fundamentals. What new game will you create with the power of Python? The projects in this book are compatible with Python 3.

Python Projects for Kids

Author: Jessica Ingrassellino
Publisher: Packt Publishing Ltd
ISBN: 1785285858
Format: PDF, ePub, Docs
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Unleash Python and take your small readers on an adventurous ride through the world of programming About This Book Learn to start using Python for some simple programming tasks such as doing easy mathematical calculations. Use logic and control loops to build a nice interesting game. Get to grips with working with data and, once you're comfortable with that, you'll be introduced to Pygame, which will help you wrap up the book with a cool game. Who This Book Is For This book is for kids (aged 10 and over). This is book is intended for absolute beginners who lack any knowledge of computing or programming languages and want to get started in the world of programming. What You Will Learn Start fiddling with Python's variables, build functions and interact with users Build your own calculator using the Math Library Train Python to make logical decisions Work with moving 2D objects on-screen Understand the Pygame Library and build your very own game! Write a cool program to manage inventories in your backpack In Detail Kids are always the most fast-paced and enthusiastic learners, and are naturally willing to build stuff that looks like magic at the end (when it works!). Programming can be one such magic. Being able to write a program that works helps them feel they've really achieved something. Kids today are very tech-savvy and cannot wait to enter the fast-paced digital world. Because Python is one of the most popular languages and has a syntax that is quite simple to understand, even kids are eager to use it as a stepping stone to learning programming languages. This book will cover projects that are simple and fun, and teach kids how to write Python code that works. The book will teach the basics of Python programming, installation, and so on and then will move on to projects. A total of three projects, with each and every step explained carefully, without any assumption of previous experience. Style and approach The book will take a light approach in guiding the little readers through the world of Python. The main idea is to teach by example and let the readers have as much exercises to do, so that they learn faster and can apply their own ideas to the existing examples. The book should get them thinking, by the end, on where they can go next with such a powerful tool at their disposal.

Hello Python

Author: Anthony Briggs
Publisher: Manning Publications
ISBN: 9781935182085
Format: PDF, ePub, Mobi
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It can be as much fun to learn Python 3 as it is to use it. In this entertaining intro, user-friendly cartoon characters offer illustrative commentary and snide side comments, and readers learn to build such Python applications as a multi-user adventure game and an MP3 player.