Pathfinder Roleplaying Game Bestiary 3

Author: Jason Bulmahn
Publisher: Paizo Pub Llc
ISBN: 9781601253781
Format: PDF
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Unleash a world of monsters! Bestiary 3 presents hundreds of new creatures for use in the Pathfinder Roleplaying Game. Within this collection of creatures you'll find grave knights and savage cyclopes, kappa and colossal kaiju, clockwork killers, mysterious sphinxes, imperial dragons, and so much more! The Pathfinder RPG Bestiary 3 is the latest indispensable volume of monsters for use with the Pathfinder Roleplaying Game and serves as a companion to the Pathfinder RPG Core Rulebook and Pathfinder RPG Bestiary. The 320-page Pathfinder RPG Bestiary 3 includes: - More than 300 different monsters - New creatures drawn from the best-known beasts of legend, literature, and Pathfinder RPG adventures - Challenges for any adventure and every level of play - Hordes of new templates and variants, including simple templates for on-the-fly creature customization - Numerous lists of monsters to aid in navigation, including lists by Challenge Rating, monster type, and habitat - Expanded universal monster rules to simplify special attacks, defenses, and qualities - New familiars, animal companions, and other allies - And MUCH, MUCH MORE!

Rise of the Drow Prologue The Darkness Arrives

Author: Jonathan G. Nelson
Publisher: AAW Games
ISBN:
Format: PDF, Mobi
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Rise of the Drow: The Darkness Arrives is a D&D 3.5 and Pathfinder Roleplaying Game Compatible Adventure that takes four to six PCs from 1st to 6th level. This adventure may be used either as a standalone or an introduction to the Rise of the Drow trilogy (available in PDF & hardback). The northern climes have proven difficult to cross the further the party travels, beleaguered by both the rapidly shortening days and forests that grow thicker with every mile. The ever-falling snow, whether as gentle flakes or an energy- sapping blizzard, only increase the sense of silence, darkness, and isolation. A journey between settlements of what should have been a day or two has become twice as long; everyone is desperate to reach a roaring fire and a full stew pot. The appearance of the village, the party's intended destination, seems perfectly timed. The locals are heading for the central cathedral and talk of warmth, light, and succor while encouraging everyone to, "get out of the darkness." Following this advice, the adventurers find themselves in the middle of a service to mark the ending of the longest night and a return to the comfort of daylight—thanks to an ancient relic. However the ceremony does not go smoothly as several interruptions prevent the high priest from properly fulfilling his duties. The PCs called upon to aid another band of travelers before helping drive off unexpected undead! But all of this is just the precursor to worse events; slavers appear, attempting to capture villagers and drag them away. These malicious enemies are like none seen before, accompanied by strange creatures that target the building and individuals alike. The local residents are hard-pressed to face these foes and the party proves to be a vital force in preventing a devastating defeat! Can the PCs deal with the many problems before them, overcoming multiple challenges as an unknown enemy attacks the cathedral from all directions? Can the party face down the slavers, rescuing the villagers from a terrible fate, or will they fall for the tricks and bluffs of the mysterious humanoids that use the very darkness as a weapon? Can anyone stop this attack and prevent the remorseless, merciless Rise of the Drow? Rise of the Drow: The Darkness Arrives includes: A three part story spanning over 120 pages by the authors of Rise of the Drow, Tears at Bitter Manor, and the Saatman's Empire Adventure Path. The perfect way to introduce your playgroup to the Rise of the Drow Trilogy Introduce your PCs to members of House Gullion, the growing house of power in the Underworld New exciting locations to explore like the Rybalkan Cathedral, Dark Wood, and Adrik's Folly New monsters such as the Ghoublin, Skeletal Fire Mephit, and Squamp New magic items like the fabled moonshard Beautiful illustrations by Mates Laurentiu, Rick Hershey, Jacob Blackmon, and more Gorgeous maps by Todd Gamble introducing a brand new technique incorporating real-world model scenery into his cartography

Rise of the Drow Epilogue The Commander of Malice

Author: Stephen Yeardley
Publisher: AAW Games
ISBN:
Format: PDF, Kindle
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Rise of the Drow: The Commander of Malice is a D&D 3.5 and Pathfinder Roleplaying Game compatible adventure that takes four to six 16th- 18th level PCs to 20th level. This adventure may be used either as a high-level standalone or a conclusion to the Rise of the Drow trilogy (available in PDF & hardback). The war with the dark elves may well have come to an end on one plane, but it continues elsewhere in the multiverse as the prime instigator of the upheaval and unrest manages to escape. Souls are slippery items, able to squirm between the narrowest of cracks and evade the most thorough of enemies; one favored by a goddess seemingly holds the best of cards dealt by Fate. After the final battle in the drow’s home, the party's foe once again finds an escape route and despair would be an easy emotion to feel—but the portal the villainous priestess used to evade the PCs after the final assault is still active, if heavily damaged, and restoring it gives one way to follow their enemy to wherever she has fled! Pulses of sickly, acid-green light from pieces of the circle of stones tell the adventurers what their next step might be, but will they follow the fleeing essence of the priestess? First the PCs must prepare themselves after their recent hard-fought successes, and gather together the fragments of the gate to rebuild and activate it. Only then can they make their pursuit—that almost certainly means further effort from the party themselves, and possibly those around them. How many more sacrifices must those opposed to the drow make to defeat them once and for all? This may be the adventurers' final one, as they enter the home of the Queen of Venom for one final confrontation! Details of the Demiplane of Venom, expanded from the original "Rise of the Drow" encounterNew traps to challenge high-level partiesNew creatures - the Spite-Spitter, Venom Demon, Vemp, Venomwight, Aseadweed, Bodacolumn, Despair, and the dread Dark Angel EclipseA clan of acid naga monks intent on protecting its holy siteNew art by Jacob Blackmon and Mates LaurentiuNew maps by Tommi SalamaA potentially never-ending maze to test the PCs to their limitTruly appalling poetry from a titan that should know better

Die Ansiedler

Author: James Fenimore Cooper
Publisher: nexx verlag gmbh
ISBN: 3958703801
Format: PDF, ePub
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"Die Ansiedler" oder "Die Quellen des Susquehannah" (engl. "The Pioneers", oder "The Sources of the Susquehanna") ist der chronologisch vierte Band im fünfteiligen Lederstrumpf-Zyklus und handelt von Natty Bumppo (Lederstrumpf), der mit seinem Gefährten Chingachgook als Jäger und Fallensteller an der Grenze zwischen Zivilisation und Wildnis lebt.

Underworld Races Classes Pathfinder RPG

Author: Thilo Graf
Publisher: AAW Games
ISBN: 098997362X
Format: PDF, ePub, Mobi
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The World Below Beckons! Explore the endless possibilities of the underworld with Underworld Races & Classes. Within, you will unearth the secrets of the drow and their machinations, including their deadly arachnid martial artists. Quasi-undead halflings blend gunslinging and merry tunes, while savage, blood-sucking humanoid bats haunt the dark. A strange crystal is slowly coating the caverns, sending forth its radiant missionaries, while in majestic mushroom jungles the mighty funglets roam. The hammers of the dwarven people resound from the cavern walls, where the volatile Amber Roads remain just one spell away. Underworld Races & Classes is a must-have companion-volume for your Pathfinder Roleplaying Game adventures, offering 14 new races and more than 25 diverse classes and class options for these races. Included herein, you can find: New material for fan-favorites like the drow, brought to you by the company that created the critically-acclaimed Rise of the Drow sagaDetailed information on wondrous races and their distinct cultures—including the four-armed, insectoid hoyrall and the savage, crocodile-like kraidylInnovative, optional rules for sonar-based perception, crafted with the help of a blind gamerRazor wire fighting, explosive mushrooms, soul candles, symbiotes, spores, and web-slingingScaling advice to customize all races to your gameNew archetypes, classes, favored class options, feats, items, monsters, and spellsAnd so much more! Saddle up your trusty riding slug or dire badger and explore a world below this world, more wondrous than you ever dared to dream!

Rise of the Drow

Author: Jonathan G. Nelson
Publisher: AAW Games
ISBN: 0989973603
Format: PDF
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Make sure you pick up the Rise of the Drow: Player's Guide, Prologue, and Epilogue and expand the adventure from levels 1-20! Rise of the Drow is 494 pages in beautiful full color Foreword by Ed Greenwood If absolute power corrupts absolutely, Matron Maelora best beware; her plans for total domination of the Underworld are already close to satisfactory completion, while attacks on the Upperworld have become increasingly successful. The other power-hungry drow families of Holoth may despise her but they know a true leader when they see one, and House Gullion has been revealed as the family to lead them all on the path to glory. With the entire Underworld in chaos and the Spider Goddess regularly communing with her chosen Matron, far greater dreams than mere regional conquest are within the grasp of the drow, as Maelora prepares her grand dark elf army for victory! With other mystical allies standing firm with the Matron, other Underworld races beneath her heel or cowering behind fortified walls, and every drow ready to play their part when she gives the word, what could possibly stop her from achieving her final triumph and fulfilling her destiny? But even the greatest of plans has a flaw if you look hard enough, and a party of stout heart and strong resolve can make a difference. At first, such a party may well believe it is on a smaller adventure, perhaps to win a few baubles or some small acclaim by rescuing a few kidnapped villagers. Soon, however, those adventurers will realize that much more is at stake and that they are the ones who will need to make moves against the evil Matron Maelora and her increasing dominance if both the entire Underworld and Upperworld are to be saved. But how will they go about it? Can they ensure their own success when an entire city is standing against them? Only they have the chance to halt the Rise of the Drow! "Rise of the Drow" is a standalone 'mega-module' of almost 500 pages. It is designed for starters of 6th level and takes players up to around 18th level. It can be played in conjunction with "The Darkness Arrives", the prologue to this adventure that supports PCs of level 1 to 6, and "The Commander of Malice", and epilogue to RotD that takes those same PCs to level 20. Rise of the Drow (PDF) contains: Brand new illustrations by Mates Laurentiu, Rick Hershey, Jacob Blackmon, Jen Page, and Satine PhoenixNew and revised maps by 3x ENnie award winning cartographer Todd GambleBeautiful page design by Rick Hershey of Fat Goblin GamesThe dwarven trade city of Embla fleshed out in even greater detailA fully expanded Fungi Forest spanning over 50 pages with new spells and itemsThree main paths for the PCs to explore with options to take your adventures even fartherThe dwarven capital of Stoneholme by Kevin Mickelson author of Mask of Death adventureJorumgard the Deep Dragon Lair by Owen KC Stephens of Rogue Genius GamesVethin's Hold, a new underground city of trade and treachery by Jason Stoffa of Fat Goblin GamesThe foul drow House Invidious by Brian Berg of TPK GamesHoloth, the mighty drow city of the Underworld completely revised and expanded by Christina Stiles of Kobold Press, Rogue Genius Games, and Christina Stiles Presents.The gargantuan Temple of the Spider Goddess by Joshua Gullion of AaWHouse Gullion’s home, Tolgorith Tower which spans across 6 maps and includes over 30 different locations for your PCs to exploreSupplemental histories on each member of House GullionThe demiplane of VenomMultiple ways for the PCs to end the adventure and many more ways to continue with the Rise of the Drow Epilogue: The Commander of Malice or new adventures in the Underworld!New artifacts like the powerful soul-stealing VidrefacteNew Traps like ochre jelly dustNew Special Abilities such as the third eye of fearNew Feats including Fused Weapon FightingNew Items like giant green-spored parasol mushroom poison and Fungi Forest kombuchaNew Magical Items such as the coin of singing and mycelosuitsNew Mushroom and Drow domainsLoads of new spells perfect for adventuring undergroundNew Monsters, too numerous to listand much more!Rise of the Drow flipthrough video: https://youtu.be/W0sI3ZdFytc