Hypermedia as a Student Tool

Author: Marianne G. Handler
Publisher: Libraries Unltd Incorporated
ISBN: 9781563085697
Format: PDF, Docs
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Newly revised and expanded to reflect current technological changes, this popular work helps students become expert hypermedia authors and designers while they learn in subject areas across the curriculum The authors show how a variety of hypermedia programs operate, provide instructional strategies, and describe how to create learning environments that encourage student collaboration. Directions are provided for many of the hypermedia programs currently used in schools with Windows and Macintosh platforms. This new edition includes additional lessons involving hypermedia in the content areas and shows how to use the World Wide Web as a research tool and source for visuals in student stacks. Presenting classroom-tested lessons that can be adapted to a variety of teaching styles and curriculum needs (math, science, social studies, language arts, and foreign language), this is a complete program for integrating hypermedia production skills into the classroom. Grades 3-12. Software covered: HyperStud

Teaching Vocabulary with Hypermedia 6 12

Author: Susan O'Hara
Publisher: Prentice Hall
ISBN: 9780131724440
Format: PDF, Docs
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"Through this text, O'Hara and Pritchard describe using hypermedia as learning tools in three distinct ways: 1) how to use hypermedia to teach content area vocabulary, 2) how to create hypermedia lessons focused on the learning of new vocabulary and content area concepts, and 3) how to teach students to create their own hypermedia learning experiences. Content area teachers will find in Teaching Vocabulary with Hypermedia, 6-12, a series of lessons and classroom examples that will advance their instructional practice to include the newest technologies and motivate today's students."--Jacket.

Hypermedia Learning Environments

Author: Piet A.M. Kommers
Publisher: Routledge
ISBN: 1136488065
Format: PDF, Mobi
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Hypermedia and multimedia have penetrated the world of computer games, Internet, and CD-ROM based reference manuals. However, the fields of education, schooling, and training ask more specific benefits from them. This book provides practical approaches to transform these media into learning tools. Crucial helping steps include the migration from expository to exploratory learning strategies, the integration of collaborative learning practices in plenary and individualistic teaching styles, and the evolution from test-driven to experience-oriented training. This volume has three goals: * to discuss the concepts of hypermedia, multimedia, and hypertext and review pertinent research lines; * to provide guidelines and suggestions for developing multimedia applications; and * to place technology within a broader context of education and training through a discussion of rich environments for active learning (REALs). The book takes a developmental focus to helpf readers set up and manage the process of developing a multimedia application. It is not a technical or a how-to manual on working with video, sound, digitized graphics, or computer code. The text takes a unique approach to the idea of media-- viewing media as delivery systems: if video is called for, use it; if sound will help in an application, use it. The fundamental guidelines presented here are usually not media specific. Media works only within the strategies with which they are used. Aimed at practitioners--people who teach about or develop multimedia and hypermedia applications--this volume carefully examines the main components and issues in developing applications. It provides suggestions and heuristics for sound, fundamental design processes.

Adaptive Hypermedia and Adaptive Web Based Systems

Author: Peter Brusilovski
Publisher: Springer
ISBN: 3540445951
Format: PDF, Kindle
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This book constitutes the refereed proceedings of the first International Conference on Adaptive Hypermedia and Adaptive Web-Based Systems, AH 2000, held in Trento, Italy, in August 2000. The 22 revised full papers presented together with 35 short papers were carefully reviewed and selected from 55 submissions. Among the topics covered are hypertext, user modeling, machine learning, natural language generation, information retrieval, intelligent tutoring systems, cognitive science, web-based education, etc.

Handbook of College Reading and Study Strategy Research

Author: Rona F. Flippo
Publisher: Routledge
ISBN: 1135703736
Format: PDF, ePub, Docs
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This Handbook is the most comprehensive and up-to-date source available for college reading and study strategy practitioners and administrators. In response to changing demographics, politics, policy, issues, and concerns in the field of college reading and study strategies since publication of the first edition in 2000, this new edition has been substantially revised and fully updated to reflect the newest research in the field, including six new chapters and a more user-friendly structure to make it easier for researchers, program administrators, college instructors, and graduate students to find the information that they need. In this thorough and systematic examination of theory, research, and practice, college reading teachers will find information to make better instructional decisions, administrators will find justification for programmatic implementations, and professors will find in one book both theory and practice to better prepare graduate students to understand the parameters and issues of this field. The Handbook is an essential resource for professionals, researchers, and students as they continue to study, research, learn, and share more about college reading and study strategy issues and instruction.

Handbook of Research on 3 D Virtual Environments and Hypermedia for Ubiquitous Learning

Author: Neto, Francisco Milton Mendes
Publisher: IGI Global
ISBN: 1522501266
Format: PDF, Mobi
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As society continues to experience increases in technological innovations, various industries must rapidly adapt and learn to incorporate these advances. When utilized effectively, the use of computer systems in educational settings creates a richer learning environment for students. The Handbook of Research on 3-D Virtual Environments and Hypermedia for Ubiquitous Learning is a critical reference source for the latest research on the application of virtual reality in educational environments and how the immersion into three-dimensional settings enhances student motivation and interaction. Exploring innovative techniques and emerging trends in virtual learning and hypermedia, this book is ideally designed for researchers, developers, upper-level students, and educators interested in the incorporation of immersive technologies in the learning process.

Visual Tools for Transforming Information Into Knowledge

Author: David Hyerle
Publisher: Corwin Press
ISBN: 1452293244
Format: PDF, ePub
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Featuring new research and examples, this practical resource focuses on brainstorming webs, graphic organizers, and concept maps to improve instruction and enhance students' cognitive development.

How People Learn

Author: National Research Council
Publisher: National Academies Press
ISBN: 0309131979
Format: PDF, ePub, Docs
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First released in the Spring of 1999, How People Learn has been expanded to show how the theories and insights from the original book can translate into actions and practice, now making a real connection between classroom activities and learning behavior. This edition includes far-reaching suggestions for research that could increase the impact that classroom teaching has on actual learning. Like the original edition, this book offers exciting new research about the mind and the brain that provides answers to a number of compelling questions. When do infants begin to learn? How do experts learn and how is this different from non-experts? What can teachers and schools do-with curricula, classroom settings, and teaching methods--to help children learn most effectively? New evidence from many branches of science has significantly added to our understanding of what it means to know, from the neural processes that occur during learning to the influence of culture on what people see and absorb. How People Learn examines these findings and their implications for what we teach, how we teach it, and how we assess what our children learn. The book uses exemplary teaching to illustrate how approaches based on what we now know result in in-depth learning. This new knowledge calls into question concepts and practices firmly entrenched in our current education system. Topics include: How learning actually changes the physical structure of the brain. How existing knowledge affects what people notice and how they learn. What the thought processes of experts tell us about how to teach. The amazing learning potential of infants. The relationship of classroom learning and everyday settings of community and workplace. Learning needs and opportunities for teachers. A realistic look at the role of technology in education.

Hypermedia Design

Author: Sylvain Fraisse
Publisher: Springer Science & Business Media
ISBN: 1447130820
Format: PDF, Kindle
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This is the latest volume in the 'Workshops in Computing' series, and contains papers from the International Workshop on Hpyermedia Design, held in Montpellier, France, from 1 - 2 June 1995. The workshop aimed to provide a forum for researchers and practitioners from a variety of backgrounds to discuss the many facets of hypermedia design. Among the specific topics covered by the papers are: design methods, multimedia modelling, higher structures in hypermedia design spaces, user-interface design for hypermedia, building distributed web applications, and hyperdialogs. The resulting volume provides a comprehensive overview of the state of the art in this important field. It will be of interest to researchers, practitioners and students involved in any aspect of hypermedia design.