Ray Tracing from the Ground Up

Author: Kevin Suffern
Publisher: CRC Press
ISBN: 1498774709
Format: PDF, ePub, Mobi
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With the increase in computing speed and due to the high quality of the optical effects it achieves, ray tracing is becoming a popular choice for interactive and animated rendering. This book takes readers through the whole process of building a modern ray tracer from scratch in C++. All concepts and processes are explained in detail with the aid of hundreds of diagrams, ray-traced images, and sample code. It is suitable for undergraduate and graduate computer graphics courses and for individual programmers who would like to learn ray tracing.

Ray Tracing from the Ground Up

Author: Kevin Suffern
Publisher: A K Peters/CRC Press
ISBN:
Format: PDF, Kindle
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With the increase in computing speed and due to the high quality of the optical effects it achieves, ray tracing is becoming a popular choice for interactive and animated rendering. This book takes readers through the whole process of building a modern ray tracer from scratch in C++. All concepts and processes are explained in detail with the aid of hundreds of diagrams, ray-traced images, and sample code. It is suitable for undergraduate and graduate computer graphics courses and for individual programmers who would like to learn ray tracing.

Ray Tracing from the Ground Up Second Edition

Author: Kevin Suffern
Publisher: A K Peters Limited
ISBN: 9781466508484
Format: PDF, Kindle
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Recently, there has been a resurgent interest in ray tracing due to the capability of the GPU. Reflecting recent trends, this second edition uses Java as the language for writing the ray tracer. The authors explain all concepts and processes with the aid of hundreds of diagrams, ray-traced images, and sample code. A supporting website provides Java code and a Java version of the skeleton ray tracers. The text is suitable for computer graphics students as well as individual programmers who would like to learn ray tracing.

An Introduction to Ray Tracing

Author: Andrew S. Glassner
Publisher: Elsevier
ISBN: 0080499058
Format: PDF, Mobi
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The creation of ever more realistic 3-D images is central to the development of computer graphics. The ray tracing technique has become one of the most popular and powerful means by which photo-realistic images can now be created. The simplicity, elegance and ease of implementation makes ray tracing an essential part of understanding and exploiting state-of-the-art computer graphics. An Introduction to Ray Tracing develops from fundamental principles to advanced applications, providing "how-to" procedures as well as a detailed understanding of the scientific foundations of ray tracing. It is also richly illustrated with four-color and black-and-white plates. This is a book which will be welcomed by all concerned with modern computer graphics, image processing, and computer-aided design. Provides practical "how-to" information Contains high quality color plates of images created using ray tracing techniques Progresses from a basic understanding to the advanced science and application of ray tracing

Object Oriented Ray Tracing in C

Author: Nicholas Wilt
Publisher: Wiley
ISBN: 9780471304142
Format: PDF, Docs
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Focuses on object-oriented methods to greatly enhance both the speed of processing and the quality of the resulting graphics. Includes a brief introduction to ray tracing as well as background on advanced topics. A ``User's Manual'' is also included for the ray tracing class library, with code examples for both basic and sophisticated ray tracing problems. Available on disk is a ray tracing library with source codes.

Realistic Ray Tracing Second Edition

Author: Peter Shirley
Publisher: A K Peters, Ltd.
ISBN: 1568814615
Format: PDF
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Concentrating on the "nuts and bolts" of writing ray tracing programs, this new and revised edition emphasizes practical and implementation issues and takes the reader through all the details needed to write a modern rendering system. Most importantly, the book adds many C++ code segments, and adds new details to provide the reader with a better intuitive understanding of ray tracing algorithms.

Paris from the Ground Up

Author: James H. S. McGregor
Publisher: Belknap Press
ISBN: 9780674057388
Format: PDF, ePub, Docs
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Originally published in hardcover by Belknap Press of Harvard University Press in 2009.

Grid Layout in CSS

Author: Eric A. Meyer
Publisher: "O'Reilly Media, Inc."
ISBN: 1491930160
Format: PDF, Kindle
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CSS has had a layout-shaped hole at its center since the beginning. Designers have bent features such as float and clear to help fill that hole, but nothing has quite done the job. Now that’s about to change. With this concise guide, you’ll learn how to use CSS grid layout, a generalized system that lets you lay out pieces of your design independent of their document source order and with full awareness of the overall design. Short and deep, this book is an excerpt from the upcoming fourth edition of CSS: The Definitive Guide. When you purchase either the print or the ebook edition of Grid Layout in CSS, you’ll receive a discount on the entire Definitive Guide once it’s released. Why wait? Learn how to make your web pages come alive today. Explore the differences between grid boxes and block containers Create block-level grids, inline grids, and even nest grids inside grids Learn best practices for attaching elements to your layout, using explicitly defined grid lines or grid area Understand how the implicit grid automatically adjusts for oversized elements Create gutters between grid elements, and align and justify individual items Eric A. Meyer is an author, speaker, blogger, sometime teacher, and co-founder of An Event Apart. He’s a two-decade veteran of the Web and web standards, a past member of the W3C’s Cascading Style Sheets Working Group, and the author of O’Reilly’s CSS: The Definitive Guide.

Handbook of Digital Image Synthesis

Author: Vincent Pegoraro
Publisher: CRC Press
ISBN: 1315395215
Format: PDF, ePub, Mobi
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The Handbook of Digital Image Synthesis constitutes a comprehensive reference guide in the rapidly-developing field of computer graphics, whose applications span not only the movie and gaming industries, but also digital marketing, industrial and architectural design, virtual-environment simulators, and medical imaging. This resource provides an extensive, yet concise, treatment of the elementary principles and advanced concepts underpinning digital image synthesis, while covering a broad range of scientific topics such as pure and applied mathematics, geometric surfaces and data structures, the physics of light interaction and propagation, analytical and numerical simulation schemes, and optical perception and imaging. With its foundations laid from the ground up, the content includes a compilation of the theoretical formulas relevant for practical implementation in an actual rendering system, along with their step-by-step derivation, which provides field practitioners with a thorough understanding of their underlying assumptions and limitations, as well as with the methodologies necessary to adapt the results to new problems. Throughout, the presentation of the material is substantiated by numerous figures and computer-generated images illustrating the core ideas, several tables synthesizing results and industry standards, and platform-independent pseudo-code highlighting the core algorithms, in addition to a large collection of bibliographic references to the literature and an index of the standard scientific terms defined therein, thereby allowing the reader to rapidly harness fundamental notions and experimental trends.

Introducing Autodesk Maya 2015

Author: Dariush Derakhshani
Publisher: John Wiley & Sons
ISBN: 1118862821
Format: PDF, ePub, Mobi
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Learn Autodesk Maya from an award-winning insider Best-selling author, visual effects supervisor, and technical educator Dariush Derakhshani brings you a newly-updated, step-by-step guide to the most popular and complex 3D application on the market, Autodesk Maya. Introducing Autodesk Maya 2015 includes straightforward lessons, real-world examples, detailed tutorials, and downloadable project files that get you modeling and animating your own digital models and scenes right away. The book starts you with the latest CG concepts and production workflows, and then shows you how to create a solar system to help get you acquainted with the basic tool set in Maya. From there, the books helps you: Learn the Maya user interface, including menus and plug-ins Build simple animations and 3D images right away Explore polygons, modeling, and NEX tools Get started with HDRI lighting, rendering, dynamics, simulations, and effects Whether you're new to 3D or migrating from another 3D application, Introducing Autodesk Maya 2015 will kick-start your creativity and get you up and running with Maya. Author Derakhshani has worked on movies such as The Fantastic Four and Pan's Labyrinth, the South Park TV series, and numerous commercials and music videos.