Advanced Player s Guide

Author: Jason Bulmahn
Publisher: Paizo Pub Llc
ISBN: 9781601252463
Format: PDF
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With a cover from fan-favorite artist Wayne Reynolds and lavish full-color interior illustrations, the 320-page hardcover Pathfinder RPG Advanced Player's Guide is an essential volume for gamers eager to take the next step in their Pathfinder journey. New Classes in the Advanced Player's Guide include: The Alchemist: An arcane mystic who brews salves and unguents to modify his body in freakishly effective ways. The Cavalier: A noble warrior who weaves through high society as easily as he does the most treacherous battles. The Inquisitor: An agent of faith trained to root out the dark secrets and even darker monsters that haunt the forgotten corners of the world. The Oracle: A divine mystic dedicated to a mysterious occult tradition that grants her fantastic powers-but at great cost. The Summoner: An arcane spellcaster who conjures powerful servitor creatures from beyond the veil of reality to serve his whims. The Witch: A versatile caster who gains her spells from the eldritch whispers of her bonded familiar and casts potent hexes to aid allies and vex foes.

Roleplaying Game

Author: Paizo Inc. Staff
Publisher:
ISBN: 9781601259493
Format: PDF, Docs
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Players may be the heroes of the Pathfinder Roleplaying Game, but whole worlds rest on the Game Master's shoulders. Fortunately for GMs, the Pathfinder RPG GameMastery Guide is here to back you up. Packed with invaluable hints and information, this book contains everything you need to take your game to the next level, from advice on the nuts and bolts of running a session to the greater mysteries of crafting engaging worlds and storylines. Whether you've run one game or a thousand, this book has page after page of secrets to make you sharper, faster, and more creative, while always staying one step ahead of your players. The 320-page Pathfinder RPG GameMastery Guide is a must-have companion volume to the Pathfinder RPG Core Rulebook. This imaginative tabletop game builds upon more than 10 years of system development and an Open Playtest featuring more than 50,000 gamers to create a cutting-edge RPG experience that brings the all-time best-selling set of fantasy rules into the new millennium. The Pathfinder RPG GameMastery Guide includes: * Tips and tricks for preparing and running a better game, suitable for beginning GMs and battle-hardened veterans. * Step-by-step walkthroughs for creating campaign worlds, cities, cosmologies, feudal systems, and alternate dimensions. * Difficult player types, and how to handle them gracefully. * New rules for subsystems like hauntings, chase scenes, fortune-telling, gambling games, mysteries, and insanity. * Charts to help you generate everything from interesting NPCs and fantastic treasures to instant encounters in any terrain. * Advanced topics such as PC death, game-breaking rules, overpowered parties, solo campaigns, and derailed storylines. * Sample NPC statistics for dozens of common adventuring situations, such as cultists, guardsmen, barmaids, and pirates. * ... and much, much more!

Pathfinder Roleplaying Game

Author: Jason Bulmahn
Publisher:
ISBN: 9781640780781
Format: PDF, Mobi
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Get the most out of your heritage with the Pathfinder RPG Advanced Race Guide! Embrace your inner monster by playing one of 30 iconic races from mythology and gaming history, or build an entirely new race of your own. If classic races are more your style, go beyond the stereotypes for elves, dwarves, and the other core races with new options and equipment to help you stand out from the crowd. The Pathfinder RPG Advanced Race Guide is a bold new companion to the Pathfinder RPG Core Rulebook. This imaginative tabletop game builds on more than 10 years of system development and an Open Playtest featuring more than 50,000 gamers to create a cutting-edge RPG experience that brings the all-time best-selling set of fantasy rules into the new millennium. The 256-page Pathfinder RPG Advanced Race Guide includes: * New rules and options to help you customize all seven of the classic core races, including new racial traits, racial subtypes, and racial archetypes. * 30 exotic races, from mischievous goblins and reptilian kobolds to crow-headed tengus and deadly drow, each with complete rules for use as player characters, plus archetypes, alternate racial traits, and other options for maximum customization. * A complete and balanced system for creating an unlimited number of new races, mixing and matching powers and abilities to form characters and cultures specific to your campaign. * Tons of new race-specific equipment, feats, spells, and magic items for each of the races detailed! * ... and much, much more!

Der Pfadfinder

Author: James Fenimore Cooper
Publisher: nexx verlag gmbh
ISBN: 3958703798
Format: PDF, ePub, Mobi
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"Der Pfadfinder" (Originaltitel "The Pathfinder") ist der chronologisch dritte Band des fünfteiligen Lederstrumpf-Zyklus. Die Geschichte spielt in den späten 1750er Jahren während des Franzosen- und Indianerkriegs am Ontario-See und erzählt die Abenteuer von Waldläufer Natty Bumppo, genannt Pfadfinder, seinem Freund, dem Mohikaner Chingachgook, englischen Soldaten und Frauen, Häuptling Pfeilspitze und seiner Frau Junitau. Und es ist ein Verräter unter ihnen ...

Rise of the Drow Player s Guide

Author: Jonathan G. Nelson
Publisher: AAW Games
ISBN:
Format: PDF, Docs
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Obtain information on Rybalka and the surrounding environs, meet important NPCs, hear local rumors, and discover new races! The Rise of the Drow Player’s Guide is the perfect introduction to the incredible adventure trilogy and brings everything you need to know to join in the game!

Rise of the Drow Prologue The Darkness Arrives

Author: Jonathan G. Nelson
Publisher: AAW Games
ISBN:
Format: PDF, ePub, Docs
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Rise of the Drow: The Darkness Arrives is a D&D 3.5 and Pathfinder Roleplaying Game Compatible Adventure that takes four to six PCs from 1st to 6th level. This adventure may be used either as a standalone or an introduction to the Rise of the Drow trilogy (available in PDF & hardback). The northern climes have proven difficult to cross the further the party travels, beleaguered by both the rapidly shortening days and forests that grow thicker with every mile. The ever-falling snow, whether as gentle flakes or an energy- sapping blizzard, only increase the sense of silence, darkness, and isolation. A journey between settlements of what should have been a day or two has become twice as long; everyone is desperate to reach a roaring fire and a full stew pot. The appearance of the village, the party's intended destination, seems perfectly timed. The locals are heading for the central cathedral and talk of warmth, light, and succor while encouraging everyone to, "get out of the darkness." Following this advice, the adventurers find themselves in the middle of a service to mark the ending of the longest night and a return to the comfort of daylight—thanks to an ancient relic. However the ceremony does not go smoothly as several interruptions prevent the high priest from properly fulfilling his duties. The PCs called upon to aid another band of travelers before helping drive off unexpected undead! But all of this is just the precursor to worse events; slavers appear, attempting to capture villagers and drag them away. These malicious enemies are like none seen before, accompanied by strange creatures that target the building and individuals alike. The local residents are hard-pressed to face these foes and the party proves to be a vital force in preventing a devastating defeat! Can the PCs deal with the many problems before them, overcoming multiple challenges as an unknown enemy attacks the cathedral from all directions? Can the party face down the slavers, rescuing the villagers from a terrible fate, or will they fall for the tricks and bluffs of the mysterious humanoids that use the very darkness as a weapon? Can anyone stop this attack and prevent the remorseless, merciless Rise of the Drow? Rise of the Drow: The Darkness Arrives includes: A three part story spanning over 120 pages by the authors of Rise of the Drow, Tears at Bitter Manor, and the Saatman's Empire Adventure Path. The perfect way to introduce your playgroup to the Rise of the Drow Trilogy Introduce your PCs to members of House Gullion, the growing house of power in the Underworld New exciting locations to explore like the Rybalkan Cathedral, Dark Wood, and Adrik's Folly New monsters such as the Ghoublin, Skeletal Fire Mephit, and Squamp New magic items like the fabled moonshard Beautiful illustrations by Mates Laurentiu, Rick Hershey, Jacob Blackmon, and more Gorgeous maps by Todd Gamble introducing a brand new technique incorporating real-world model scenery into his cartography

Ren of Atikala The Scars of Northaven

Author: David Adams
Publisher: David Adams
ISBN: 1310146675
Format: PDF, ePub, Mobi
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I am Ren of Atikala. Kobold. Prisoner. Experiment. My father owns me and my days are full of pain. I have many stories to tell. This one is about death. Kobolds die every day. Even hatchlings are familiar with death, taught to understand it from an early age. Death is our nursemaid. By the time a hatchling has reached adulthood it has seen a hundred lives ended. Humans do things differently. Humans avoid talking of death. It is spoken in whispers, avoided in conversation. When they must discuss it they use euphemisms, silly phrases like “passed on” or “sleeping” or “gone away”. They are hoping, perhaps, they can pretend such euphemisms will not one day apply to them. Ultimately, though, they always do. These are some of the hardest times I have ever faced and some of my sweetest joys. I have so many stories to tell but this one should come next. It will take some time. This is the story of how I came to truly understand death, and what it means to take a life. The Kobolds series: #1: Ren of Atikala #2: Ren of Atikala: The Scars of Northaven (Now available for preorder!) Other stories set in Drathari, the World of Shattered Dreams: - The Gods are Silent, a short story (Coming early 2015!).

Underworld Races Classes Pathfinder RPG

Author: Thilo Graf
Publisher: AAW Games
ISBN: 098997362X
Format: PDF, Mobi
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The World Below Beckons! Explore the endless possibilities of the underworld with Underworld Races & Classes. Within, you will unearth the secrets of the drow and their machinations, including their deadly arachnid martial artists. Quasi-undead halflings blend gunslinging and merry tunes, while savage, blood-sucking humanoid bats haunt the dark. A strange crystal is slowly coating the caverns, sending forth its radiant missionaries, while in majestic mushroom jungles the mighty funglets roam. The hammers of the dwarven people resound from the cavern walls, where the volatile Amber Roads remain just one spell away. Underworld Races & Classes is a must-have companion-volume for your Pathfinder Roleplaying Game adventures, offering 14 new races and more than 25 diverse classes and class options for these races. Included herein, you can find: New material for fan-favorites like the drow, brought to you by the company that created the critically-acclaimed Rise of the Drow sagaDetailed information on wondrous races and their distinct cultures—including the four-armed, insectoid hoyrall and the savage, crocodile-like kraidylInnovative, optional rules for sonar-based perception, crafted with the help of a blind gamerRazor wire fighting, explosive mushrooms, soul candles, symbiotes, spores, and web-slingingScaling advice to customize all races to your gameNew archetypes, classes, favored class options, feats, items, monsters, and spellsAnd so much more! Saddle up your trusty riding slug or dire badger and explore a world below this world, more wondrous than you ever dared to dream!