Art of Computer Programming Volume 4 Fascicle 4 The

Author: Donald E. Knuth
Publisher: Addison-Wesley Professional
ISBN: 0132702347
Format: PDF, ePub, Docs
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Finally, after a wait of more than thirty-five years, the first part of Volume 4 is at last ready for publication. Check out the boxed set that brings together Volumes 1 - 4A in one elegant case, and offers the purchaser a $50 discount off the price of buying the four volumes individually. The Art of Computer Programming, Volumes 1-4A Boxed Set, 3/e ISBN: 0321751043 Art of Computer Programming, Volume 4, Fascicle 4,The: Generating All Trees--History of Combinatorial Generation: Generating All Trees--History of Combinatorial Generation This multivolume work on the analysis of algorithms has long been recognized as the definitive description of classical computer science.The three complete volumes published to date already comprise a unique and invaluable resource in programming theory and practice. Countless readers have spoken about the profound personal influence of Knuth's writings. Scientists have marveled at the beauty and elegance of his analysis, while practicing programmers have successfully applied his “cookbook” solutions to their day-to-day problems. All have admired Knuth for the breadth, clarity, accuracy, and good humor found in his books. To begin the fourth and later volumes of the set, and to update parts of the existing three, Knuth has created a series of small books called fascicles, which will be published at regular intervals. Each fascicle will encompass a section or more of wholly new or revised material. Ultimately, the content of these fascicles will be rolled up into the comprehensive, final versions of each volume, and the enormous undertaking that began in 1962 will be complete. Volume 4, Fascicle 4 This latest fascicle covers the generation of all trees, a basic topic that has surprisingly rich ties to the first three volumes of The Art of Computer Programming. In thoroughly discussing this well-known subject, while providing 124 new exercises, Knuth continues to build a firm foundation for programming. To that same end, this fascicle also covers the history of combinatorial generation. Spanning many centuries, across many parts of the world, Knuth tells a fascinating story of interest and relevance to every artful programmer, much of it never before told. The story even includes a touch of suspense: two problems that no one has yet been able to solve.

The Art of Computer Programming Volume 4A

Author: Donald E. Knuth
Publisher: Addison-Wesley Professional
ISBN: 0133488853
Format: PDF, ePub, Mobi
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The Art of Computer Programming, Volume 4A: Combinatorial Algorithms, Part 1 Knuth’s multivolume analysis of algorithms is widely recognized as the definitive description of classical computer science. The first three volumes of this work have long comprised a unique and invaluable resource in programming theory and practice. Scientists have marveled at the beauty and elegance of Knuth’s analysis, while practicing programmers have successfully applied his “cookbook” solutions to their day-to-day problems. The level of these first three volumes has remained so high, and they have displayed so wide and deep a familiarity with the art of computer programming, that a sufficient “review” of future volumes could almost be: “Knuth, Volume n has been published.” —Data Processing Digest Knuth, Volume n has been published, where n = 4A. In this long-awaited new volume, the old master turns his attention to some of his favorite topics in broadword computation and combinatorial generation (exhaustively listing fundamental combinatorial objects, such as permutations, partitions, and trees), as well as his more recent interests, such as binary decision diagrams. The hallmark qualities that distinguish his previous volumes are manifest here anew: detailed coverage of the basics, illustrated with well-chosen examples; occasional forays into more esoteric topics and problems at the frontiers of research; impeccable writing peppered with occasional bits of humor; extensive collections of exercises, all with solutions or helpful hints; a careful attention to history; implementations of many of the algorithms in his classic step-by-step form. There is an amazing amount of information on each page. Knuth has obviously thought long and hard about which topics and results are most central and important, and then, what are the most intuitive and succinct ways of presenting that material. Since the areas that he covers in this volume have exploded since he first envisioned writing about them, it is wonderful how he has managed to provide such thorough treatment in so few pages. —Frank Ruskey, Department of Computer Science, University of Victoria The book is Volume 4A, because Volume 4 has itself become a multivolume undertaking. Combinatorial searching is a rich and important topic, and Knuth has too much to say about it that is new, interesting, and useful to fit into a single volume, or two, or maybe even three. This book alone includes approximately 1500 exercises, with answers for self-study, plus hundreds of useful facts that cannot be found in any other publication. Volume 4A surely belongs beside the first three volumes of this classic work in every serious programmer’s library. Finally, after a wait of more than thirty-five years, the first part of Volume 4 is at last ready for publication. Check out the boxed set that brings together Volumes 1 - 4A in one elegant case, and offers the purchaser a $50 discount off the price of buying the four volumes individually. The Art of Computer Programming, Volumes 1-4A Boxed Set, 3/e ISBN: 0321751043

The Art of Computer Programming Volume 1 Fascicle 1

Author: Donald E. Knuth
Publisher: Addison-Wesley Professional
ISBN: 0321657314
Format: PDF, ePub
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Finally, after a wait of more than thirty-five years, the first part of Volume 4 is at last ready for publication. Check out the boxed set that brings together Volumes 1 - 4A in one elegant case, and offers the purchaser a $50 discount off the price of buying the four volumes individually. The Art of Computer Programming, Volumes 1-4A Boxed Set, 3/e ISBN: 0321751043 Art of Computer Programming, Volume 1, Fascicle 1, The: MMIX -- A RISC Computer for the New Millennium This multivolume work on the analysis of algorithms has long been recognized as the definitive description of classical computer science. The three complete volumes published to date already comprise a unique and invaluable resource in programming theory and practice. Countless readers have spoken about the profound personal influence of Knuth's writings. Scientists have marveled at the beauty and elegance of his analysis, while practicing programmers have successfully applied his "cookbook" solutions to their day-to-day problems. All have admired Knuth for the breadth, clarity, accuracy, and good humor found in his books. To begin the fourth and later volumes of the set, and to update parts of the existing three, Knuth has created a series of small books called fascicles, which will be published t regular intervals. Each fascicle will encompass a section or more of wholly new or evised material. Ultimately, the content of these fascicles will be rolled up into the comprehensive, final versions of each volume, and the enormous undertaking that began in 1962 will be complete. Volume 1, Fascicle 1 This first fascicle updates The Art of Computer Programming, Volume 1, Third Edition: Fundamental Algorithms, and ultimately will become part of the fourth edition of that book. Specifically, it provides a programmer's introduction to the long-awaited MMIX, a RISC-based computer that replaces the original MIX, and describes the MMIX assembly language. The fascicle also presents new material on subroutines, coroutines, and interpretive routines. Ebook (PDF version) produced by Mathematical Sciences Publishers (MSP),http://msp.org

The Art of Computer Programming

Author: Donald Ervin Knuth
Publisher: Addison-Wesley Professional
ISBN: 9780321335708
Format: PDF, ePub
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The next instalment of Volume 4 of Knuth's essential work on algorithms.

The Art of Computer Programming

Author: Donald E. Knuth
Publisher: Addison-Wesley Professional
ISBN: 9780321534965
Format: PDF, ePub, Docs
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To begin the fourth and later volume of the set, Knuth has created a series of small books called fascicles, which publish at regular intervals as they are ready. Each fascicle encompasses a section or more of wholly new material. Ultimately, the content of the fascicles will be rolled up into the comprehensive, final version of each volume.

Algorithmen und Datenstrukturen

Author: Thomas Ottmann
Publisher: Springer-Verlag
ISBN: 3662556502
Format: PDF
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Dieses bestens eingeführte Lehrbuch wendet sich an Studierende der Informatik in Grund- und Hauptstudium. Es behandelt gut verständlich alle Themen, die üblicherweise in der Standardvorlesung "Algorithmen und Datenstrukturen” vermittelt werden. Die einzelnen Algorithmen werden theoretisch fundiert dargestellt; ihre Funktionsweise wird ausführlich anhand vieler Beispiele erläutert. Zusätzlich zur halbformalen Beschreibung werden wichtige Algorithmen in Java formuliert. Das Themenspektrum reicht von Algorithmen zum Suchen und Sortieren über Hashverfahren, Bäume, Manipulation von Mengen bis hin zu Geometrischen Algorithmen und Graphenalgorithmen. Dabei werden sowohl der Entwurf effizienter Algorithmen und Datenstrukturen als auch die Analyse ihres Verhaltens mittels mathematischer Methoden behandelt. Durch eine übersichtliche Gliederung, viele Abbildungen und eine präzise Sprache gelingt den Autoren in vorbildlicher Weise die Vermittlung des vielschichtigen Themengebiets. Die 5. Auflage ist vollständig durchgesehen und überarbeitet. Neu aufgenommen wurden Einführungen in die Themen Dynamisches Programmieren, Backtracking, Onlinealgorithmen, Approximationsalgorithmen sowie einige Algorithmen für spezielle Probleme wie die schnelle Multiplikation von Matrizen, von ganzen Zahlen, und die Konstruktion der konvexen Hülle von Punkten in der Ebene. Das Buch eignet sich zur Vorlesungsbegleitung, zum Selbststudium und zum Nachschlagen. Eine Vielzahl von Aufgaben dient der weiteren Vertiefung des Gelernten. Unter http://ad.informatik.uni-freiburg.de/bibliothek/books/ad-buch/ werden Java-Programme für die wichtigsten Algorithmen und ergänzende Materialien zum Buch bereitgestellt.