Programming in Lua

Author: Roberto Ierusalimschy
Publisher: Roberto Ierusalimschy
ISBN: 8590379825
Format: PDF, ePub
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Authored by Roberto Ierusalimschy, the chief architect of the language, this volume covers all aspects of Lua 5---from the basics to its API with C---explaining how to make good use of its features and giving numerous code examples. (Computer Books)

Practical Aspects of Declarative Languages

Author: Michael Hanus
Publisher: Springer Science & Business Media
ISBN: 3540696083
Format: PDF, ePub, Docs
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This book constitutes the refereed proceedings of the 9th International Symposium on Practical Aspects of Declarative Languages, PADL 2007, held in Nice, France, in January 2007, co-located with POPL 2007, the Symposium on Principles of Programming Languages. The 19 revised full papers presented together with two invited papers were carefully reviewed and selected from 58 submissions. All current aspects of declarative programming are addressed.

Building a Dedicated GSM GPS Module Tracking System for Fleet Management

Author: Franjieh El Khoury
Publisher: CRC Press
ISBN: 1351201379
Format: PDF
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This book shows how to build a "INFelecPHY GPS Unit" (IEP-GPS) tracking system for fleet management that is based on 3G and GPRS modules. This model should provide reliability since it deals with several protocols: 1) HTTP and HTTPS to navigate, download and upload in real time the information to a web server, 2) FTTP and FTTPS to handle in a non-real time the files to the web application, and 3) SMTP and POP3 to send and receive email directly from the unit in case of any alert. Similar to a mobile device, but without screen for display, it is multifunctional because it links to a GPRS module, a camera, a speaker, headphone, a keypad and screen.

Anti Hacker Tool Kit Fourth Edition

Author: Mike Shema
Publisher: McGraw Hill Professional
ISBN: 0071800158
Format: PDF, ePub
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Defend against today's most devious attacks Fully revised to include cutting-edge new tools for your security arsenal, Anti-Hacker Tool Kit, Fourth Edition reveals how to protect your network from a wide range of nefarious exploits. You'll get detailed explanations of each tool’s function along with best practices for configuration and implementation illustrated by code samples and up-to-date, real-world case studies. This new edition includes references to short videos that demonstrate several of the tools in action. Organized by category, this practical guide makes it easy to quickly find the solution you need to safeguard your system from the latest, most devastating hacks. Demonstrates how to configure and use these and other essential tools: Virtual machines and emulators: Oracle VirtualBox, VMware Player, VirtualPC, Parallels, and open-source options Vulnerability scanners: OpenVAS, Metasploit File system monitors: AIDE, Samhain, Tripwire Windows auditing tools: Nbtstat, Cain, MBSA, PsTools Command-line networking tools: Netcat, Cryptcat, Ncat, Socat Port forwarders and redirectors: SSH, Datapipe, FPipe, WinRelay Port scanners: Nmap, THC-Amap Network sniffers and injectors: WinDump, Wireshark, ettercap, hping, kismet, aircrack, snort Network defenses: firewalls, packet filters, and intrusion detection systems War dialers: ToneLoc, THC-Scan, WarVOX Web application hacking utilities: Nikto, HTTP utilities, ZAP, Sqlmap Password cracking and brute-force tools: John the Ripper, L0phtCrack, HashCat, pwdump, THC-Hydra Forensic utilities: dd, Sleuth Kit, Autopsy, Security Onion Privacy tools: Ghostery, Tor, GnuPG, Truecrypt, Pidgin-OTR

The Secret Of Game Coding

Author: Mike McShaffry
Publisher: Booksmart
ISBN:
Format: PDF, Kindle
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It Is The Full Secret Of Game Coding. You can Also call It A complete Game Coding Guide. The book is organized into four parts: Game Programming Fundamentals (Chapters 1–4): Exposes some stuff that you’ll want in your game programming toolbox, like a good random-number generator. It also introduces the major components of games and how they interact. After you read the chapters in this part, you’ll have a good working knowledge of the real architecture that game developers use. Get Your Game Running (Chapters 8–9): It’s now time to learn how to get all of the main building blocks of your game together, including the initialization and shutdown code, the main loop, game actors, user interfaces, and input device code. You’ll find your first meaty game code examples. Often, many programming books just gloss over this stuff and jump right into the cool 3D code. But, in reality, this is the stuff you really need to know to create a successful game, no matter what type of game you want to build. Core Game Technologies (Chapters 10–18): The tougher code examples are in this section, such as 3D programming, scripting with Lua, game audio, physics, and AI programming. Advanced Topics and Bringing It All Together (Chapters 19–24): In this section, you’ll find chapters on networking, programming with threads, creating tools in C#, and bringing all the code in the book together to make a little game. You’ll also see some great debugging tricks and an entire chapter on how it feels to be there when you release a commercial game.

Gray Hat Hacking The Ethical Hacker s Handbook Fourth Edition

Author: Daniel Regalado
Publisher: McGraw Hill Professional
ISBN: 0071838503
Format: PDF, Mobi
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Cutting-edge techniques for finding and fixing critical security flaws Fortify your network and avert digital catastrophe with proven strategies from a team of security experts. Completely updated and featuring 12 new chapters, Gray Hat Hacking: The Ethical Hacker's Handbook, Fourth Edition explains the enemy’s current weapons, skills, and tactics and offers field-tested remedies, case studies, and ready-to-deploy testing labs. Find out how hackers gain access, overtake network devices, script and inject malicious code, and plunder Web applications and browsers. Android-based exploits, reverse engineering techniques, and cyber law are thoroughly covered in this state-of-the-art resource. Build and launch spoofing exploits with Ettercap and Evilgrade Induce error conditions and crash software using fuzzers Hack Cisco routers, switches, and network hardware Use advanced reverse engineering to exploit Windows and Linux software Bypass Windows Access Control and memory protection schemes Scan for flaws in Web applications using Fiddler and the x5 plugin Learn the use-after-free technique used in recent zero days Bypass Web authentication via MySQL type conversion and MD5 injection attacks Inject your shellcode into a browser's memory using the latest Heap Spray techniques Hijack Web browsers with Metasploit and the BeEF Injection Framework Neutralize ransomware before it takes control of your desktop Dissect Android malware with JEB and DAD decompilers Find one-day vulnerabilities with binary diffing

Mastering ROS for Robotics Programming Second Edition

Author: Lentin Joseph
Publisher: Packt Publishing Ltd
ISBN: 178847452X
Format: PDF, ePub
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Discover best practices and troubleshooting solutions when working on ROS Key Features Develop complex robotic applications using ROS to interface robot manipulators and mobile robots Gain insight into autonomous navigation in mobile robots and motion planning in robot manipulators Discover best practices and troubleshooting solutions Book Description In this day and age, robotics has been gaining a lot of traction in various industries where consistency and perfection matter. Automation is achieved via robotic applications and various platforms that support robotics. The Robot Operating System (ROS) is a modular software platform to develop generic robotic applications. This book focuses on the most stable release of ROS (Kinetic Kame), discusses advanced concepts, and effectively teaches you programming using ROS. We begin with aninformative overview of the ROS framework, which will give you a clear idea of how ROS works. During the course of this book, you’ll learn to build models of complex robots, and simulate and interface the robot using the ROS MoveIt! motion planning library and ROS navigation stacks. Learn to leverage several ROS packages to embrace your robot models. After covering robot manipulation and navigation, you’ll get to grips with the interfacing I/O boards, sensors, and actuators of ROS. Vision sensors are a key component of robots, and an entire chapter is dedicated to the vision sensor and image elaboration, its interface in ROS and programming. You’ll also understand the hardware interface and simulation of complex robots to ROS and ROS Industrial. At the end of this book, you’ll discover the best practices to follow when programming using ROS. What you will learn Create a robot model with a seven-DOF robotic arm and a differential wheeled mobile robot Work with Gazebo and V-REP robotic simulator Implement autonomous navigation in differential drive robots using SLAM and AMCL packages Explore the ROS Pluginlib, ROS nodelets, and Gazebo plugins Interface I/O boards such as Arduino, robot sensors, and high-end actuators Simulate and motion plan an ABB and universal arm using ROS Industrial Explore the latest version of the ROS framework Work with the motion planning of a seven-DOF arm using MoveIt! Who this book is for If you are a robotics enthusiast or researcher who want to learn more about building robot applications using ROS, this book is for you. In order to learn from this book, you should have a basic knowledge of ROS, GNU/Linux, and C++ programming concepts. The book is also excellent for programmers who want to explore the advanced features of ROS.

The Illustrated Network

Author: Walter Goralski
Publisher: Morgan Kaufmann
ISBN: 0080923224
Format: PDF, ePub, Docs
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In 1994, W. Richard Stevens and Addison-Wesley published a networking classic: TCP/IP Illustrated. The model for that book was a brilliant, unfettered approach to networking concepts that has proven itself over time to be popular with readers of beginning to intermediate networking knowledge. The Illustrated Network takes this time-honored approach and modernizes it by creating not only a much larger and more complicated network, but also by incorporating all the networking advancements that have taken place since the mid-1990s, which are many. This book takes the popular Stevens approach and modernizes it, employing 2008 equipment, operating systems, and router vendors. It presents an ?illustrated? explanation of how TCP/IP works with consistent examples from a real, working network configuration that includes servers, routers, and workstations. Diagnostic traces allow the reader to follow the discussion with unprecedented clarity and precision. True to the title of the book, there are 330+ diagrams and screen shots, as well as topology diagrams and a unique repeating chapter opening diagram. Illustrations are also used as end-of-chapter questions. A complete and modern network was assembled to write this book, with all the material coming from real objects connected and running on the network, not assumptions. Presents a real world networking scenario the way the reader sees them in a device-agnostic world. Doesn't preach one platform or the other. Here are ten key differences between the two: Stevens Goralski's Older operating systems (AIX,svr4,etc.) Newer OSs (XP, Linux, FreeBSD, etc.) Two routers (Cisco, Telebit (obsolete)) Two routers (M-series, J-series) Slow Ethernet and SLIP link Fast Ethernet, Gigabit Ethernet, and SONET/SDH links (modern) Tcpdump for traces Newer, better utility to capture traces (Ethereal, now has a new name!) No IPSec IPSec No multicast Multicast No router security discussed Firewall routers detailed No Web Full Web browser HTML consideration No IPv6 IPv6 overview Few configuration details More configuration details (ie, SSH, SSL, MPLS, ATM/FR consideration, wireless LANS, OSPF and BGP routing protocols New Modern Approach to Popular Topic Adopts the popular Stevens approach and modernizes it, giving the reader insights into the most up-to-date network equipment, operating systems, and router vendors. Shows and Tells Presents an illustrated explanation of how TCP/IP works with consistent examples from a real, working network configuration that includes servers, routers, and workstations, allowing the reader to follow the discussion with unprecedented clarity and precision. Over 330 Illustrations True to the title, there are 330 diagrams, screen shots, topology diagrams, and a unique repeating chapter opening diagram to reinforce concepts Based on Actual Networks A complete and modern network was assembled to write this book, with all the material coming from real objects connected and running on the network, bringing the real world, not theory, into sharp focus.