Programming in Objective C

Author: Stephen G. Kochan
Publisher: Addison-Wesley Professional
ISBN: 0321811909
Format: PDF, ePub
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Presents an introduction to Objective-C, covering such topics as classes and objects, data types, program looping, inheritance, polymorphism, variables, memory management, and archiving.

Windows Phone 7 for iPhone Developers

Author: Kevin Hoffman
Publisher: Addison-Wesley Professional
ISBN: 0132657759
Format: PDF, Kindle
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Bring Your iPhone Apps and Skills to Windows Phone 7—or Build Apps for Both Mobile Platforms at Once If you’ve been developing for the crowded iPhone marketplace, this book will help you leverage your iOS skills on a fast-growing new platform: Windows Phone 7 (WP7). If you’re a .NET programmer, it will help you build advanced WP7 mobile solutions that reflect valuable lessons learned by iPhone developers. If you’re a mobile development manager, it offers indispensable insights for planning cross-platform projects. Kevin Hoffman guides you through the entire WP7 SDK, showing how it resembles Apple’s iOS SDK, where it differs, and how to build production-quality WP7 apps that sell. Step by step, you’ll master each technology you’ll need, including C#, Silverlight and XAML. Every new concept is introduced along with all the tools and background needed to apply it. Hoffman’s practical insights extend into every facet of WP7 development: building user interfaces; hardware and device services; WP7’s unique Application Tiles; Push Notifications; the Phone Execution Model, local storage, smart clients, MVVM design, security, social gaming, testing, debugging, deployment, and more. A pleasure to read and packed with realistic examples, this is the most useful Windows Phone 7 development book you can find. ·¿¿¿¿¿¿¿¿ Compare Apple’s Objective-C and Microsoft’s C#: “second cousins twice removed” ·¿¿¿¿¿¿¿¿ Apply C# object techniques—including encapsulation, inheritance, contracts, and interfaces ·¿¿¿¿¿¿¿¿ Build rich, compelling user interfaces based on Silverlight, XAML, and events ·¿¿¿¿¿¿¿¿ Move from Apple’s Xcode to Visual Studio 2010 and from Interface Builder to Expression Blend ·¿¿¿¿¿¿¿¿ Leverage hardware and device services, including the accelerometer, GPS, photos, contacts, e-mail, and SMS ·¿¿¿¿¿¿¿¿ Create dynamic application Tiles to appear on the Start screen ·¿¿¿¿¿¿¿¿ “Push” raw data notifications to running apps ·¿¿¿¿¿¿¿¿ Understand and use the Windows Phone 7 phone execution model ·¿¿¿¿¿¿¿¿ Efficiently store and retrieve data on WP7 phones ·¿¿¿¿¿¿¿¿ Build “smart clients” that sync locally stored data with web services ·¿¿¿¿¿¿¿¿ Manage growing app complexity through “separation of concerns” and MVVM (Model-View-View Model) ·¿¿¿¿¿¿¿¿ Use TDD and automated testing to accelerate and streamline development ·¿¿¿¿¿¿¿¿ Create casual, connected games and social apps ·¿¿¿¿¿¿¿¿ Secure apps without incurring unacceptable tradeoffs ·¿¿¿¿¿¿¿¿ Successfully deploy apps to the Marketplace

Learning iPad Programming

Author: Kirby Turner
Publisher: Addison-Wesley
ISBN: 0133138674
Format: PDF, ePub, Docs
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“Not many books have a single project that lives and evolves through the entire narrative. The reason not many books do this is because it is difficult to do well. Important toolkit features get shoehorned in weird places because the author didn’t do enough up-front design time. This book, though, takes you from design, to a prototype, to the Real Deal. And then it goes further.” —Mark Dalrymple, cofounder of CocoaHeads, the international Mac and iPhone programmer community; author of Advanced Mac OS X Programming: The Big Nerd Ranch Guide Learning iPad Programming, Second Edition, will help you master all facets of iPad programming with Apple’s newest tools. Its in-depth, hands-on coverage fully addresses the entire development process, from installing the iOS SDK through coding, debugging, submitting apps for Apple’s review, and deployment. Extensively updated for Apple’s newest iOS features and Xcode 4.x updates, this book teaches iPad programming through a series of exercises centered on building PhotoWheel, a powerful personal photo library app. As you build PhotoWheel, you’ll gain experience and real-world insights that will help you succeed with any iPad development project. Leading iOS developers Kirby Turner and Tom Harrington introduce the essentials of iOS development, focusing on features that are specific to iPad. You’ll find expert coverage of key topics many iOS development books ignore, from app design to Core Data. You’ll also learn to make the most of crucial iOS and Xcode features, such as Storyboarding and Automatic Reference Counting (ARC), and extend your app with web services and the latest iCloud synching techniques. Learn how to Build a fully functional app that uses Core Data and iCloud synching Use Storyboarding to quickly prototype a functional UI and then extend it with code Create powerful visual effects with Core Animation and Core Image Support AirPrint printing and AirPlay slideshows Build collection views and custom views, and use custom segues to perform custom view transitions Download the free version of PhotoWheel from the App Store today! Import, manage, and share your photos as you learn how to build this powerful app.

Objective C Phrasebook

Author: David Chisnall
Publisher: Addison-Wesley Professional
ISBN: 0321813758
Format: PDF, Kindle
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Offers more than one hundred customizable code phrases for Objective-C programming projects.

Programming in Objective C 2 0

Author: Stephen G. Kochan
Publisher: Pearson Education
ISBN: 9780321605542
Format: PDF, Mobi
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THE #1 BESTSELLING BOOK ON OBJECTIVE-C 2.0 Programming in Objective-C 2.0 provides the new programmer a complete, step-by-step introduction to Objective-C, the primary language used to develop applications for the iPhone, iPad, and Mac OS X platforms. The book does not assume previous experience with either C or object-oriented programming languages, and it includes many detailed, practical examples of how to put Objective-C to use in your everyday iPhone/iPad or Mac OS X programming tasks. A powerful yet simple object-oriented programming language that’s based on the C programming language, Objective-C is widely available not only on OS X and the iPhone/iPad platform but across many operating systems that support the gcc compiler, including Linux, Unix, and Windows systems. The second edition of this book thoroughly covers the latest version of the language, Objective-C 2.0. And it shows not only how to take advantage of the Foundation framework’s rich built-in library of classes but also how to use the iPhone SDK to develop programs designed for the iPhone/iPad platform. Table of Contents 1 Introduction Part I: The Objective-C 2.0 Language 2 Programming in Objective-C 3 Classes, Objects, and Methods 4 Data Types and Expressions 5 Program Looping 6 Making Decisions 7 More on Classes 8 Inheritance 9 Polymorphism, Dynamic Typing, and Dynamic Binding 10 More on Variables and Data Types 11 Categories and Protocols 12 The Preprocessor 13 Underlying C Language Features Part II: The Foundation Framework 14 Introduction to the Foundation Framework 15 Numbers, Strings, and Collections 16 Working with Files 17 Memory Management 18 Copying Objects 19 Archiving Part III: Cocoa and the iPhone SDK 20 Introduction to Cocoa 21 Writing iPhone Applications Part IV: Appendixes A Glossary B Objective-C 2.0 Language Summary C Address Book Source Code D Resources

Programming in Objective C

Author: Stephen G. Kochan
Publisher: Sams Publishing
ISBN: 9780672325861
Format: PDF, Docs
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Presents an introduction to Objective-C, covering such topics as classes and objects, data types, polymorphism, Foundation Framework, memory management, and archiving.

The IOS 5 Developer s Cookbook

Author: Erica Sadun
Publisher: Addison-Wesley Professional
ISBN: 0321754263
Format: PDF, Docs
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Provides information on building iOS 5 applications for iPhone, iPad, and iPod Touch.

Inside Apple

Author: Adam Lashinsky
Publisher: John Wiley & Sons
ISBN: 3527671420
Format: PDF
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Apple ist seit dem 20. August 2012 das wertvollste Unternehmen der Welt. "Inside Apple" enthüllt das geheime System, die Taktiken und die Führungsstrategien, die Steve Jobs und seinem Unternehmen erlaubten, ein Erfolgsprodukt nach dem anderen zu produzieren und eine kultähnliche Anhängerschaft für seine Produkte zu erwecken. In diesem Referenzwerk zur Unternehmensführung stellt Adam Lashinsky dem Leser Konzepte wie das des "DRI" (Apples Praxis, jeder Aufgabe einen "Directly Responsible Individual", also einen direkt und unmittelbar Verantwortlichen zuzuweisen) und das der Top 100 (ein jährlich wiederkehrendes Ritual, bei dem 100 aufstrebende Führungskräfte für ein geheimes, vollständig abgeschirmtes Treffen mit Unternehmensgründer Steve Jobs ausgewählt und auf Herz und Nieren überprüft werden) vor. Basierend auf zahllosen Interviews bietet das Buch exklusiv neue Informationen darüber, wie Apple Innovationen schafft, mit Lieferanten umgeht und den Übergang in die Post-Jobs-Ära handhabt. Adam Lashinsky kennt Apple durch und durch: Bereits 2008 sagte er in einer Titelstory ("The Genius Behind Steve: Could Operations Whiz Tim Cook Run The Company Someday?") für das Magazin Fortune voraus, dass der damals noch unbekannte Tim Cook eventuell Steve Jobs als CEO nachfolgen würde. Obwohl "Inside Apple" vordergründig ein tiefer Einblick in ein einzigartiges Unternehmen (und in sein Ökosystem aus Lieferanten, Investoren, Angestellten und Wettbewerbern) ist, sind die Lehren über Steve Jobs, Unternehmensführung, Produktdesign und Marketing allgemeingültig. Sie sollten von jedem gelesen werden, der einen Teil der Apple-Magie in sein Unternehmen, seine Karriere oder sein kreatives Bestreben bringen möchte.

Android Programmierung

Author: Zigurd Mednieks
Publisher: O'Reilly Germany
ISBN: 3955611418
Format: PDF
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Android hat hierzulande die einstige Vorreiterstellung von Apple langst geknackt. Bei den Smartphones liegt das Betriebssystem von Google weit vorn, und auch bei den Tablets holt Android zugig auf. Zeit also, sich mit der App-Entwicklung fur Android zu beschaftigen! Dieses Buch wendet sich an Leser, die die Programmierung von Android-Apps von Grund auf lernen und auf professionellem Niveau betreiben mochten. Es richtet sich an Java-Entwickler und Leser mit Kenntnissen in einer anderen objektorientierten Sprache.