The Graphic Novel

Author: Jan Baetens
Publisher: Leuven University Press
ISBN: 9789058671097
Format: PDF
Download Now
The essays collected in this volume were first presented at the international and interdisciplinary conference on the Graphic Novel hosted by the Institute for Cultural Studies (University of Leuven) in 2000.The issues discusses by the conference are twofold. Firstly, that of trauma representation, an issue escaping by definition from any imaginable specific field. Secondly, that of a wide range of topics concerning the concept of "visual narrative," an issue which can only be studied by comparing as many media and practices as possible.The essays of this volume are grouped here in two major parts, their focus depending on either a more general topic or on a very specific graphic author. The first part of the book, "Violence and trauma in the Graphic Novel", opens with a certain number of reflections on the representation of violence in literary and visual graphic novels, and continues with a whole set of close readings of graphic novels by Art Spiegelman (Maus I and II) and Jacques Tardi (whose masterwork "C'?tait la guerre des tranch?es" is still waiting for its complete English translation). The second part of the book presents in the first place a survey of the current graphic novel production, and insists sharply on the great diversity of the range in the various 'continental' traditions (for instance underground 'comix', and feminist comics, high-art graphic novels, critical superheroes-fiction) whose separation is nowadays increasingly difficult to maintain. It continues and ends with a set of theoretical interventions where not only the reciprocal influences of national and international traditions, but also those between genres and media are strongly forwarded, the emphasis being here mainly on problems concerning ways of looking and positions of spectatorship.

A Christmas Carol

Author: Seán Michael Wilson
Publisher: Classical Comics
ISBN: 1906332185
Format: PDF, Mobi
Download Now
Ebenezer Scrooge is a selfish, miserable miser. The only thing he cares about is making money and keeping it. He despises the poor and needy, and more that anything he hates Christmas ... until one Christmas he gets a rude awakening to just how shallow and sad his life really is.

The Graphic Novel Classroom

Author: Maureen Bakis
Publisher: Simon and Schuster
ISBN: 1629140880
Format: PDF, Kindle
Download Now
Every teacher knows that keeping adolescents interested in learning can be challenging—The Graphic Novel Classroom overcomes that challenge. In these pages, you will learn how to create your own graphic novel in order to inspire students and make them love reading. Create your own superhero to teach reading, writing, critical thinking, and problem solving! Secondary language arts teacher Maureen Bakis discovered this powerful pedagogy in her own search to engage her students. Amazingly successful results encouraged Bakis to provide this learning tool to other middle and high school teachers so that they might also use this foolproof method to inspire their students. Readers will learn how to incorporate graphic novels into their classrooms in order to: Teach twenty-first-century skills such as interpretation of content and form Improve students’ writing and visual comprehension Captivate both struggling and proficient students in reading Promote authentic literacy learning Develop students’ ability to create in multiple formats This all-encompassing resource includes teaching and learning models, text-specific detailed lesson units, and examples of student work. An effective, contemporary way to improve learning and inspire students to love reading, The Graphic Novel Classroom is the perfect superpower for every teacher of adolescent students!

Faster Than a Speeding Bullet The Rise of the Graphic Novel

Author: Stephen Weiner
Publisher: NBM Publishing
ISBN: 1561637122
Format: PDF, ePub, Mobi
Download Now
Graphic novels have exploded off bookstore shelves into movies, college courses, and the New York Times book review, and comics historian and children’s literature specialist Stephen Weiner explains the phenomenon in this groundbreaking book—the first history of graphic novels. From the agonizing Holocaust vision of Art Spiegelman’s Maus to the teenage angst of Dan Clowes’s Ghost World, this study enters the heart of the graphic novel revolution. The complete history of this popular format is explained, from the first modern, urban autobiographical graphic novel, Will Eisner’s A Contract with God, to the dark mysteries of Neil Gaiman’s Sandman, the postmodern superheroics of Frank Miller’s Batman: The Dark Knight, and breakout books such as Alison Bechdel's Fun Home and R. Crumb's The Book of Genesis. It’s all here in this newly updated edition, which contains the must-reads, the milestones, the most recent developments, and what to look for in the future of this exciting medium.

Graphic Novels im Englischunterricht Literarische Bereicherung oder bunte Zeitverschwendung

Author: Maximilian Bauer
Publisher: GRIN Verlag
ISBN: 3668107661
Format: PDF
Download Now
Studienarbeit aus dem Jahr 2013 im Fachbereich Englisch - Pädagogik, Didaktik, Sprachwissenschaft, Note: 1,7, Bayerische Julius-Maximilians-Universität Würzburg (Neuphilologisches Institut), Veranstaltung: Proseminar: "Why we (still) teach literature" - Literatur- vs. Kompetenzorientierung, Sprache: Deutsch, Abstract: Graphic Novel scheint oft ein beschönigender Begriff für den einfachen comic zu sein. Diese Einstellung zeigt, dass diese Form von Texten verbunden mit Bildern, also sozusagen moderne Bilderbücher für Jugendliche und Erwachsene, sehr umstritten ist. In dieser Arbeit soll einerseits aufgezeigt werden, was Graphic Novels genau sind und wodurch sie sich auszeichnen, andererseits, sollen sie in Bezug auf den Englischunterricht untersucht werden. Eignen sie sich als Lektüre ist beispielsweise eine interessante Fragestellung, genauso wie, welche Graphic Novels sich für den Unterricht eignen und warum. Es ergeben sich auch weitere interessante Möglichkeiten um mit Graphic Novels Unterricht zu gestalten. Im ersten Teil der vorliegenden Seminararbeit wird zunächst auf die Theorie mit und um den Graphic Novel im Unterricht sowie auf seine Geschichte kurz eingegangen. Im Weiteren werden praktische Anwendungsmöglichkeiten für Graphic Novels im Unterricht sowie Anregungen gegeben, um Lehrkräfte als auch Schüler auf dieses neue Medium und diese neue Art der Literatur einzustimmen und vorzubereiten. Da das Arbeiten mit Graphic Novels viele Möglichkeiten bietet allerdings aber auch ein anderes Arbeiten mit Texten als eventuell gewohnt erfordert, soll auch dies in der vorliegenden Arbeit behandelt werden. Als Leitwerke und -quellen aus literarischer Sicht sollen in diesem Zusammenhang vor allem die Werke „The Graphic Novel Classroom - Powerful Teaching and Learning with Images“ von Maureen Bakis, sowie „Understanding Comics: the invisible art“ von Scott McCloud genutzt werden. Auch die Ausgabe Nr. 117 „Graphic Novels“ der Fachzeitschrift „Der Fremdsprachliche Unterricht Englisch“ herausgegeben vom Friedrich Verlag wird mehrfach Erwähnung finden, da sie gute Möglichkeiten liefert um einen Einstieg mit Graphic Novels im Unterricht zu finden und Lehrkräfte mit Ideen und ausgearbeiteten Arbeitsblättern zu einigen wichtigen Themen und Aspekten von Graphic Novels unterstützt. Oben genannte Werke können für Lehrkräfte, aber auch für Schüler, das Arbeiten mit Graphic Novels erleichtern und stellen deshalb für jede Lehrkraft, welche gerne mit diesen Texten den Englischunterricht bereichern möchte, eine Möglichkeit dar einen schnellen Einstieg in das Thema zu finden.

Graphic Novels

Author: D. Aviva Rothschild
Publisher: Libraries Unlimited
ISBN: 9781563080869
Format: PDF, Docs
Download Now
The first of its kind, this annotated guide describes and evaluates more than 400 works in English. Rothschild's lively annotations discuss important features of each work-including the quality of the graphics, characterizations, dialogue, and the appropriate audience-and introduces mainstream readers to the variety and quality of graphic novels, helps them distinguish between classics and hackwork, and alerts experienced readers to material they may not have discovered. Designed for individuals who need information about graphic novels and for those interested in acquiring them, this book will especially appeal to librarians, booksellers, bookstore owners, educators working with teen and reluctant readers, as well as to readers interested in this genre.

The Graphic Novel

Author: Jan Baetens
Publisher: Cambridge University Press
ISBN: 1107025230
Format: PDF, ePub
Download Now
This introduction provides a historical overview of the graphic novel, with a strong focus on its international significance.

On the Graphic Novel

Author: Santiago García
Publisher: Univ. Press of Mississippi
ISBN: 1628464828
Format: PDF, ePub, Docs
Download Now
A noted comics artist himself, Santiago García follows the history of the graphic novel from early nineteenth-century European sequential art, through the development of newspaper strips in the United States, to the development of the twentieth-century comic book and its subsequent crisis. He considers the aesthetic and entrepreneurial innovations that established the conditions for the rise of the graphic novel all over the world. García not only treats the formal components of the art, but also examines the cultural position of comics in various formats as a popular medium. Typically associated with children, often viewed as unedifying and even at times as a threat to moral character, comics art has come a long way. With such examples from around the world as Spain, France, Germany, and Japan, García illustrates how the graphic novel, with its increasingly global and aesthetically sophisticated profile, represents a new model for graphic narrative production that empowers authors and challenges longstanding social prejudices against comics and what they can achieve.

Frankenstein

Author: Jason Cobley
Publisher: Classical Comics
ISBN: 1906332150
Format: PDF, Kindle
Download Now
A monster assembled by a scientist from parts of dead bodies develops a mind of his own as he learns to loathe himself and hate his creator. Presented in comic book format.