S Programming

Author: William Venables
Publisher: Springer Science & Business Media
ISBN: 0387218564
Format: PDF, Kindle
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S is a high-level language for manipulating, analysing and displaying data. It forms the basis of two highly acclaimed and widely used data analysis software systems, the commercial S-PLUS® and the Open Source R. This book provides an in-depth guide to writing software in the S language under either or both of those systems. It is intended for readers who have some acquaintance with the S language and want to know how to use it more effectively, for example to build re-usable tools for streamlining routine data analysis or to implement new statistical methods. One of the outstanding strengths of the S language is the ease with which it can be extended by users. S is a functional language, and functions written by users are first-class objects treated in the same way as functions provided by the system. S code is eminently readable and so a good way to document precisely what algorithms were used, and as much of the implementations are themselves written in S, they can be studied as models and to understand their subtleties. The current implementations also provide easy ways for S functions to call compiled code written in C, Fortran and similar languages; this is documented here in depth. Increasingly S is being used for statistical or graphical analysis within larger software systems or for whole vertical-market applications. The interface facilities are most developed on Windows® and these are covered with worked examples. The authors have written the widely used Modern Applied Statistics with S-PLUS, now in its third edition, and several software libraries that enhance S-PLUS and R; these and the examples used in both books are available on the Internet. Dr. W.N. Venables is a senior Statistician with the CSIRO/CMIS Environmetrics Project in Australia, having been at the Department of Statistics, University of Adelaide for many years previously. Professor B.D. Ripley holds the Chair of Applied Statistics at the University of Oxford, and is the author of four other books on spatial statistics, simulation, pattern recognition and neural networks. Both authors are known and respected throughout the international S and R communities, for their books, workshops, short courses, freely available software and through their extensive contributions to the S-news and R mailing lists.

Programming with Data

Author: John M. Chambers
Publisher: Springer Science & Business Media
ISBN: 9780387985039
Format: PDF
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Here is a thorough and authoritative guide to the latest version of the S language and to its programming environment the premier software platform for computing with data. Programming with Data describes a new and greatly extended version of S and is written by the chief designer of the language. The book is a guide to the complete programming process, starting from simple interactive use and continuing through ambitious software projects. S is designed for computing with data-for any project in which organizing, visualizing, summarizing, or modeling data are central concerns. Its focus is on the needs of the programmer/user, and its goal is "to turn ideas into software, quickly and faithfully." S is a functional object-based language with a huge library of functions for all aspects of computing with data. Its long and enthusiastic use in statistics and applied fields has also led to many valuable libraries of user-written functions. The new version of S provides powerful class/method structure, new techniques to deal with large objects, extended interfaces to other languages and files, object-based documentation compatible with HTML, and powerful new interactive programming techniques. This version of S underlies the S-PLUS system, versions 5*0 and higher.

The New S Language

Author: R. Becker
Publisher: CRC Press
ISBN: 1351091883
Format: PDF, ePub, Docs
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This book provides documentation for a new version of the S system released in 1988. The new S enhances the features that have made S popular: interactive computing, flexible graphics, data management and a large collection of functions. The new S features make possible new applications and higher-level programming, including a single unified language, user defined functions as first-class objects, symbolic computations, more accurate numerical calculations and a new approach to graphics. S now provides direct interfaces to the poowerful tool of the UNIX operating system and to algorithms implemented in Fortran and C.

Dynamic Web Programming and HTML5

Author: Paul S. Wang
Publisher: CRC Press
ISBN: 1439871825
Format: PDF, Mobi
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With organizations and individuals increasingly dependent on the Web, the need for competent, well-trained Web developers and maintainers is growing. Helping readers master Web development, Dynamic Web Programming and HTML5 covers specific Web programming languages, APIs, and coding techniques and provides an in-depth understanding of the underlying concepts, theory, and principles. The author leads readers through page structuring, page layout/styling, user input processing, dynamic user interfaces, database-driven websites, and mobile website development. After an overview of the Web and Internet, the book focuses on the new HTML5 and its associated open Web platform standards. It covers the HTML5 markup language and DOM, new elements for structuring Web documents and forms, CSS3, and important JavaScript APIs associated with HTML5. Moving on to dynamic page generation and server-side programming with PHP, the text discusses page templates, form processing, session control, user login, database access, and server-side HTTP requests. It also explores more advanced topics such as XML and PHP/MySQL. Suitable for a one- or two-semester course at the advanced undergraduate or beginning graduate level, this comprehensive and up-to-date guide helps readers learn modern Web technologies and their practical applications. Numerous examples illustrate how the programming techniques and other elements work together to achieve practical goals. Online Resource Encouraging hands-on practice, the book’s companion website at http://dwp.sofpower.com helps readers gain experience with the technologies and techniques involved in building good sites. Maintained by the author, the site offers: Live examples organized by chapter and cross-referenced in the text Programs from the text bundled in a downloadable code package Searchable index and appendices Ample resource listings and information updates

Adobe Flash 11 Stage3D Molehill Game Programming Beginner s Guide

Author: Christer Kaitila
Publisher: Packt Publishing Ltd
ISBN: 9781849691697
Format: PDF, ePub, Mobi
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Annotation Adobes Stage3D (Molehill) is a set of 3D APIs that has brought 3D to the Flash platform. Being a completely new technology, there were almost no resources to get you acquainted with this revolutionary platform, until now. This book will show you how to make your very own next-gen 3D games in Flash. If you have ever dreamed of writing your own console-style 3d game in Flash, get ready to be blown away by the hardware accelerated power of Stage3D. This book will lead you step-by-step through the process of programming a 3D game in Actionscript 3 using this exciting new technology. Filled with examples, pictures and source code, this is a practical and fun-to-read guide that will benefit both 3D programming beginners and expert game developers alike. Starting with simple tasks like setting up Flash to render a simple 3d shape, each chapter presents a deeper and more complete videogame as an example project. Right from a simple tech demo, your game will grow to become a finished product - your very own playable 3d game filled with animation, special effects, sounds, and tons of action. The goal of this book is to teach you how to program a complete game in Molehill that has a beginning, middle, and game over. As you progress further into your epic quest, you will learn all sorts of useful tricks such as ways to create eye-catching special effects using textures, special blend modes for transparent particle systems, fantastic vertex and fragment programs that are used to craft beautiful shaders and much more. You will learn how to upload the geometry of your 3D models to video RAM for ultra-fast rendering. You will dive into the magical art of AGAL shader programming. You will learn optimization tricks to achieve blazingly fast frame rate even at full screen resolutions. With each chapter, you will level up your game programming skills, earning the title of Molehill Master you will be able to honestly call yourself a 3D game programmer. This book is written for beginners by a veteran game developer. It will become your trusty companion filled with the knowledge you need to make your very own 3D games in Flash.

Software for Data Analysis

Author: John Chambers
Publisher: Springer Science & Business Media
ISBN: 9780387759364
Format: PDF, ePub
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John Chambers turns his attention to R, the enormously successful open-source system based on the S language. His book guides the reader through programming with R, beginning with simple interactive use and progressing by gradual stages, starting with simple functions. More advanced programming techniques can be added as needed, allowing users to grow into software contributors, benefiting their careers and the community. R packages provide a powerful mechanism for contributions to be organized and communicated. This is the only advanced programming book on R, written by the author of the S language from which R evolved.

C Programming for Juniors

Author: S. Anandamurugan
Publisher: Nova Science Pub Incorporated
ISBN: 9781633211988
Format: PDF, ePub, Mobi
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This is a comprehensive textbook for teaching and learning C Programming language. Assuming no prior knowledge of programming languages on the part of the reader, this book contains a rich collection of solved examples and exercises to help one master the C programming language

The Art of UNIX Programming

Author: Eric S. Raymond
Publisher: Addison-Wesley Professional
ISBN: 9780132465885
Format: PDF, Kindle
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The Art of UNIX Programming poses the belief that understanding the unwritten UNIX engineering tradition and mastering its design patterns will help programmers of all stripes to become better programmers. This book attempts to capture the engineering wisdom and design philosophy of the UNIX, Linux, and Open Source software development community as it has evolved over the past three decades, and as it is applied today by the most experienced programmers. Eric Raymond offers the next generation of "hackers" the unique opportunity to learn the connection between UNIX philosophy and practice through careful case studies of the very best UNIX/Linux programs.