Tricky Thinking Problems

Author: John Langrehr
Publisher: Routledge
ISBN: 1134037562
Format: PDF, Docs
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Classroom questions have traditionally focussed on testing the recall, understanding and application of content and methods. Research suggests that pupils require activities that encourage them to think flexibly about possibilities and to make independent judgements about information. Tricky Thinking Problems explores the advancement of creative and critical thinking, and the activities are designed to help pupils test and develop such processes. A series of fascinating challenges are used to stimulate cognitive organisation in areas such as categories, similarities, differences, ordering, analysing, predicting and many more. Pupils will enjoy developing their range of different thinking skills as they complete the resources based on topics such as animals, weather, communications and food. Rather than being told which particular thinking skill to use, the questions are designed to encourage pupils to pick and choose a range of skills and apply them creatively. The resources are fully photocopiable and are suitable for 6 -11 year olds.

Teaching Our Children to Think

Author: John Langrehr
Publisher: Solution Tree Press
ISBN: 1936765926
Format: PDF, ePub, Mobi
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Move students from simply memorizing content to making meaningful connections. More than 200 user-friendly exercises show you how to help students develop many of the valuable critical and creative thinking skills that have been identified by educators as essential, including questioning, classifying, inferring, and predicting.

Six Thinking Hats

Author: Edward de Bono
Publisher: Penguin UK
ISBN: 0241336872
Format: PDF, ePub, Mobi
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THE classic work about decision-making from the world-renowned writer and philosopher Edward de Bono Meetings are a crucial part of all our lives, but too often they go nowhere and waste valuable time. In Six Thinking Hats, Edward de Bono shows how meetings can be transformed to produce quick, decisive results every time. The Six Hats method is a devastatingly simple technique based on the brain's different modes of thinking. The intelligence, experience and information of everyone is harnessed to reach the right conclusions quickly. These principles fundamentally change the way you work and interact. They have been adopted by businesses and governments around the world to end conflict and confusion in favour of harmony and productivity.

How Children Learn

Author: John Holt
Publisher: Da Capo Press
ISBN: 0786746904
Format: PDF, Docs
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This enduring classic of educational thought offers teachers and parents deep, original insight into the nature of early learning. John Holt was the first to make clear that, for small children, “learning is as natural as breathing.” In this delightful yet profound book, he looks at how we learn to talk, to read, to count, and to reason, and how we can nurture and encourage these natural abilities in our children.”

Serious Games and Edutainment Applications

Author: Minhua Ma
Publisher: Springer
ISBN: 3319516450
Format: PDF, Docs
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With the continued application of gaming for training and education, which has seen exponential growth over the past two decades, this book offers an insightful introduction to the current developments and applications of game technologies within educational settings, with cutting-edge academic research and industry insights, providing a greater understanding into current and future developments and advances within this field. Following on from the success of the first volume in 2011, researchers from around the world presents up-to-date research on a broad range of new and emerging topics such as serious games and emotion, games for music education and games for medical training, to gamification, bespoke serious games, and adaptation of commercial off-the shelf games for education and narrative design, giving readers a thorough understanding of the advances and current issues facing developers and designers regarding games for training and education. This second volume of Serious Games and Edutainment Applications offers further insights for researchers, designers and educators who are interested in using serious games for training and educational purposes, and gives game developers with detailed information on current topics and developments within this growing area.

How People Learn

Author: National Research Council
Publisher: National Academies Press
ISBN: 0309131979
Format: PDF, Mobi
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First released in the Spring of 1999, How People Learn has been expanded to show how the theories and insights from the original book can translate into actions and practice, now making a real connection between classroom activities and learning behavior. This edition includes far-reaching suggestions for research that could increase the impact that classroom teaching has on actual learning. Like the original edition, this book offers exciting new research about the mind and the brain that provides answers to a number of compelling questions. When do infants begin to learn? How do experts learn and how is this different from non-experts? What can teachers and schools do-with curricula, classroom settings, and teaching methods--to help children learn most effectively? New evidence from many branches of science has significantly added to our understanding of what it means to know, from the neural processes that occur during learning to the influence of culture on what people see and absorb. How People Learn examines these findings and their implications for what we teach, how we teach it, and how we assess what our children learn. The book uses exemplary teaching to illustrate how approaches based on what we now know result in in-depth learning. This new knowledge calls into question concepts and practices firmly entrenched in our current education system. Topics include: How learning actually changes the physical structure of the brain. How existing knowledge affects what people notice and how they learn. What the thought processes of experts tell us about how to teach. The amazing learning potential of infants. The relationship of classroom learning and everyday settings of community and workplace. Learning needs and opportunities for teachers. A realistic look at the role of technology in education.