Pro HTML5 Games

Author: Aditya Ravi Shankar
Publisher: Apress
ISBN: 1430247118
Format: PDF
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Build your next game on a bigger scale with Pro HTML5 Games. This book teaches you the essentials of advanced game programming in HTML5. You’ll learn techniques that you can transfer to any area of HTML5 game development to make your own professional HTML5 games! Led by an expert game programmer, you’ll build two complete games in HTML5: a strategy puzzle game based on the Box2d physics engine and in the style of Angry Birds and a real-time strategy (RTS) game complete with units, buildings, path-finding, artificial intelligence, and multiplayer support. In the process, you’ll learn how to do the following: Create realistic physics in your game by incorporating the Box2d physics engine Design large worlds with lots of characters and let users interact with them Use sprite sheets, panning, parallax scrolling, and sound effects to build a more polished game Incorporate pathfinding and steering to help characters navigate through your world Create challenging levels with intelligent enemies by using decision trees, state machines, and scripted events Add multiplayer in your games using Node.js and the WebSocket API This book will help you take your HTML5/JavaScript programming experience to the next level. It gives you the knowledge and skills you need to develop more complex, bolder games and become an HTML5 games pro.

Pro HTML5 Performance

Author: Jay Bryant
Publisher: Apress
ISBN: 1430245255
Format: PDF, Kindle
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Pro HTML5 Performance provides a practical guide to building extremely fast, light-weight and scalable websites using fully standards compliant techniques and best practices. It strikes a balance between imparting best-practice information for when you’re building ground up and instantly applicable techniques to help you solve issues with your existing projects. In addition to a wealth of tips, tricks and secrets you’ll find advice and code samples that elegantly layout the problems your facing and the best ways of solving them. By reading Pro HTML5 Performance you’ll squeeze every last ounch of performance from your code, giving your applications unrivalled speed and cost-efficiency.

Pro Android Web Game Apps

Author: Juriy Bura
Publisher: Apress
ISBN: 1430238208
Format: PDF
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Dive into game development and create great multiplayer online games with Pro Android Web Game Apps. This hands-on guide covers both the theory and practice of browser game development for the Android platform. You'll use cutting-edge technologies to make game engines in your browser, establish real-time server communication, and create amazing gaming experiences with artificial intelligence and rich media. Bring your knowledge of HTML and JavaScript to the next level with Pro Android Web Game Apps. You are guided through exciting projects that give you firsthand experience with core game app development concepts. You'll start with a blank HTML page, and by the end of the book, have the skills needed to create a multiplayer online game with rich graphics, sound, animation, and more—even if you have no previous games development or server-side experience.

Foundation Game Design with HTML5 and JavaScript

Author: Rex van der Spuy
Publisher: Apress
ISBN: 1430247177
Format: PDF, Docs
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Foundation Game Design with HTML5 and JavaScript teaches you everything you need to know about how to make video games. If you’ve never done any programming before and don’t know where to start, this book will show you how to make games from start to finish. You’ll learn all the latest programming technologies (HTML5, CSS, and JavaScript) to create your games. All written in a fun and friendly style with open-ended projects that encourage you to build your own original games. Foundation Game Design with HTML5 and JavaScript starts by showing you how you can use basic programing to create logic games, adventure games, and create interactive game graphics. Design a game character, learn to control it with the keyboard, mouse, or touch screen interface, and then learn how to use collision detection to build an interactive game world. You’ll learn to make maze games, platform jumping games, and fast paced action games that cover all the popular genres of 2D gaming. Create intelligent enemies, use realistic physics, sound effects and music, and learn how to animate game characters. Whether you're creating games for the web or mobile devices, everything you need to get started on a career as a game designer is right here. Focused and friendly introduction to making games with HTML5. Essential programming and graphic design techniques for building games, with each chapter gently building on the skills of preceding chapters. Detailed case studies demonstrating techniques that can be used for making games in a wide variety of genres.

Beginning WebGL for HTML5

Author: Brian Danchilla
Publisher: Apress
ISBN: 1430239964
Format: PDF, ePub
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Beginning WebGL for HTML5 gets you rapidly up to speed with WebGL, a powerful new graphics language within the browser. You'll render realistic scenes with advanced lighting models, shadows, blending and textures. You'll also use mathematics to model fractals and particle systems. Going beyond that, Beginning WebGL for HTML5 presents advanced vertex and fragment shader usage for creating stunning, top-end results. You'll benefit from using modern frameworks to rapidly develop complex scenes, and make use of many tools to help improve rendering performance and debugging. Beginning WebGL for HTML5 builds your critical WebGL development skills while being enjoyable at each step of the way. Quickly get up to speed with WebGL Render realistic scenes Work faster with frameworks Improve rendering performance What you’ll learn A scene setup and rendering refresher Advanced GLSL usages Rendering realistic scenes with lighting, blending, reflections, shadows and more The current state of WebGL mobile support Performance optimizations Enhancing productivity by using existing frameworks and loading models Who this book is for Beginning WebGL for HTML5 is for the graphics enthusiast who is ready to bring their skillset to the next level and create more realistic, beautiful scenes. Beginning WebGL for HTML5 is a great choice for someone with existing OpenGL or Canvas 2D knowledge wanting to transition to WebGL. It is an excellent choice for those wanting to have high performance graphics coded in minimal time. Table of Contents Setting The Scene Shaders 101 Textures and Lighting Increasing Realism Physics Fractals, Height Maps, and Particle Systems Three.js Framework Productivity Tools Debugging and Performance Effects, Tips and Tricks Afterword: The Future of WebGL Appendix A: Essential HTML5 and JavaScript Appendix B: Graphics Refresher Appendix C: WebGL Spec. Odds and Ends Appendix D: Additional Resources

Pro HTML5 Programming

Author: Peter Lubbers
Publisher: Apress
ISBN: 1430238658
Format: PDF, Kindle
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HTML5 is here, and with it, web applications have acquired power, ease, scalability, and responsiveness like never before. With this book, developers will learn how to use the latest cutting-edge HTML5 web technology—available in the most recent versions of modern browsers—to build web applications with unparalleled functionality, speed, and responsiveness. This new edition includes major revisions for WebSockets functionality, reflecting the new W3C specification. It also features new chapters covering the drag-and-drop API as well as SVG. Explains how to create real-time HTML5 applications that tap the full potential of modern browsers Provides practical, real-world examples of HTML5 features in action Covers all the new HTML5 APIs to get you up-to-speed quickly with HTML5 Fully updated to include the latest revisions of the WebSocket API, and much more.

Core HTML5 Canvas

Author: David Geary
Publisher: Pearson Education
ISBN: 0132761661
Format: PDF, Kindle
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One of HTML5’s most exciting features, Canvas provides a powerful 2D graphics API that lets you implement everything from word processors to video games. In Core HTML5 Canvas , best-selling author David Geary presents a code-fueled, no-nonsense deep dive into that API, covering everything you need to know to implement rich and consistent web applications that run on a wide variety of operating systems and devices. Succinctly and clearly written, this book examines dozens of real-world uses of the Canvas API, such as interactively drawing and manipulating shapes, saving and restoring the drawing surface to temporarily draw shapes and text, and implementing text controls. You’ll see how to keep your applications responsive with web workers when you filter images, how to implement smooth animations, and how to create layered, 3D scrolling backgrounds with parallax. In addition, you’ll see how to implement video games with extensive coverage of sprites, physics, collision detection, and the implementation of a game engine and an industrial-strength pinball game. The book concludes by showing you how to implement Canvas-based controls that you can use in any HTML5 application and how to use Canvas on mobile devices, including iOS5. This authoritative Canvas reference covers The canvas element—using it with other HTML elements, handling events, printing a canvas, and using offscreen canvases Shapes—drawing, dragging, erasing, and editing lines, arcs, circles, curves, and polygons; using shadows, gradients, and patterns Text—drawing, positioning, setting font properties; building text controls Images—drawing, scaling, clipping, processing, and animating Animations—creating smooth, efficient, and portable animations Sprites—implementing animated objects that have painters and behaviors Physics—modeling physical systems (falling bodies, pendulums, and projectiles), and implementing tweening for nonlinear motion and animation Collision detection—advanced techniques, clearly explained Game development—all aspects of game development, such as time-based motion and high score support, implemented in a game engine Custom controls—infrastructure for implementing custom controls; implementing progress bars, sliders, and an image panner Mobile applications—fitting Canvas apps on a mobile screen, using media queries, handling touch events, and specifying iOS5 artifacts, such as app icons Throughout the book, Geary discusses high-quality, reusable code to help professional developers learn everything they really need to know, with no unnecessary verbiage. All of the book’s code and live demonstrations of key techniques are available at corehtml5canvas.com.

The Definitive Guide to HTML5 Video

Author: Silvia Pfeiffer
Publisher: Apress
ISBN: 1430230916
Format: PDF, ePub, Mobi
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Plugins will soon be a thing of the past. The Definitive Guide to HTML5 Video is the first authoritative book on HTML5 video, the new web standard that allows browsers to support audio and video elements natively. This makes it very easy for web developers to publish audio and video, integrating both within the general presentation of web pages. For example, media elements can be styled using CSS (style sheets), integrated into SVG (scalable vector graphics), and manipulated in a Canvas. The book offers techniques for providing accessibility to media elements, enabling consistent handling of alternative representations of media resources. The Definitive Guide to HTML5 Video dives deep into the markup that is introduced for media element support in browsers. You’ll explore the default user interface offered through browsers for media elements, as well as the JavaScript API provided to control their behavior. You’ll also learn how to account for H.264 and Ogg Theora codecs.

Pro jQuery

Author: Adam Freeman
Publisher: Apress
ISBN: 1430240954
Format: PDF
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jQuery is one of the most popular and powerful JavaScript libraries available today. It's widely used to create rich user experiences and to simplify website and application development. It is the tool of choice for web developers everywhere and sets the standard for simplicity, flexibility and extensibility. This book demonstrates how jQuery can be used with HTML5 to achieve excellent results. In Pro jQuery, seasoned author Adam Freeman explains how to get the most from jQuery by focusing on the features you need for your project. He starts with the nuts and bolts and shows you everything through to advanced features, going in depth to give you the knowledge you need. Getting the most from jQuery is essential to truly mastering web development. What you’ll learn Understand the capabilities of jQuery and why it is special Use the core of jQuery to enrich HTML5, including tables, forms and data displays Use jQuery UI to create rich and fluid user experiences Use rich interactions such as drag and drop, sortable data and touch sensitivity Use jQuery Mobile to create touch-enabled interfaces for mobile devices and tablets Extend jQuery by creating custom plugins and widgets Each topic is covered clearly and concisely, and is packed with the details you'll need to learn to be truly effective with jQuery. The most important features are given a no-nonsense, in-depth treatment, and chapters contain examples that demonstrate both the power and the subtlety of jQuery. Who this book is for This book is for working developers who want to learn about jQuery in detail. Quick refreshers of HTML and CSS are given to help you get up to speed, but a good working knowledge of the basics is assumed. Table of Contents Putting jQuery In Context HTML Primer CSS Primer JavaScript Primer The jQuery Basics Managing the Element Selection Manipulating the DOM Manipulatng the Elements Working with Events Using jQuery Effects Refractoring the Example: Part I Using Data Templates Working with Forms Using Ajax: Part I Using Ajax: Part II Refractoring the Example: Part II Setting Up jQuery UI Using the Button, Progress Bar, and Slider Widgets Using the Autocomplete and Accordion Widgets Using the Tabs Widget Using the Datepicker Widget Using the Dialog Widget Using the Drag & Drop Interactions Using the Other Interactions Refactoring the Example: Part III Getting Started with jQuery Mobile Pages and Navigation Dialogs, Themes, and Layouts Buttons and Collapsible Blocks Using jQuery Mobile Forms jQuery Mobile Lists Refactoring the Mobile Example: Part IV Using the jQuery Utility Methods The jQuery UI Effects & CSS Framework Using Deferred Objects

Pro HTML5 Accessibility

Author: Joshue O Connor
Publisher: Apress
ISBN: 1430241950
Format: PDF, Mobi
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Pro HTML5 Accessibility helps designers come to grips with building exciting, accessible and usable web sites and applications with HTML5. The book covers how to use HTML5 in order to serve the needs of people with disabilities and older persons using assistive technology (AT). It aims to be a useful ‘go-to’ guide, providing practical advice. It takes several approaches, including a look at the new semantics of HTML5 and how to combine its use with authoring practices you know from using earlier versions of HTML. It also demonstrates how HTML5 content is currently supported (or not) by assistive technologies such as screen readers, and what this means practically for accessibility in your web projects. The HTML5 specification is huge, with new APIs and patterns that can be difficult to understand. Accessibility can also seem complex and nuanced if you have no experience interacting with people with disabilities. This book walks you though the process of designing exciting user interfaces that can potentially be used by everyone, regardless of ability. Accessibility is really a quality design issue, and getting it right is often more a matter of approach than having sophisticated, cutting-edge tools at your disposal. This book will be your companion in your journey to understand both HTML5 and accessibility, as the author has many years of experience as a designer and web developer working directly with people with all types of disabilities. He has been involved with the development of HTML5 from an accessibility perspective for many years, as a member of the W3C WAI Protocols and Formats working group (which is responsible for ensuring W3C specifications are serving the needs of people with disabilities) as well as the HTML5 Working Group itself. Introduces the new HTML5 specification from an accessibility perspective Shows how incorporating accessibility into your interfaces using HTML5 can have benefits for all users Explains how HTML5 is currently supported by assistive technologies like screen readers, and how to work around these limitations when developing