Learning C Programming with Unity 3D

Author: Alex Okita
Publisher: CRC Press
ISBN: 1498760201
Format: PDF, ePub, Mobi
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Designed to give you enough familiarity in a programming language to be immediately productive, Learning C# Programming with Unity 3D provides the basics of programming and brings you quickly up to speed. Organized into easy-to-follow lessons, the book covers how C# is used to make a game in Unity3D. After reading this book, you will be armed with the knowledge required to feel confident in learning more. You’ll have what it takes to at least look at code without your head spinning. Writing a massive multiplayer online role-playing game is quite hard, of course, but learning how to write a simple behavior isn’t. Like drawing, you start off with the basics such as spheres and cubes. After plenty of practice, you’ll be able to create a real work of art. This applies to writing code—you start off with basic calculations, then move on to the logic that drives a complex game. By the end of this book, you will have the skills to be a capable programmer, or at least know what is involved with how to read and write code. Although you could go online and find videos and tutorials, there is a distinct advantage when it comes to learning things in order and in one place. Most online tutorials for C# are scattered, disordered, and incohesive. It’s difficult to find a good starting point, and even more difficult to find a continuous list of tutorials to bring you to any clear understanding of the C# programming language. This book not only gives you a strong foundation, but puts you on the path to game development.

Learning C by Developing Games with Unity 3D

Author: Terry Norton
Publisher: Packt Publishing Ltd
ISBN: 1849696594
Format: PDF, ePub, Mobi
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This book uses the learning-by-example approach. It takes simple examples from games to introduce all the main concepts of programming in an easy-to-digest and immediately recognizable way.This book is for the total beginner to any type of programming, focusing on the writing of C# code and scripts only. There are many parts that make up the Unity game engine. It is assumed that the reader already knows their way around Unity's user interface. The code editor used in this book is the MonoDevelop editor supplied by Unity.

Unity in Action

Author: Joesph Hocking
Publisher:
ISBN: 9781617294969
Format: PDF, Docs
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Summary Manning's bestselling and highly recommended Unity book has been fully revised! Unity in Action, Second Edition teaches you to write and deploy games with the Unity game development platform. You'll master the Unity toolset from the ground up, adding the skills you need to go from application coder to game developer. Foreword by Jesse Schell, author of The Art of Game Design Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications. About the Technology Build your next game without sweating the low-level details. The Unity game development platform handles the heavy lifting, so you can focus on game play, graphics, and user experience. With support for C# programming, a huge ecosystem of production-quality prebuilt assets, and a strong dev community, Unity can get your next great game idea off the drawing board and onto the screen! About the Book Unity in Action, Second Edition teaches you to write and deploy games with Unity. As you explore the many interesting examples, you'll get hands-on practice with Unity's intuitive workflow tools and state-of-the-art rendering engine. This practical guide exposes every aspect of the game dev process, from the initial groundwork to creating custom AI scripts and building easy-to-read UIs. And because you asked for it, this totally revised Second Edition includes a new chapter on building 2D platformers with Unity's expanded 2D toolkit. What's Inside Revised for new best practices, updates, and more! 2D and 3D games Characters that run, jump, and bump into things Connect your games to the internet About the Reader You need to know C# or a similar language. No game development knowledge is assumed. About the Author Joe Hocking is a software engineer and Unity expert specializing in interactive media development. Table of Contents PART 1 - First steps Getting to know Unity Building a demo that puts you in 3D space Adding enemies and projectiles to the 3D game Developing graphics for your game PART 2 - Getting comfortable Building a Memory game using Unity's 2D functionality Creating a basic 2D Platformer Putting a GUI onto a game Creating a third-person 3D game: player movement and animation Adding interactive devices and items within the game PART 3 - Strong finish Connecting your game to the internet Playing audio: sound effects and music Putting the parts together into a complete game Deploying your game to players' devices

Learning C by Developing Games with Unity 5 x

Author: Greg Lukosek
Publisher: Packt Publishing Ltd
ISBN: 1785287850
Format: PDF, Docs
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Develop your first interactive 2D platformer game by learning the fundamentals of C# About This Book Get to grips with the fundamentals of scripting in C# with Unity Create an awesome, 2D platformer game from scratch using the principles of object-oriented programming and coding in C# This is a step-by-step guide to learn the fundamentals of C# scripting to develop GameObjects and master the basics of the new UI system in Unity Who This Book Is For The book is targeted at beginner level Unity developers with no programming experience. If you are a Unity developer and you wish to learn how to write C# scripts and code by creating games, then this book is for you. What You Will Learn Understand the fundamentals of variables, methods, and code syntax in C# Get to know about techniques to turn your game idea into working project Use loops and collections efficiently in Unity to reduce the amount of code Develop a game using the object-oriented programming principles Generate infinite levels for your game Create and code a good-looking functional UI system for your game Publish and share your game with users In Detail Unity is a cross-platform game engine that is used to develop 2D and 3D video games. Unity 5 is the latest version, released in March 2015, and adds a real-time global illumination to the games, and its powerful new features help to improve a game's efficiency. This book will get you started with programming behaviors in C# so you can create 2D games in Unity. You will begin by installing Unity and learning about its features, followed by creating a C# script. We will then deal with topics such as unity scripting for you to understand how codes work so you can create and use C# variables and methods. Moving forward, you will find out how to create, store, and retrieve data from collection of objects. You will also develop an understanding of loops and their use, and you'll perform object-oriented programming. This will help you to turn your idea into a ready-to-code project and set up a Unity project for production. Finally, you will discover how to create the GameManager class to manage the game play loop, generate game levels, and develop a simple UI for the game. By the end of this book, you will have mastered the art of applying C# in Unity. Style and approach This is a step-by-step guide to developing a game from scratch by applying the fundamentals of C# and Unity scripting.

Learn Unity Programming with C

Author: Jonathan Weinberger
Publisher: Apress
ISBN: 9781430267522
Format: PDF, Docs
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Learn Unity Programming with C# is your step-by-step guide to learning to make your first Unity games using C#. You will learn how to move from the basics of C# in Unity, to building exciting games with sophisticated elements. Jonathan Weinberger has taught C# in Unity to a wide range of people, and now brings this knowledge to one excellent book. Through hands-on examples and real game programming, you'll develop a sound knowledge and competency in C# for Unity. This book doesn't just show you the code, it challenges you to learn by doing from the very start. You will start by learning about the basics of Unity and C# programming, creating a basic program, and a basic game. You'll then learn the intricacies of C# programming in Unity by building two complete games. First you'll build a space shooter game, through which you'll learn about Unity physics, and how to create an efficient and good-looking Unity GUI. You'll also learn how to create the best AI for your game. After this you'll move onto the second game - a zombie survival adventure. While creating this game you'll learn about object-oriented programming, raycasting, character control, how to make weapons, how to control spawning, and so much more. Unity is one of the most exciting cross-platform game development engines out there and with the power of C# you can learn how to make exciting, challenging, and versatile games. Start your game programming adventure with this book today! What you’ll learn How to use C# programming to build exciting Unity games The basics of game logic and design through hands-on examples of common game patterns Where and how to find free art, music, and other resources to really bring your games to life How to use key concepts of your game creation such as physics, animation, handling user interaction, and sound How to debug and test your games to ensure they work perfectly How to read and interpret the documentation to rapidly advance your scripting skills How to find and use scripts, art, and audio from the Asset Store Who this book is for Learn Unity Programming with C#is for anybody new to programming or Unity who wants to learn how to create games. You do not need any programming experience or experience with design tools such as Adobe Creative Suite or similar. You can get started making Unity games with this book today.

Unity 5 Learning C by Developing Games

Author: Greg Lukosek
Publisher: Packt Publishing Ltd
ISBN: 1787129101
Format: PDF, Kindle
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Explore every nook and cranny of Unity 5 to turn your imaginations into reality About This Book Demystify the C# programming language in Unity 5.x. Unleash the power of Unity to create a wide variety of projects in numerous genres and formats. Master the art of optimization for Unity 5.x applications with tips and techniques that will further enhance your game. Who This Book Is For Beginner level Unity developers who do not have much programming experience. What You Will Learn Master the art of applying C# in Unity. Get to know about techniques to turn your game idea into working project. Use loops and collections efficiently in Unity to reduce the amount of code. Create and code a good-looking functional UI system for your game. Find out how to create exciting and interactive games using GUIs. Work with different animation assets and components to enhance your game further. Personalize your game by learning how to use Unity's advanced animation system. Create, visualize, and edit animated creatures to add to your already amazing game. Familiarize yourself with the tools and practices of game development Discover how to create the Game Manager class to, generate game levels, and develop UI for the game. Use the Unity Profiler to find bottlenecks anywhere in your application, and discover how to resolve them. Implement best practices for C# scripting to avoid common mistakes In Detail Unity is a cross-platform game engine that is used to develop 2D and 3D video games. Unity 5 is the latest version, and adds a real-time global illumination to the games; and its powerful new features help to improve a game's efficiency. If you love games and want to learn how to make them but have no idea where to begin, then this course is built just for you. This learning path is divided into three modules which will take you in this incredible journey of creating games. The course begins with getting you started with programming behaviors in C# so that you can create 2D games in Unity. You will begin by installing Unity and learning about its features. You will learn how to perform object-oriented programming and discover how to manage the game play loop, generate game levels, and develop a simple UI for the game. By the time this module comes to a close, you will have mastered the art of applying C# in Unity. It is now time we put into use what we learned in the previous module into reality as we move onto the second module. Here, we will be building 7-8 action-packed games of different difficulty levels. Each project will focus on key Unity features as well as game strategy development. This module will mark your transformation from an application developer to a full-fledged Unity game developer. Who wouldn't love a game that is fully perfect, functional, and without any glitches? The third module deals with just that by teaching how to enhance your game by learning game optimization skills. Here, you'll gain an understanding of possible solutions to any problem and how to implement them. You will then learn everything you need to know about where performance bottlenecks can be found, why they happen, and how to work around them. With this massive wealth of knowledge, at the end of this learning path, you will be able to leverage an array of game development techniques to create your own basic games while resolving any issues that you encounter. Style and approach This learning path should be treated as the complete package necessary for building games. It is a step-by-step guide to develop a game from scratch by applying the fundamentals of C# and Unity scripting, with a reference guide in the end to solve all your gaming problems.

Learning C 2005

Author: Jesse Liberty
Publisher: "O'Reilly Media, Inc."
ISBN: 9780596102098
Format: PDF, ePub, Mobi
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A guide to using the C# programming language to build Windows and Web-based applications.

C Game Programming Cookbook for Unity 3D

Author: Jeff W. Murray
Publisher: CRC Press
ISBN: 1466581425
Format: PDF, ePub, Mobi
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An Accessible, Modular Style of Game Building—Easily Start Making Games with Unity 3D C# Game Programming Cookbook for Unity 3D presents a highly flexible core framework to create just about any type of game by plugging in different script components. Most scripts function within the game framework or in your own structures. The techniques and concepts discussed in the book give you a solid foundation in game development. The first ten chapters set up the flexible, reusable framework based in C# and suitable for all game types. The book also explains scripting of generic, reusable, and common functionality. The remainder of the text adds game-specific code to the framework to create four example games: a top-down arena shooter, a futuristic racing combat game, a tank arena deathmatch game, and a classic arcade-style vertical scrolling shoot ’em up. The games encompass artificial intelligence (path following, target chasing, and line-of-sight patrolling behaviors), game state control, wheel colliders, and weapon inventory management. The example files are available for download on the book’s CRC Press web page. Reducing your recoding, repurposing, or adaptation time, this book provides script-based components that you can use to jump start your own projects. The book’s modular components can be mixed and matched to build various kinds of video games for the Unity game engine.

C Game Programming For Serious Game Creation

Author: Daniel Schuller
Publisher: Cengage Learning
ISBN: 1435456238
Format: PDF, ePub, Docs
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Even experienced game developers sometimes have a hard time making their vision for a great game a reality. The number of available programming languages, libraries, and production methods can make the development process overwhelming and result in compli