The Assassins of Altis

Author: Jack Campbell
Publisher: Jabberwocky Literary Agency, Inc.
ISBN: 1625671342
Format: PDF, Kindle
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Trapped within the dead city of Marandur, Master Mechanic Mari and Mage Alain must escape both merciless barbarians and the pitiless Imperial Legion. Beyond those dangers lie the mightiest and most unforgiving powers in the world of Dematr: the Great Guilds that rule the world with iron fists. Mari's Mechanics Guild and Alain's Mage Guild have always been enemies, but they are united in wanting to kill their rogue members before Mari can fulfill the ancient prophecy of being the one who will finally overthrow their power. Mari and Alain must risk those dangers because halfway across their world lies a place where truth has long been hidden. A place that could explain why their world's history begins abruptly, with no hints of what came before. A place where they might learn how the Mechanics Guild came to control all technology and how the Mages manage to alter reality temporarily. A place that might tell them how to achieve a task that appears to be impossible. Never before have a Mage and a Mechanic worked together, and their combined talents offer their only hope. But she and Alain must first survive the deadly and implacable Assassins of Altis.

The Hidden Masters of Marandur

Author: Jack Campbell
Publisher: Jabberwocky Literary Agency, Inc.
ISBN: 1625671326
Format: PDF
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When Master Mechanic Mari and Mage Alain took down the Dark Mechanics and Dark Mages at Dorcastle, they thought they’d covered their involvement well enough to divert their Guilds’ suspicions. The assassins sent after them by their Guilds, which had trained them from childhood, indicate otherwise. Armed with the knowledge that their respective Guilds are now trying to kill them, and knowing their strengths are greater together, they reunite. Rumor has it the key to saving their world from the Guilds’ iron-fisted rule is in the dead city of Marandur. But before they can even attempt to traverse the empty wastelands and avoid the imperial guards surrounding Marandur, they’ll have to survive the Guilds’ agents, who are determined to capture them at any cost, and by any means necessary.