Media Literacy in Schools

Author: Andrew Burn
Publisher: SAGE
ISBN: 1848604742
Format: PDF
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Includes CD-Rom 'Intriguing and timely...I whole heartedly recommend this text to teacher educators and their trainees, certainly across English and the Arts, but arguably to all engaged in considering critical pedagogy across the curriculum' - ESCalate `This is a very timely book, firmly rooted in authentic, albeit visionary, classroom practice, that has much to offer to teachers of all subjects, but should be particularly welcomed by English and media colleagues' - English Drama Media `Heaving with ideas...outstanding lesson ideas and inspiring work from students' - The Secondary English Magazine `I really enjoyed working my way through this book...The book is accompanied by a DVD organised into chapters which correspond to those in the book, and it was great to see the ideas and schemes referred to in the text come alive. The schemes have been included which makes it even easier to adapt the work to fit the technology and resources available in your own school..All teachers of media would benefit from browsing this book' - Learning & Teaching Update This book is for secondary English, Media, and ICT teachers who want to develop practical media work and media literacy across the curriculum. It is ideal for secondary English and media teachers and curriculum leaders in secondary schools, as well as ICT teachers and co-ordinators, PCGE English/Media students, and researchers working on media, English and ICT projects. A range of case studies are presented which show how digital media work, from video editing to computer game authoring, can be developed in schools, drawing on children's own cultural knowledge. It also shows the benefits of such projects in terms of learning outcomes and increased self-esteem for a range of learners. The book comes with a CD-Rom of children's work from the various case study projects, exhibiting the high standard of moving image work, animations and computer games that can be produced with the help of this text. With an integrated approach drawing together practice, theory and research, the book will help teachers to plan for and develop their own media projects in school. It offers advice on integrating media work across the curriculum (in English and media classes as well as in ICT and citizenship), and presents a model of progression which shows how learning can develop from the first years of secondary school through to GCSE level. In line with current government initiatives to open up curriculum boundaries, the book shows how to plan for longer periods of time for these projects.

Digital and Media Literacy

Author: Renee Hobbs
Publisher: Corwin Press
ISBN: 1412981581
Format: PDF, Mobi
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Leading authority on media literacy education shows secondary teachers how to incorporate media literacy into the curriculum, teach 21st-century skills, and select meaningful texts.

Children Childhood and Cultural Heritage

Author: Kate Darian-Smith
Publisher: Routledge
ISBN: 0415529948
Format: PDF, Kindle
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Children, Childhood and Cultural Heritage explores how the everyday experiences of children, and their imaginative and creative worlds, are collected, interpreted and displayed in museums and on monuments, and represented through objects and cultural lore. Young people constitute up to half the population of any given society, but their lives are inescapably influenced by the expectations and decisions of adults. As a result, children’s distinct experiences are frequently subsumed within the broader histories and heritage of their families and communities. And while adults inevitably play a prominent role in children’s lives, children are also active creators of their own cultures. As this volume so vividly demonstrate, the cultural heritage of children is rich and varied, and highly revealing of past and present attitudes to children and their work, play, creativity, and human rights. The essays in this book span the experiences of children from classical Rome to the present moment, and examine the diverse social and historical contexts underlying the public representations of childhood in Britain, Europe, North America, Australia, North Africa and Japan. Case studies examine the heritage of schools and domestic spaces; the objects and games of play; the commemoration of child Holocaust survivors; memorials to Indigenous child-removal under colonial regimes; children as collectors of objects and as authors of juvenilia; curatorial practices at museums of childhood; and the role of children as visitors to historical sites. Until now, the cultural heritage of children and the representations of childhood have been largely absent from scholarly discussions of museology, heritage places and material culture. This volume rectifies that gap, bringing together international experts in children’s histories and heritage. Aimed at a wide readership of students, academics, and museum and heritage professionals, Children, Childhood and Cultural Heritage authoritatively defines the key issues in this exciting new field.

English Teaching and the Moving Image

Author: Andrew Goodwyn
Publisher: Psychology Press
ISBN: 9780415306607
Format: PDF, ePub
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Andrew Goodwyn's straightforward approach to teaching about the moving image demystifies this topic and shows how it can be easily incorporated into classroom practice. Building on teachers' knowledge of teaching about advertising, newspapers and visual adaptations of literary texts, this book includes chapters on adaptations, teaching film, teaching television, practical work and new technologies and the moving audience.

Digital Media in Education

Author: Michelle Cannon
Publisher: Springer
ISBN: 3319783041
Format: PDF, Docs
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This book argues for dynamic and relevant school experiences for primary and early secondary learners that embed digital media production. It proposes a vision of literacy that combines new technologies with multiple modes of meaning-making. Drawing on theories related to cultural studies, media literacy, anthropology, and creativity, the author explores learning strategies with digital media based on an empowering, values-driven framework. The book advances innovative teaching methods, critiquing educational ‘reforms’ that marginalise media and fail to engage with the complex tensions and textures of modern pedagogy. Positioning film and media-making as vital practices in schools that nurture the skills, dispositions and competencies of modern literacy, the model foregrounds connections between human agency, cognition, and creative practice. This innovative book will appeal to students and scholars of creativity, digital media production, primary education and literacy.

The Teacher s Guide to Media Literacy

Author: Cyndy Scheibe
Publisher: Corwin Press
ISBN: 1412997585
Format: PDF, Docs
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The authors provide concrete, innovative ways to integrate media literacy education across the curriculum. A companion Website provides tools for analyzing all kinds of media.

Animation and Creativity in the Classroom

Author: Britta Pollmuller
Publisher: GRIN Verlag
ISBN: 3668284369
Format: PDF, ePub, Docs
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Research Paper from the year 2016 in the subject Guidebooks - School, Education, Pedagogy, Auckland University of Technology, language: English, abstract: The book is the description of a model of how young people learn about animation and machinima and looks at three key themes: creativity, which is the process of developing original ideas that have value, media literacy which is the knowledge, skills and competencies that are required to use and interpret media, and culture which influences critical and creative behaviour. The study draws from Raymond Williams' definition of culture, Lev Vygotsky's work on the development and use of creativity and Paul Well's analysis of animation language. It looks at the history of animation as an art form and a popular medium, the debate about high and popular culture, the history of art education and aesthetics and media education and criticality. The research consists of case studies of action research that explore approaches to 'camera-less' animation, drawn animation, model animation and machinima, as carried out in Norfolk Secondary Schools and Schome Park, a secure 3D virtual world for thirteen to seventeen year olds, set in Teen Second Life. The book argues that (1) Animation and machinima offer a multidisciplinary model of creativity that allows for play, imagination and fantasy, but it also needs a literacy framework to develop students' creativity in order to produce animations that are original and valuable from a critical perspective. (2) Youth culture changes the way young people engage with animation. (3) Worthwhile learning about animation and machinima has some domain-specific elements, it needs specific knowledge and depends on multimodal choices and media literacies. In all of this, the study proposes ways to consolidate art and media education, new media arts and their respective practices and pedagogies. Good teaching and learning are key factors that foster positive learning progression and are standards by which the quality of young peoples' creative work can be encouraged, understood and evaluated.