The Arc and the Machine

Author: Caroline Bassett
Publisher: Oxford University Press
ISBN: 071907343X
Format: PDF, Docs
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The Arc and the Machine is a timely and original defence of narrative in an age of information. Stressing interpretation and experience alongside affect and sensation it convincingly argues that narrative is key to contemporary forms of cultural production and to the practice of contemporary life. Re-appraising the prospects for narrative in the digital age, it insists on the centrality of narrative to informational culture and provokes a critical re-appraisal of how innovations in information technology as a material cultural form can be understood and assessed. The book offers a careful exploration of narrative theory, a sophisticated critique of techno-cultural writing and a series of tightly focused case studies. All of which point the way to a restoration of a critical – rather than celebratory – approach to new media. The scope and range of this book is broad, its argumentation careful and exacting, and its conclusions exciting.

The Routledge Companion to Mobile Media

Author: Gerard Goggin
Publisher: Routledge
ISBN: 1135949182
Format: PDF, ePub
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The last decade has witnessed the rise of the cell phone from a mode of communication to an indispensable multimedia device, and this phenomenon has led to the burgeoning of mobile communication studies in media, cultural studies, and communication departments across the academy. The Routledge Companion to Mobile Media seeks to be the definitive publication for scholars and students interested in comprehending all the various aspects of mobile media. This collection, which gathers together original articles by a global roster of contributors from a variety of disciplines, sets out to contextualize the increasingly convergent areas surrounding social, geosocial, and mobile media discourses. Features include: comprehensive and interdisciplinary models and approaches for analyzing mobile media; wide-ranging case studies that draw from this truly global field, including China, Africa, Southeast Asia, the Middle East, and Latin America, as well as Europe, the UK, and the US; a consideration of mobile media as part of broader media ecologies and histories; chapters setting out the economic and policy underpinnings of mobile media; explorations of the artistic and creative dimensions of mobile media; studies of emerging issues such as ecological sustainability; up-to-date overviews on social and locative media by pioneers in the field. Drawn from a range of theoretical, artistic, and cultural approaches, The Routledge Companion to Mobile Media will serve as a crucial reference text to inform and orient those interested in this quickly expanding and far-reaching field.

The Influencing Machine Brooke Gladstone on the Media

Author: Brooke Gladstone
Publisher: W. W. Norton & Company
ISBN: 0393077799
Format: PDF, Kindle
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The cohost of NPR's On the Media narrates, in cartoon form, two millennia of the influence of the media on the populace, from newspapers in Caesar's Rome to the penny press of the American Revolution to today. 30,000 first printing.

Memory Machines

Author: Belinda Barnet
Publisher: Anthem Press
ISBN: 0857281968
Format: PDF, ePub
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This book explores the history of hypertext, an influential concept that forms the underlying structure of the World Wide Web and innumerable software applications. Barnet tells both the human and the technological story by weaving together contemporary literature and her exclusive interviews with those at the forefront of hypertext innovation, tracing its evolutionary roots back to the analogue machine imagined by Vannevar Bush in 1945.

Software Studies

Author: Roger F. Malina
Publisher: MIT Press
ISBN: 0262062747
Format: PDF
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This collection of short expository, critical and speculative texts offers a field guide to the cultural, political, social and aesthetic impact of software. Experts from a range of disciplines each take a key topic in software and the understanding of software, such as algorithms and logical structures.

Storycraft

Author: Jack Hart
Publisher: University of Chicago Press
ISBN: 0226318168
Format: PDF, Mobi
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A former managing editor of the "Oregonian" who guided several Pulitzer Prize-winning narratives to publication shares guidelines for writers of nonfiction that encompass such topics as story theory, scene establishment, and preparing work for submission.

Archaeologies of Touch

Author: David Parisi
Publisher:
ISBN: 9781517900595
Format: PDF, Mobi
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David Parisi offers the first full history of new computing technologies known as haptic interfaces--which use electricity, vibration, and force feedback to stimulate the sense of touch--showing how the efforts of scientists and engineers over the past 300 years have gradually remade and redefined our sense of touch. Archaeologies of Touch offers a timely and provocative engagement with the long history of touch technology that helps us confront and question the power relations underpinning the project of giving touch its own set of technical media.

Schindler s List

Author: Thomas Keneally
Publisher: Simon and Schuster
ISBN: 1476750483
Format: PDF, Mobi
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The acclaimed bestselling classic of Holocaust literature, winner of the Booker Prize and the Los Angeles Times Book Award for Fiction, and the inspiration for the classic film—“a masterful account of the growth of the human soul” (Los Angeles Times Book Review). A stunning novel based on the true story of how German war profiteer and factory director Oskar Schindler came to save more Jews from the gas chambers than any other single person during World War II. In this milestone of Holocaust literature, Thomas Keneally, author of Daughter of Mars, uses the actual testimony of the Schindlerjuden—Schindler’s Jews—to brilliantly portray the courage and cunning of a good man in the midst of unspeakable evil.

Designing for Emerging Technologies

Author: Jonathan Follett
Publisher: "O'Reilly Media, Inc."
ISBN: 1449370667
Format: PDF, ePub, Docs
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The recent digital and mobile revolutions are a minor blip compared to the next wave of technological change, as everything from robot swarms to skin-top embeddable computers and bio printable organs start appearing in coming years. In this collection of inspiring essays, designers, engineers, and researchers discuss their approaches to experience design for groundbreaking technologies. Design not only provides the framework for how technology works and how it’s used, but also places it in a broader context that includes the total ecosystem with which it interacts and the possibility of unintended consequences. If you’re a UX designer or engineer open to complexity and dissonant ideas, this book is a revelation. Contributors include: Stephen Anderson, PoetPainter, LLC Lisa Caldwell, Brazen UX Martin Charlier, Independent Design Consultant Jeff Faneuff, Carbonite Andy Goodman, Fjord US Camille Goudeseune, Beckman Institute, University of Illinois at Urbana-Champaign Bill Hartman, Essential Design Steven Keating, MIT Media Lab, Mediated Matter Group Brook Kennedy, Virginia Tech Dirk Knemeyer, Involution Studios Barry Kudrowitz, University of Minnesota Gershom Kutliroff, Omek Studio at Intel Michal Levin, Google Matt Nish-Lapidus, Normative Erin Rae Hoffer, Autodesk Marco Righetto, SumAll Juhan Sonin, Involution Studios Scott Stropkay, Essential Design Scott Sullivan, Adaptive Path Hunter Whitney, Hunter Whitney and Associates, Inc. Yaron Yanai, Omek Studio at Intel