Software Theory

Author: Federica Frabetti
Publisher: Rowman & Littlefield Pub Incorporated
ISBN: 9781783481972
Format: PDF, Kindle
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This book engages directly in close readings of technical texts and computer code in order to show how software works. It offers an analysis of the cultural, political, and philosophical implications of software technologies that demonstrates the significance of software for the relationship between technology, philosophy, culture, and society.

Debates for the Digital Age The Good the Bad and the Ugly of our Online World 2 volumes

Author: Danielle Sarver Coombs
Publisher: ABC-CLIO
ISBN: 144080124X
Format: PDF, Mobi
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By evaluating the Internet's impact on key cultural issues of the day, this book provides a comprehensive overview of the seismic technological and cultural shifts the Internet has created in contemporary society. • Includes essays on overarching themes and issues that are essential to understanding Internet culture, including privacy, celebrity, superficiality, and the personal toll online living can have on users • Addresses current Internet material as well as classic memes, sites, and products • Engages readers through a deliberately provocative point of view • Provides a comprehensive examination of the realities surrounding Internet culture, which can be extremely positive or very ugly • Differentiates itself from other examinations of Internet culture through emphasis on continuing themes rather than time-specific content • Takes a distinctly international approach to the topic of today's digital, interconnected world

Software Literacy

Author: Elaine Khoo
Publisher: Springer
ISBN: 9811070598
Format: PDF, Kindle
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This book explores the notion of software literacy, a key part of digital literacy which all contemporary students and citizens need to understand. Software literacy involves a critical understanding of how the affordances and conceptual approaches of everything from operating systems, creative apps and media editors, to software-based platforms and infrastructures work to inform and shape the ways we think and act. As a cultural artefact, programing code plays a role in reproducing, reinforcing, and augmenting existing cultural practices, as well as generating completely new coded practices. A proposed three-tier framework for software literacy is the focus for a two-year empirical investigation into how tertiary students become more literate about the nature and implications of software they encounter as part of their tertiary studies. Two case studies of software learning and use in university-level engineering and screen & media studies courses are presented, investigating the mapping of students’ trajectory of the learning of desktop applications against this framework for software literacy. Though the book’s focus is primarily educational, its content also has implications for any field that makes use of software and information & communication technology systems and applications. As such, the book will be of interest to all readers whose work involves the challenges and opportunities presented by software-based teaching and learning; and to those interested in how software impacts the workplace and leisure activities that make up our day-to-day lives.

Digital Material

Author: Marianne van den Boomen
Publisher: Amsterdam University Press
ISBN: 9089640681
Format: PDF
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This is a compelling study of the often controversial role and meaning of the new media and digital cultures in contemporary society. Three decades of societal and cultural alignment of new media yielded to a host of innovations, trials, and problems, accompanied by versatile popular and academic discourse. "New Media Studies" crystallized internationally into an established academic discipline, which begs the question: where do we stand now; which new issues have emerged now that new media are taken for granted, and which riddles remain unsolved; and, is contemporary digital culture indeed all about 'you', or do we still not really understand the digital machinery and how it constitutes us as 'you'. From desktop metaphors to Web 2.0 ecosystems, from touch screens to bloggging to e-learning, from role-playing games to Cybergoth music to wireless dreams, this timely volume offers a showcase of the most up-to-date research in the field from what may be called a 'digital-materialist' perspective.

Digital Culture Society

Author: Ramón Reichert
Publisher: transcript Verlag
ISBN: 3839431530
Format: PDF, Mobi
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»Digital Culture & Society« is a refereed, international journal, fostering discussion about the ways in which digital technologies, platforms and applications reconfigure daily lives and practices. It offers a forum for critical analysis and inquiry into digital media theory. The journal provides a venue for publication for interdisciplinary research approaches, contemporary theory developments and methodological innovation in digital media studies. It invites reflection on how culture unfolds through the use of digital technology, and how it conversely influences the development of digital technology itself. The inaugural issue »Digital Material/ism« presents methodological and theoretical insights into digital materiality and materialism.

Evil Media

Author: Matthew Fuller
Publisher: MIT Press
ISBN: 0262304406
Format: PDF, Mobi
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Evil Media develops a philosophy of media power that extends the concept of media beyond its tried and trusted use in the games of meaning, symbolism, and truth. It addresses the gray zones in which media exist as corporate work systems, algorithms and data structures, twenty-first century self-improvement manuals, and pharmaceutical techniques. Evil Media invites the reader to explore and understand the abstract infrastructure of the present day. From search engines to flirting strategies, from the value of institutional stupidity to the malicious minutiae of databases, this book shows how the devil is in the details. The title takes the imperative "Don't be evil" and asks, what would be done any differently in contemporary computational and networked media were that maxim reversed.Media here are about much more and much less than symbols, stories, information, or communication: media do things. They incite and provoke, twist and bend, leak and manage. In a series of provocative stratagems designed to be used, Evil Media sets its reader an ethical challenge: either remain a transparent intermediary in the networks and chains of communicative power or become oneself an active, transformative medium.

Revitalising Audience Research

Author: Frauke Zeller
Publisher: Routledge
ISBN: 1317649443
Format: PDF, ePub, Docs
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The revitalisation of audience studies is not only about new approaches and methods; it entails a crossing of disciplines and a bridging of long-established boundaries in the field. The aim of this volume is to capture the boundary-crossing processes that have begun to emerge across the discipline in the form of innovative, interdisciplinary interventions in the audience research agenda. Contributions to this volume seek to further this process though innovative, audience-oriented perspectives that firmly anchor media engagement within the diversity of contexts and purposes to which people incorporate media in their daily lives, in ways often unanticipated by industries and professionals.

New Media

Author: Martin Lister
Publisher: Taylor & Francis
ISBN: 0415431603
Format: PDF, Mobi
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New Media: A Critical Introduction is a comprehensive introduction to the culture, history, technologies and theories of new media. Written especially for students, the book considers the ways in which 'new media' really are new, assesses the claims that a media and technological revolution has taken place and formulates new ways for media studies to respond to new technologies. The authors introduce a wide variety of topics including: how to define the characteristics of new media; social and political uses of new media and new communications; new media technologies, politics and globalization; everyday life and new media; theories of interactivity, simulation, the new media economy; cybernetics, cyberculture, the history of automata and artificial life. Substantially updated from the first edition to cover recent theoretical developments, approaches and significant technological developments, this is the best and by far the most comprehensive textbook available on this exciting and expanding subject. At www.newmediaintro.com you will find: additional international case studies with online references specially created You Tube videos on machines and digital photography a new 'Virtual Camera' case study, with links to short film examples useful links to related websites, resources and research sites further online reading links to specific arguments or discussion topics in the book links to key scholars in the field of new media.

Deleuze Guattari ecology

Author: Bernd Herzogenrath
Publisher: Palgrave MacMillan
ISBN: 9780230527447
Format: PDF, ePub, Docs
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This volume presents the first book-length study devoted to the discussion and relevance of the notion of ‘ecology’ within the frame-work and ‘ontology’ of the philosophy of Gilles Deleuze and Felíx Guattari from various positions within Cultural Studies and Sciences.