Imagining the Internet

Author: Robin Mansell
Publisher: Oxford University Press
ISBN: 0199697051
Format: PDF, ePub
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"This book is for students of the past, present, and future communication system. It is for people in policy, business, and civil society who want to influence change in this system and also for people who are largely unaware that what they do every day is changing this system. I examine some of the causes and consequences of innovations in the modern digital communication system. These have been at the centre of my interest in social transformation for a long time. Investigations of what has come to be known as the information society normally are conducted within disciplinary boundaries in the humanities, social sciences, or natural and physical sciences. In this book, I cross these boundaries, something I have been encouraged to do throughout my career"--Preface, p. [vii]

Imagining the Internet

Author: Janna Quitney Anderson
Publisher: Rowman & Littlefield
ISBN: 9780742539372
Format: PDF, ePub
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In the early 1990s, people predicted the death of privacy, an end to the current concept of 'property, ' a paperless society, 500 channels of high-definition interactive television, world peace, and the extinction of the human race after a takeover engineered by intelligent machines. Imagining the Internet zeroes in on predictions about the Internet's future and revisits past predictions and how they turned out. It gives the history of communications in a nutshell, illustrating the serious impact of pervasive networks and how they will change our lives over the next century."

An Introduction to Global Studies

Author: Patricia J. Campbell
Publisher: John Wiley & Sons
ISBN: 1444329588
Format: PDF, ePub, Mobi
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Taking an interdisciplinary approach, An Introduction to Global Studies presents readers with a solid introduction to the complex, interconnected forces and issues confronting today's globalized world. Introduces readers to major theories, key terms, concepts, and notable theorists Equips readers with the basic knowledge and conceptual tools necessary for thinking critically about the complex issues facing the global community Includes a variety of supplemental features to facilitate learning and enhance readers' understanding of the material

Future Crimes

Author: Marc Goodman
Publisher: Random House
ISBN: 1473508460
Format: PDF, ePub
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* THE NEW YORK TIMES BESTSELLER * * Future-proof yourself and your business by reading this book * Technological advances have benefited our world in immeasurable ways, but there is an ominous flipside. Criminals are often the earliest, and most innovative, adopters of technology and modern times have led to modern crimes. Today's criminals are stealing identities, draining online bank-accounts and wiping out computer servers. It's disturbingly easy to activate baby cam monitors to spy on families, pacemakers can be hacked to deliver a lethal jolt, and thieves are analyzing your social media in order to determine the best time for a home invasion. Meanwhile, 3D printers produce AK-47s, terrorists can download the recipe for the Ebola virus, and drug cartels are building drones. This is just the beginning of the tsunami of technological threats coming our way. In Future Crimes, Marc Goodman rips open his database of hundreds of real cases to give us front-row access to these impending perils. Reading like a sci-fi thriller, but based in startling fact, Goodman raises tough questions about the expanding role of technology in our lives. Future Crimes is a call to action for better security measures worldwide, but most importantly, will empower readers to protect themselves against these looming technological threats - before it's too late.

Business Gamification For Dummies

Author: Kris Duggan
Publisher: John Wiley & Sons
ISBN: 1118466942
Format: PDF, Docs
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The easy way to grasp and use gamification concepts in business Gamification is a modern business strategy that leverages principles from games to influence favorable customer behavior on the web in order to improve customer loyalty, engagement, and retention. Gamification can be used by any department in a company (HR, Sales, Marketing, Engineering, Support, etc.), for any web-based experience (mobile, website, retail, community, etc.). Business Gamification For Dummies explains how you can apply the principles of this strategic concept to your own business model. How gamification evolved from Farmville/Zynga and Facebook and is now something that can be applied to the work environment How to build a successful gamification program How to entice and retain customers using gamification How to drive employee behavior inside your organization Real-world illustrations of gamification at work If you're interested in learning more about this exciting and innovative business strategy, this friendly, down-to-earth guide has you covered.

What Technology Wants

Author: Kevin Kelly
Publisher: Penguin
ISBN: 9781101444467
Format: PDF, ePub
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From the author of the New York Times bestseller The Inevitable— a sweeping vision oftechnology as a living force that can expand our individual potential This provocative book introduces a brand-new view of technology. It suggests that technology as a whole is not a jumble of wires and metal but a living, evolving organism that has its own unconscious needs and tendencies. Kevin Kelly looks out through the eyes of this global technological system to discover "what it wants." He uses vivid examples from the past to trace technology's long course and then follows a dozen trajectories of technology into the near future to project where technology is headed. This new theory of technology offers three practical lessons: By listening to what technology wants we can better prepare ourselves and our children for the inevitable technologies to come. By adopting the principles of pro-action and engagement, we can steer technologies into their best roles. And by aligning ourselves with the long-term imperatives of this near-living system, we can capture its full gifts. Written in intelligent and accessible language, this is a fascinating, innovative, and optimistic look at how humanity and technology join to produce increasing opportunities in the world and how technology can give our lives greater meaning. From the Hardcover edition.

DiY WiFi Re imagining Connectivity

Author: K. Jungnickel
Publisher: Springer
ISBN: 113731253X
Format: PDF, ePub
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Based on extensive fieldwork, Jungnickel's research into community WiFi networking explores the innovative digital cultures of ordinary people making extra-ordinary things. Committed to making 'ournet, not the internet', these digital tinkerers re-inscribe wireless broadband technology with new meanings and re-imagined possibilities of use.

International Encyclopedia of Digital Communication and Society 3 Volume Set

Author: Dixons Chair in New Media and the Internet Interdepartmental Programme in Media and Communications Robin Mansell
Publisher: John Wiley & Sons
ISBN: 1118290747
Format: PDF, Kindle
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"The International Encyclopedia of Digital Communication and Society" offers critical assessments of theoretical and applied research on digitally-mediated communication, a central area of study in the 21st century. - Examines topics with unprecedented breadth and depth, with the aim of bringing together international and interdisciplinary perspectives - Organized in an accessible A-Z format with over 150 entries on key topics ranging from 2,000 to 10,000 words - Addresses a full range of topics including digitally-mediated social media, commercial applications and online gaming, to law and policy analysis and information and communication technologies for development - Published with a regularly updated online edition which will ensure readers are kept abreast of the latest developments in research- Part of "The Wiley Blackwell-ICA International Encyclopedias of Communication" series, published in conjunction with the "International Communication Association"

Bullshit Jobs

Author: David Graeber
Publisher: Klett-Cotta
ISBN: 3608115064
Format: PDF, ePub, Docs
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Ein Bullshit-Job ist eine Beschäftigungsform, die so völlig sinnlos, unnötig oder schädlich ist, dass selbst der Arbeitnehmer ihre Existenz nicht rechtfertigen kann. Es geht also gerade nicht um Jobs, die niemand machen will, sondern um solche, die eigentlich niemand braucht. Im Zuge des technischen Fortschritts sind zahlreiche Arbeitsplätze durch Maschinen ersetzt worden. Trotzdem ist die durchschnittliche Arbeitszeit nicht etwa gesunken, sondern auf durchschnittlich 41,5 Wochenstunden gestiegen. Wie konnte es dazu kommen? David Graeber zeigt in seinem bahnbrechenden neuen Buch, warum immer mehr überflüssige Jobs entstehen und welche verheerenden Konsequenzen diese Entwicklung für unsere Gesellschaft hat. Im Jahr 1930 sagte der britische Ökonom John Maynard Keynes voraus, dass durch den technischen Fortschritt heute niemand mehr als 15 Stunden pro Woche arbeiten müsse. Fast ein Jahrhundert danach stellt David Graeber fest, dass die Gegenwart anders aussieht: Die durchschnittliche Arbeitszeit ist gestiegen und immer mehr Menschen üben Tätigkeiten aus, die unproduktiv und daher eigentlich überflüssig sind – als Immobilienmakler, Investmentbanker oder Unternehmensberater. Es sind Jobs, die keinen sinnvollen gesellschaftlichen Beitrag leisten. Es sind Bullshit-Jobs. Warum bezahlt eine Ökonomie solche Tätigkeiten, die sie nicht braucht? Wie ist es zu dieser Entwicklung gekommen? Und was können wir dagegen tun? David Graeber, einer der radikalsten politischen Denker unserer Zeit, geht diesem Phänomen auf den Grund. Ein packendes Plädoyer gegen die Ausweitung sinnloser Arbeit, die die moralischen Grundfesten unserer Gesellschaft ins Wanken bringt.