Bringing Technology Education Into K 8 Classrooms

Author: Edward Britton
Publisher: Corwin Press
ISBN: 9781412914659
Format: PDF, ePub
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This invaluable resource is the first independent review of curriculum materials for technology and offers readers a practical guide to the latest technology textbooks and integrated resources.

Teaching Tech Savvy Kids

Author: Jessica K. Parker
Publisher: Corwin Press
ISBN: 1412971500
Format: PDF, ePub, Docs
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Written for secondary school teachers, this resource expands educators' understanding of the relationship between their students and digital media and shows how to design learning opportunities that make the most of that relationship. Based on the findings of a three-year study on youth and their use of digital media for informal learning, this book gives teachers a deeper awareness of the characteristics of "iGeneration culture" and the dynamic potential for student learning through digital media, such as fostering collaboration, creativity, feedback, and critiques. Presented in a teacher-friendly format, each of the chapters include: - A description of each digital medium - A vignette about a young person using the medium - Advice about navigating digital media for both novice and expert teachers, plus activities and sidebars - A section addressing myths related to each medium - A section on pedagogical implications and practices, including activities Teaching Tech Savvy Kids provides examples of how to integrate digital media into secondary classrooms, explains how key characteristics of digital media can help to revitalize pedagogical practices, and increases teachers' options for offering more engaged, student-centered learning opportunities.

Using Technology in the Classroom

Author: Gary G. Bitter
Publisher: Allyn & Bacon
ISBN: 9780205438877
Format: PDF, ePub
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This brief, accessible and very practical technology text is organized around the NETS Standards and emphasizes applying technology-rich lessons in the classroom. The book prepares pre-service and in-service teachers at all levels with the necessary background for planning and teaching technology-rich classes. Coverage is based on the International Society for Technology in Education's (ISTE) National Technology Standards (NETS), of which Dr. Bitter was a co-author. Special FeaturesEmphasis is on planning and developing technology-rich lessons to prepare the user for many types of lessons including webquests, software review, and selection procedures. The text provides lessons and lesson plans correlated to the NETS Standards in math, science, language arts, social studies, and special education (Ch. 8). Multidisciplinary lessons are also included. The text emphasizes social, ethical, legal, and human issues related to technology (Ch. 13 and elsewhere). Education oriented introduction and application of the Internet provides details on current topics such as blogging, searching, online instruction, and applying the Internet to create technology-rich lessons (Chs. 4, 6 & 7). Introduces user to the NETS Standards, United States technology plan, plus other movements to support the integration of technology into teaching (Ch. 2). Emerging technologies such as including assistive and adaptive technologies for people with disabilities are carefully identified (Ch. 14). Chapters 1, 2, 4, 5, 8, 9 & 10 incorporate related video vignettes from the DVD packaged in the back of each textbook. Instructor Resources are available online by contacting your local representative. Package this text with MyLabSchool--a powerful set of online tools that bring the classroom to life! Visit www.mylabschool.com for more information!

Bring the World Into Your Classroom Level 1 2

Author: JoBea Holt
Publisher: Shell Education
ISBN: 9781425808242
Format: PDF, Mobi
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Learn to use Google Earth and add technological richness across the content areas in grades 1-2 with this highly engaging, easy-to-use resource that offers flexibility for authentic 21st century learning. This teacher-friendly book provides step-by-step instructions, lessons, and activities that integrate this technology into social studies, science, mathematics, and English language arts curriculum. All lessons are differentiated for a variety of learning styles and activities are leveled for all learners. In addition, suggestions for flexible groupings and for extension activities are also included. Using Google Earth(tm): Bring the World Into Your Classroom shows teachers how to help their students start their own .kmz folders and fill them with layers of locations that connect their own lives to the curriculum, and to build cross-curricular connections. The included Teacher Resource CD includes templates plus clear, easy-to-follow directions to lead students (and teachers) to see a global view by starting with their own neighborhoods and then moving outward. This resource is aligned to the interdisciplinary themes from the Partnership for 21st Century Skills and supports core concepts of STEM instruction.

Classroom Integration of Type II Uses of Technology in Education

Author: Cleborne D Maddux
Publisher: Routledge
ISBN: 1136443193
Format: PDF, Kindle
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Develop new strategies for using computers in the classroom Educators have talked about using information technology to improve teaching since the beginning of the modern computer movement but true integration remains an elusive goal—for most. Classroom Integration of Type II Uses of Technology in Education finds teachers who have managed to take advantage of the sophistication, power, and affordability of today’s technology to develop new and better strategies for learning, despite the absence of an effective institutional infrastructure. This unique book reviews effective Type II teaching applications and software used at all educational levels, including Lego/Logo technologies, idea technologies, graphics software, laptop computers, and handheld computers. Information technology in schools has failed to fulfill its considerable potential because without a widespread instructional support system, computers are generally poorly used and not integrated meaningfully into classroom activities. But some educators have still been able to implement Type II applications of information technology in their educational settings. Classroom Integration of Type II Uses of Technology in Education looks at their innovative methods of using computers to bring about more effective teaching—and learning. Classroom Integration of Type II Uses of Technology in Education examines: computer activities of grade 1-5 students using Lego/Logo technologies using Kid-Pix graphics software for creative activities the Technology Integration Assessment Instrument (TIAI) gender disparity in computer-oriented problem solving a three-tiered, idea-technology classification system pre-service teacher preparation assistive technology definitions, legislation, and implementation issues lesson plans and document techniques for laptop computers an action/instructional model for using handheld wireless computers in the classroom Classroom Integration of Type II Uses of Technology in Education is an invaluable resource for academics working in information technology and education, and for K-12 teachers and administrators at all levels.

Bringing technology into the classroom

Author: Gordon Lewis
Publisher: OUP Oxford
ISBN: 9780194425940
Format: PDF, ePub, Docs
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Describes and explains technologies in non-technical language Tips on using interactive whiteboards Includes a checklist of technology tools and suggestions for use Clear explanations and 'Try this' ideas give you confidence to introduce new technologies into your classroom Photocopiable worksheets to illustrate use of different technologies Website includes interactive activities showing technology in action

Using Google Earth

Author: JoBea Holt
Publisher: Shell Education
ISBN: 9781425808266
Format: PDF, Kindle
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Provides step-by-step instructions, lessons, and activities that integrate Google Earth into social studies, science, mathematics, and English language arts curriculum.

An Educator s Guide to Using Minecraft in the Classroom

Author: Colin Gallagher
Publisher: Peachpit Press
ISBN: 0133858022
Format: PDF, ePub
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Learn how educators are using Minecraft® as a powerful instructional tool to engage students and teach subjects as varied as math and humanities. This book offers ten classroom projects from teachers using Minecraft® to teach math, science, languages, and more. Each project includes learning objectives, project organization and tasks, and ideas for reflection and assessments. You’ll also find detailed instructions for setting up and running a Minecraft® server in the classroom, both the regular and the popular MinecraftEdu versions. In this book, you’ll discover What Minecraft® is and why it’s such an engaging tool for the classroom. How to set up and administer servers that students use for their projects. What MinecraftEdu is, how to set up and manage it, and how to use its teacher controls. Techniques for using the game in special-education settings. Step-by-step instructions for printing 3D models of your classroom projects. Ways to use the game in a variety of different subject areas. You’ll find essential advice and captivating projects for using Minecraft® to enhance students’ learning experience from educators using Minecraft® in the Classroom: Shane Asselstine, Dan Bloom, André Chercka, Adam Clarke, Stephen Elford, Colin Gallagher, David Lee, John Miller, Eric Walker, and James York. Minecraft® is a trademark of Mojang Synergies/Notch Development AB. This book is not affiliated with or sponsored by Mojang Synergies/Notch Development AB.