Mindstorms

Author: Seymour A. Papert
Publisher: Basic Books
ISBN: 9780465046744
Format: PDF, Mobi
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Mindstorms has two central themes: that children can learn to use computers in a masterful way and that learning to use computers can change the way they learn everything else. Even outside the classroom, Papert had a vision that the computer could be used just as casually and as personally for a diversity of purposes throughout a person's entire life. Seymour Papert makes the point that in classrooms saturated with technology there is actually more socialization and that the technology often contributes to greater interaction among students and among students and instructors.

Times of the Technoculture

Author: Kevin Robins
Publisher: Psychology Press
ISBN: 9780415161169
Format: PDF, Kindle
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Times of the Technoculture explores the social and cultural impact of new technologies, tracing the origins of the information society from the coming of the machine with the industrial revolution to the development of mass production techniques in the early twentieth century. The authors look at how the military has controlled the development of the information society, and consider the centrality of education in government attempts to create a knowledge society. Engaging in contemporary debates surrounding the internet, Robins and Webster question whether it can really offer us a new world of virtual communities, and suggest more radical alternatives to the corporate agenda of contemporary technologies.

The children s machine

Author: Seymour Papert
Publisher: Basic Books
ISBN:
Format: PDF
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The author of Mindstorms shows readers how to integrate the computer into all areas of the school curriculum instead of making it a specialized course or just another gadget. 30,000 first printing. $30,000 ad/promo.

Learning Strategies and Constructionism in Modern Education Settings

Author: Daniela, Linda
Publisher: IGI Global
ISBN: 1522554319
Format: PDF, Docs
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Educational strategies have evolved over the years due to research breakthroughs and the application of technology. By using the latest learning innovations, curriculum and instructional design can be enhanced and strengthened. Also, as learners move away from traditional scholarly media and toward technology-based education, students gain an advantage in learning about their world and how to interact with modern society. Learning Strategies and Constructionism in Modern Education Settings is a critical scholarly resource that enhances the competencies of educational professionals by providing practical advice on providing an innovative educational process to promote the cognitive growth of individuals, regardless of special needs or obstacles. The book features coverage on a variety of topics including integration approaches of digital media in the teaching/learning process, the role of parents for developing digital literacy in their young children, and the effectiveness of using technology tools to teach mathematics. As a publication focused on education advancements through technology, the book serves as a useful resource for academicians, educators, school administrators, and individuals seeking current research on education technologies.

Mensch Computer 2003

Author: Jürgen Ziegler
Publisher: Springer-Verlag
ISBN: 332280058X
Format: PDF, Kindle
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Die interdisziplinäre Tagung Mensch und Computer findet jährlich statt und bündelt die vielfältigen Facetten der Mensch-Computer-Interaktion im deutschsprachigen Raum. Die Konferenz steht 2003 unter dem Motto "Interaktion in Bewegung" und setzt Schwerpunkte in den Themenbereichen mobile und ubiquitäre Mensch-Technik-Interaktion, adaptive Benutzerschnittstellen und Interaktion mit vernetzten Informationsräumen und Anwendungen.

The NewMediaReader

Author: Noah Wardrip-Fruin
Publisher: MIT Press
ISBN: 9780262232272
Format: PDF, Kindle
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A sourcebook of historical written texts, video documentation, and working programs that form the foundation of new media. This reader collects the texts, videos, and computer programs--many of them now almost impossible to find--that chronicle the history and form the foundation of the still-emerging field of new media. General introductions by Janet Murray and Lev Manovich, along with short introductions to each of the texts, place the works in their historical context and explain their significance. The texts were originally published between World War II--when digital computing, cybernetic feedback, and early notions of hypertext and the Internet first appeared--and the emergence of the World Wide Web--when they entered the mainstream of public life. The texts are by computer scientists, artists, architects, literary writers, interface designers, cultural critics, and individuals working across disciplines. The contributors include (chronologically) Jorge Luis Borges, Vannevar Bush, Alan Turing, Ivan Sutherland, William S. Burroughs, Ted Nelson, Italo Calvino, Marshall McLuhan, Jean Baudrillard, Nicholas Negroponte, Alan Kay, Bill Viola, Sherry Turkle, Richard Stallman, Brenda Laurel, Langdon Winner, Robert Coover, and Tim Berners-Lee. The CD accompanying the book contains examples of early games, digital art, independent literary efforts, software created at universities, and home-computer commercial software. Also on the CD is digitized video, documenting new media programs and artwork for which no operational version exists. One example is a video record of Douglas Engelbart's first presentation of the mouse, word processor, hyperlink, computer-supported cooperative work, video conferencing, and the dividing up of the screen we now call non-overlapping windows; another is documentation of Lynn Hershman's Lorna, the first interactive video art installation.