User Interface Design for Programmers

Author: Avram Joel Spolsky
Publisher: Apress
ISBN: 1430208570
Format: PDF, Kindle
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Most programmers' fear of user interface (UI) programming comes from their fear of doing UI design. They think that UI design is like graphic design—the mysterious process by which creative, latte-drinking, all-black-wearing people produce cool-looking, artistic pieces. Most programmers see themselves as analytic, logical thinkers instead—strong at reasoning, weak on artistic judgment, and incapable of doing UI design. In this brilliantly readable book, author Joel Spolsky proposes simple, logical rules that can be applied without any artistic talent to improve any user interface, from traditional GUI applications to websites to consumer electronics. Spolsky's primary axiom, the importance of bringing the program model in line with the user model, is both rational and simple. In a fun and entertaining way, Spolky makes user interface design easy for programmers to grasp. After reading User Interface Design for Programmers, you'll know how to design interfaces with the user in mind. You'll learn the important principles that underlie all good UI design, and you'll learn how to perform usability testing that works.

User Interface Design for Programmers

Author: Joel Spolsky
Publisher: Apress
ISBN: 1893115941
Format: PDF, ePub
Download Now
Most programmers' fear of user interface (UI) programming comes from their fear of doing UI design. They think that UI design is like graphic design—the mysterious process by which creative, latte-drinking, all-black-wearing people produce cool-looking, artistic pieces. Most programmers see themselves as analytic, logical thinkers instead—strong at reasoning, weak on artistic judgment, and incapable of doing UI design. In this brilliantly readable book, author Joel Spolsky proposes simple, logical rules that can be applied without any artistic talent to improve any user interface, from traditional GUI applications to websites to consumer electronics. Spolsky's primary axiom, the importance of bringing the program model in line with the user model, is both rational and simple. In a fun and entertaining way, Spolky makes user interface design easy for programmers to grasp. After reading User Interface Design for Programmers, you'll know how to design interfaces with the user in mind. You'll learn the important principles that underlie all good UI design, and you'll learn how to perform usability testing that works.

Android User Interface Design

Author: Ian G. Clifton
Publisher: Addison-Wesley
ISBN: 0133154815
Format: PDF, Mobi
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Build Android Apps That Are Stunningly Attractive, Functional, and Intuitive In today’s crowded Android marketplace, it’s more important than ever to differentiate your apps. Great design is the best way to do that. Now, leading Android app design expert Ian G. Clifton shows you how to make your apps come alive and how to deliver apps that users will want, love, and buy! Reflecting the Android 4.2 SDK, this book serves both as a tutorial for the entire design and implementation process and as a handy reference you’ll rely on for every Android development project. Clifton shows how to create effective designs, organize them into Android components, and move gracefully from idea, to wireframe, to comp, to finished app. You’ll learn how to bring your own voice, personality, and style to your app designs; how to leverage advanced drawing techniques such as PorterDuff compositing; how to test designs on diverse Android devices; and much more. Android User Interface Design details each step of the design and development process and contains extensive downloadable sample code, including complete finished apps. Learn how Android has evolved to support outstanding app design Integrate app design with development, from idea through deployment Understand views, the building blocks of Android user interfaces Make the most of wireframes and prototypes Build efficient layouts and integrate smooth animations Make apps more useful by automatically updating ListViews Combine views into custom components Use image compositing and other advanced techniques Work with the canvas and advanced drawing Leverage Google Play and Amazon Appstore assets One step at a time, this guide helps you bridge the gap between Android developers and designers so you can work with colleagues to create world-class app designs...or do it yourself!

Developing User Interfaces

Author: Dan R. Olsen
Publisher: Morgan Kaufmann
ISBN: 9781558604186
Format: PDF, ePub
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This book discusses programming (rather than design) principles for UIs, which commonly require the largest share of programming work in any given application. With its unusual focus, many professionals will be interested in this title.

User Interface Design

Author: Soren Lauesen
Publisher: Pearson Education
ISBN: 9780321181435
Format: PDF, Kindle
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This book shows you how to design the user interface in a systematic and practical way. It bridges the gap between traditional programming perspectives, which often see the user interface as an afterthought, and human-computer interaction approaches, which are more user-centric but give little guidance on screen design and system development.

Tog on Software Design

Author: Bruce Tognazzini
Publisher: Addison-Wesley Professional
ISBN: 9780201489170
Format: PDF, Mobi
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Tog on Software Design discusses the evolution computers will undergo in the coming decade and the impact these changes will have on society as a whole. You'll find essays on topics from quality management to the meaning of standards, to corporate structure and cooperation, interspersed with responses to queries supplied by designers and developers. These essays will furnish industry managers, programmers, and designers with a blueprint for success in the coming decade. Discussion of issues surrounding home, school, and business will give computer enthusiasts a fascinating view of how their lives will soon be transformed.

GUI Bloopers 2 0

Author: Jeff Johnson
Publisher: Elsevier
ISBN: 9780080552149
Format: PDF, ePub, Mobi
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GUI Bloopers 2.0, Second Edition, is the completely updated and revised version of GUI Bloopers. It looks at user interface design bloopers from commercial software, Web sites, Web applications, and information appliances, explaining how intelligent, well-intentioned professionals make these mistakes – and how you can avoid them. GUI expert Jeff Johnson presents the reality of interface design in an entertaining, anecdotal, and instructive way while equipping readers with the minimum of theory. This updated version reflects the bloopers that are common today, incorporating many comments and suggestions from first edition readers. It covers bloopers in a wide range of categories including GUI controls, graphic design and layout, text messages, interaction strategies, Web site design – including search, link, and navigation, responsiveness issues, and management decision-making. Organized and formatted so information needed is quickly found, the new edition features call-outs for the examples and informative captions to enhance quick knowledge building. This book is recommended for software engineers, web designers, web application developers, and interaction designers working on all kinds of products. Updated to reflect the bloopers that are common today, incorporating many comments and suggestions from first edition readers Takes a learn-by-example approach that teaches how to avoid common errors Covers bloopers in a wide range of categories: GUI controls, graphic design and layout, text messages, interaction strategies, Web site design -- including search, link, and navigation, responsiveness issues, and management decision-making Organized and formatted so information needed is quickly found, the new edition features call-outs for the examples and informative captions to enhance quick knowledge building Hundreds of illustrations: both the DOs and the DON'Ts for each topic covered, with checklists and additional bloopers on www.gui-bloopers.com

Designing from Both Sides of the Screen

Author: Ellen Isaacs
Publisher: Sams Publishing
ISBN: 9780672321511
Format: PDF, ePub, Mobi
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Design and build better software by understanding the motivations of your collaborators. Illustrates in a step-by-step manner the design processes and presents a practical, hands-on approach to the real world process of designing a user interface (UI). Offers clear principles and a proven design philosophy, which are easily incorporated into diverse design problems. Includes a metric to measure how well a design is enabling "flow", a concept described in the book. This book not only offers a sound and proven philosophy for designing and building software, it explores the dialog between designer and software engineer, and offers insights which when applied will facilitate a higher degree of collaboration between them. With a minimal understanding of the values and motivations of one another, these people are often team members standing in adversarial relation to each other. The authors provide background, model effective thought processes and dialogs, and give the readers clear, concrete principles and examples for design considerations. This book is written for both software engineers and designers and illustrates a process which they can use to dramatically increase the quality of both product and process. Ellen Isaacs has been designing software user interfaces for over 11 years at such companies as Sun Microsystems, [email protected], AT&T and Electric Communities (now communities.com). She has designed applications for a variety of platforms including Windows, OpenWindows, the Web, and Palm OS. Alan Walendowski has been a software engineer working in the trenches for over 15 years. He has worked for companies such as Sun Microsystems, 3DFX, AT&T, IBM, and ComputerVision. Walendowski has worked on device drivers, graphics engines, systems software, distributed systems, client-server systems, and user interfaces.

Interface Design

Author: Peter Bickford
Publisher: Academic Press
ISBN: 9780120958603
Format: PDF, ePub
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A practical guide to designing easy-to-use software, this text offers an on-the-job view of what it takes to create products, offering pratical tips and advice, instead of abstract psychological theory. The text targets a wide range of design issues, from taming the interfaces of database systems and the Internet, to using sound and animation effectively in multimedia. Throughout the text, the author offers techniques for controlling the growing complexity of computer software, and makes a case for intelligent design based on the needs of the real user.