Learn JavaFX 8

Author: Kishori Sharan
Publisher: Apress
ISBN: 1484211421
Format: PDF, ePub, Docs
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Learn JavaFX 8 shows you how to start developing rich-client desktop applications using your Java skills and provides comprehensive coverage of JavaFX 8's features. Each chapter starts with an introduction to the topic at hand, followed by a step-by-step discussion of the topic with small snippets of code. The book contains numerous figures aiding readers in visualizing the GUI that is built at every step in the discussion. The book starts with an introduction to JavaFX and its history. It lists the system requirements and the steps to start developing JavaFX applications. It shows you how to create a Hello World application in JavaFX, explaining every line of code in the process. Later in the book, author Kishori Sharan discusses advanced topics such as 2D and 3D graphics, charts, FXML, advanced controls, and printing. Some of the advanced controls such as TableView, TreeTableView and WebView are covered at length in separate chapters. This book provides complete and comprehensive coverage of JavaFX 8 features; uses an incremental approach to teach JavaFX, assuming no prior GUI knowledge; includes code snippets, complete programs, and pictures; covers MVC patterns using JavaFX; and covers advanced topics such as FXML, effects, transformations, charts, images, canvas, audio and video, DnD, and more. So, after reading and using this book, you'll come away with a comprehensive introduction to the JavaFX APIs as found in the new Java 8 platform.

Learn JavaFX 8

Author: Kishori Sharan
Publisher: Apress
ISBN: 9781484211434
Format: PDF, ePub, Docs
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Learn JavaFX 8 shows you how to start developing rich-client desktop applications using your Java skills and provides comprehensive coverage of JavaFX 8's features. Each chapter starts with an introduction to the topic at hand, followed by a step-by-step discussion of the topic with small snippets of code. The book contains numerous figures aiding readers in visualizing the GUI that is built at every step in the discussion. The book starts with an introduction to JavaFX and its history. It lists the system requirements and the steps to start developing JavaFX applications. It shows you how to create a Hello World application in JavaFX, explaining every line of code in the process. Later in the book, author Kishori Sharan discusses advanced topics such as 2D and 3D graphics, charts, FXML, advanced controls, and printing. Some of the advanced controls such as TableView, TreeTableView and WebView are covered at length in separate chapters. This book provides complete and comprehensive coverage of JavaFX 8 features; uses an incremental approach to teach JavaFX, assuming no prior GUI knowledge; includes code snippets, complete programs, and pictures; covers MVC patterns using JavaFX; and covers advanced topics such as FXML, effects, transformations, charts, images, canvas, audio and video, DnD, and more. So, after reading and using this book, you'll come away with a comprehensive introduction to the JavaFX APIs as found in the new Java 8 platform.

JavaFX 8 Introduction by Example

Author: Mark Heckler
Publisher: Apress
ISBN: 1430264616
Format: PDF, Mobi
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JavaFX 8: Introduction by Example shows you how to use your existing Java skills to create graphically exciting client applications with the JavaFX 8 platform. The book is a new and much improved edition of JavaFX 2.0: Introduction by Example, taking you through a series of engaging, fun-to-work examples that bring you up to speed on the major facets of the platform. It will help you to create applications that look good, are fun to use, and that take advantage of the medium to present data of all types in ways that engage the user and lead to increased productivity. Entirely example-based, JavaFX 8: Introduction by Example begins with the fundamentals of installing the software and creating a simple interface. From there, you'll move in progressive steps through the process of developing applications using JavaFX’s standard drawing primitives. You'll then explore images, animations, media, and web. This new edition incorporates the changes resulting from the switch to Java 8 SDK. It covers advanced topics such as custom controls, JavaFX 3D, gesture devices, and embedded systems. Best of all, the book is full of working code that you can adapt and extend to all your future projects. Entirely example-based Filled with fun and practical code examples Covers all that's new in Java 8 relating to JavaFX such as Lambda expressions and Streams Covers gesture devices, 3D display, embedded systems, and other advanced topics

Pro JavaFX 9

Author: Johan Vos
Publisher: Apress
ISBN: 1484230426
Format: PDF, ePub, Mobi
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Use the JavaFX platform to create rich-client Java applications and discover how you can use this powerful Java-based UI platform, which is capable of handling large-scale data-driven business applications for PC as well as mobile and embedded devices. The expert authors cover the new more modular JavaFX 9 APIs, development tools, and best practices and provide code examples that explore the exciting new features provided with JavaFX 9, part of Oracle's new Java 9 release. Pro JavaFX 9: A Definitive Guide to Building Desktop, Mobile, and Embedded Java Clients also contains engaging tutorials that cover virtually every facet of JavaFX development and reference materials on JavaFX that augment the JavaFX API documentation. What You'll Learn Create a user interface in JavaFX Use SceneBuilder to create a user interface Build dynamic UI layouts in JavaFX and using the JavaFX UI controls Create charts in JavaFX Leverage JavaFX languages and markup Who This Book Is For Experienced Java programmers looking to learn and leverage JavaFX 9 for rich client-side Java development.

JavaFX For Dummies

Author: Doug Lowe
Publisher: John Wiley & Sons
ISBN: 1118417437
Format: PDF, Docs
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Unleash the power of JavaFX for a wide range of devices JavaFX For Dummies gives you access to an innovative software platform that allows you to create and deliver rich Internet applications that can run across a wide variety of connected devices. This accessible book highlights the most important features of this powerful graphics platform, giving you the tools to understand it quickly and easily! No experience with JavaFX? No problem. JavaFX For Dummies has been written especially for newbies and it also serves as a great reference resource for more experienced Java developers. Author Doug Lowe has been writing programming books for decades, and he brings his experience and passion to this guide, sharing his expert approach to coding using JavaFX. The book shows you how to work with JavaFX controls, how to enhance your scenic design, and also offers advice on how to make a splash with your programs. Then, the author wraps it all up with extra recommendations and resources to guide you as you move forward. Helps developers quickly learn to take advantage of JavaFX's lightweight, high-performance platform Highlights essential JavaFX features for simple coding that can be rolled out across multiple devices Instructs readers on methods for creating compelling, visually appealing applications Includes recommendations and resources for honing your JavaFX skills With JavaFX For Dummies, you'll be on your way to easier, more efficient coding for a variety of connected devices.

JavaFX Developer s Guide

Author: Kim Topley
Publisher: Pearson Education
ISBN: 9780321648952
Format: PDF, Kindle
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Updated for JavaFX 1.3 The JavaFX platform makes it possible to write applications that can be deployed across devices ranging from cell phones to desktops, with little or no change required. JavaFX applications are written using JavaFX Script, a new and easy-to-use scripting language. Kim Topley’s JavaFX™ Developer’s Guide thoroughly covers the JavaFX language and its core libraries and shows you step by step how to develop and deliver JavaFX applications for the desktop and for mobile devices. It provides complete coverage of all aspects of the language, including Language syntax Tools you can use to develop, debug, and deploy JavaFX applications User interface classes Animation How to play audio and video How to use RESTful Web services and databases to retrieve the data for your application How to create custom components Transformations User interface basics, attributes, events,and controls JavaFX and networking JavaFX development with NetBeans and Eclipse Packaging and deployment Topley highlights critical topics that other books gloss over, presents detailed examples that stretch JavaFX to its limits, and shows you exactly how to build on the skills you already have. Whether you’ve been focused on HTML/XML/CSS Web development or Java Swing, this book will help you get outstanding results with JavaFX.

Beginning Java 8 Games Development

Author: Wallace Jackson
Publisher: Apress
ISBN: 1484204158
Format: PDF, ePub
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Beginning Java 8 Games Development, written by Java expert and author Wallace Jackson, teaches you the fundamentals of building a highly illustrative game using the Java 8 programming language. In this book, you'll employ open source software as tools to help you quickly and efficiently build your Java game applications. You'll learn how to utilize vector and bit-wise graphics; create sprites and sprite animations; handle events; process inputs; create and insert multimedia and audio files; and more. Furthermore, you'll learn about JavaFX 8, now integrated into Java 8 and which gives you additional APIs that will make your game application more fun and dynamic as well as give it a smaller foot-print; so, your game application can run on your PC, mobile and embedded devices. After reading and using this tutorial, you'll come away with a cool Java-based 2D game application template that you can re-use and apply to your own game making ambitions or for fun.

Pro JavaFX 2

Author: James Weaver
Publisher: Apress
ISBN: 1430268727
Format: PDF, Kindle
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In Pro JavaFX 2: A Definitive Guide to Rich Clients with Java Technology, Jim Weaver, Weiqi Gao, Stephen Chin, Dean Iverson, and Johan Vos show you how you can use the JavaFX platform to create rich-client Java applications. You'll see how JavaFX provides a powerful Java-based UI platform capable of handling large-scale data-driven business applications. Covering the JavaFX API, development tools, and best practices, this book provides code examples that explore the exciting new features provided with JavaFX 2. It contains engaging tutorials that cover virtually every facet of JavaFX development and reference materials on JavaFX that augment the JavaFX API documentation. Written in an engaging and friendly style, Pro JavaFX 2 is an essential guide to JavaFX 2. What you’ll learn How to get started with JavaFX 2, including downloading the SDK and available tools. How to express user interfaces with a declarative-style enabled by the JavaFX builder classes. How to use property binding to keep the UI easily in sync with the model. How to use the rich set of JavaFX UI controls, charts, shapes, effects, transformations, and animations to create stunning, responsive, user interfaces. How to use the powerful JavaFX layout classes to define the user interface in a cross-platform fashion. How to leverage the observable collection classes to observe changes in, and bind to, Java collections. How to use the JavaFX media classes to play audio and video. How to interact with external application services to create an enterprise application with JavaFX. How to use the JavaFX API with alternative languages such as Scala, Groovy, and Visage. How to uncover the JavaFX APIs to whatever degree you choose. The tutorials, reference materials, and pointers to resources are exhaustive. Who this book is for Application developers, graphic designers, and IT decision makers. Not only does this book contain comprehensive technical information for developers and designers, it builds a compelling case for choosing JavaFX for web applications and RIAs. Table of Contents Getting a Jump Start in JavaFX Creating a User Interface in JavaFX Properties and Bindings Dynamically Laying Out Nodes in the User Interface Using the JavaFX UI Controls Collections and Concurrency Creating Charts in JavaFX Using the Media Classes Accessing Web Services JavaFX Languages and Markup Appendix A: The Visage Language In-Depth

Introducing JavaFX 8 Programming

Author: Herbert Schildt
Publisher: McGraw Hill Professional
ISBN: 007184256X
Format: PDF, Kindle
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Develop cross-platform, feature-rich JavaFX GUI applications with expert instruction from Java guru Herb Schildt Introducing JavaFX 8 Programming provides a fast-paced introduction to JavaFX, Java’s next-generation GUI programming tool In this easy-to-read guide from Oracle Press, Java guru Herb Schildt presents the key topics and concepts that all Java developers will need to begin developing modern, dynamic JavaFX GUI applications. Of course, it’s written in the cohesive, yet concise format that has made Schildt an international best-selling programming author. Designed expressly for Java programmers, the book’s focus is on the new JavaFX API. As a result, all examples are written entirely in Java. The book begins with the fundamentals, including the general form of a JavaFX program. Readers then advance to event handling, controls, images, fonts, layers, effects, transforms, animation s (including 3D animations), menus, and more. Numerous complete examples are included that put key topics and techniques into action. Presents a cohesive, fast-paced overview of key facets of JavaFX 8 programming Sample code used in the text is available for download from the McGraw-Hill/Oracle Press Web site Written in Herb Schildt’s clear, crisp, uncompromising style that has made him the choice of millions worldwide

JavaFX 9 by Example

Author: Carl Dea
Publisher: Apress
ISBN: 1484219619
Format: PDF, Kindle
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Create media-rich client applications using JavaFX 9 and the Java 9 platform. Learn to create GUI-based applications for mobile devices, desktop PCs, and even the web. Incorporate media such as audio and video into your applications. Interface with hardware devices such as Arduino and Leap Motion. Respond to gesture control through devices such as the Leap Motion Controller. Take advantage of the new HTTP2 API to make RESTful web requests and WebSockets calls. New to this edition are examples of creating stylized text and loading custom fonts, guidance for working with Scene Builder to create visual layouts, and new content on developing iOS and Android applications using Gluon mobile. The book also covers advanced topics such as custom controls, JavaFX 3D, gesture devices, printing, and animation. Best of all, the book is full of working code that you can adapt and extend to all your future projects. Is your goal to develop visually exciting applications in the Java language? Then this is the book you want at your side. JavaFX 9 by Example is chock-full of engaging, fun-to-work examples that bring you up to speed on the major facets of JavaFX 9. You'll learn to create applications that look good, are fun to use, and that take advantage of the medium to present data of all types in ways that engage the user and lead to increased productivity. The book: Has been updated with new content on modular development, new APIs, and an example using the Scene Builder tool Is filled with fun and practical code examples that you can modify and drop into your own projects Includes an example using Arduino and an accelerometer sensor to track motion in 3D Helps you create JavaFX applications for iOS and Android devices What You'll Learn Work with touch-based interfaces Interpret gesture-based events Use shapes, color, text, and UI controls to create a simple click and point game Add audio and video to your projects Utilize JavaFX 3D Create custom controls using CSS, SVG, and Canvas APIs Organize code into modules using Java Platform Module System (Project Jigsaw) Who This Book Is For Java developers developing visual and media-rich applications to run on PCs, phones, tablets, Arduino controllers, and more. This includes developers tasked with creating visualizations of data from statistical analysis and from sensor networks. Any developer wanting to develop a polished user-interface in Java will find much to like in this book.