Visual Time

Author: Keith Moxey
Publisher: Duke University Press
ISBN: 0822395932
Format: PDF, ePub, Docs
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Visual Time offers a rare consideration of the idea of time in art history. Non-Western art histories currently have an unprecedented prominence in the discipline. To what extent are their artistic narratives commensurate with those told about Western art? Does time run at the same speed in all places? Keith Moxey argues that the discipline of art history has been too attached to interpreting works of art based on a teleological categorization—demonstrating how each work influences the next as part of a linear sequence—which he sees as tied to Western notions of modernity. In contrast, he emphasizes how the experience of viewing art creates its own aesthetic time, where the viewer is entranced by the work itself rather than what it represents about the historical moment when it was created. Moxey discusses the art, and writing about the art, of modern and contemporary artists, such as Gerard Sekoto, Thomas Demand, Hiroshi Sugimoto, and Cindy Sherman, as well as the sixteenth-century figures Pieter Bruegel the Elder, Albrecht Dürer, Matthias Grünewald, and Hans Holbein. In the process, he addresses the phenomenological turn in the study of the image, its application to the understanding of particular artists, the ways verisimilitude eludes time in both the past and the present, and the role of time in nationalist accounts of the past.

Visual Time

Author: Keith Moxey
Publisher: Duke University Press Books
ISBN: 9780822353546
Format: PDF, Kindle
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Visual Time offers a rare consideration of the idea of time in art history. Non-Western art histories currently have an unprecedented prominence in the discipline. To what extent are their artistic narratives commensurate with those told about Western art? Does time run at the same speed in all places? Keith Moxey argues that the discipline of art history has been too attached to interpreting works of art based on a teleological categorization—demonstrating how each work influences the next as part of a linear sequence—which he sees as tied to Western notions of modernity. In contrast, he emphasizes how the experience of viewing art creates its own aesthetic time, where the viewer is entranced by the work itself rather than what it represents about the historical moment when it was created. Moxey discusses the art, and writing about the art, of modern and contemporary artists, such as Gerard Sekoto, Thomas Demand, Hiroshi Sugimoto, and Cindy Sherman, as well as the sixteenth-century figures Pieter Bruegel the Elder, Albrecht Dürer, Matthias Grünewald, and Hans Holbein. In the process, he addresses the phenomenological turn in the study of the image, its application to the understanding of particular artists, the ways verisimilitude eludes time in both the past and the present, and the role of time in nationalist accounts of the past.

Visual Time

Author: Keith Moxey
Publisher: Duke University Press
ISBN: 0822353695
Format: PDF, ePub, Docs
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Examining the notion of time in art history, Keith Moxey argues that looking at a work of art creates an experience of time for the viewer distinct from the work's place in the history of art.

Eyewitnessing

Author: Peter Burke
Publisher: Cornell University Press
ISBN: 9780801473180
Format: PDF, Docs
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What place do images hold among other kinds of historical evidence? In Eyewitnessing, Peter Burke reviews graphics, photographs, films, and other media from many countries and periods and examines their pragmatic uses. This profusely illustrated book surveys the opportunities and the challenges of using images to understand other times. In a thorough and compelling defense of the importance of the visual to history, Burke argues that images should not be considered mere reflections of their time and place, but rather extensions of the social contexts in which they were produced. The author describes and evaluates the methods by which art historians have traditionally analyzed images, and finds them insufficient to deal with the complexities of visual imagery. In developing a richer mode of visual interpretation, Burke devotes much attention to religious icons and narratives and political propaganda posters, caricatures, and maps. Eyewitnessing also addresses the economics of images—some, such as films, are commodities in themselves, and others are created to advertise other products. Concentrating on the representation of social groups, the author explores stereotypes as well as notions of foreignness and gender. In this wide-ranging, highly accessible volume, Burke helps us to understand the promise and the pitfalls of using visual evidence in the writing of history.

Images and Relics

Author: John Dillenberger
Publisher: Oxford University Press on Demand
ISBN: 9780195121728
Format: PDF, Kindle
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Enth.: "Hans Holbein the Younger: The Cult of the Portrait" (S. 149-156).

Beyond the Image Machine

Author: David Tomas
Publisher: A&C Black
ISBN: 9780826462732
Format: PDF
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Beyond the Image Machine is an eloquent and stimulating argument for an alternative history of scientific and technological imaging systems. Drawing on a range of hitherto and marginalised examples from the world of visual representation and the work of key theorists and thinkers, such as Latour, de Certeau, McLuhan and Barthes, David Tomas offers a disarticulated and deviant view of the relationship between archaic and new representations, imaging technologies and media induced experience. Rejecting the possibility of absolute forms of knowledge, Tomas shows how new media technologies have changed the nature of established disciplines. The book develops Tomas's own theory of transcultural space and makes several original contributions to current debates on the culture of advanced technology.

Visual Piety

Author: David Morgan
Publisher: Univ of California Press
ISBN: 0520219325
Format: PDF, Mobi
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This superb collection of essays challenges the growing tension about religion and the arts by dissecting the intriguing ways religion and the arts have inte frsected in a long, vivid, necessary, and largely positive relationship from the early nineteenth century to the end of the twentieth century. The essays here are unusually strong, sophisticated, mature, and insightful. They are remarkably readable, not merely for art historians but for a broadly interested and intelligent audience. The result is a truly fascinating collection whose essays touch on a wide range of important and fascinating topics in the two-hundred year experience of both American art and American religion. —Jon Butler, Yale University, author of Awash in a Sea of Faith: Christianizing the American People and Religion in American History: A Reader.

Burning Book

Author: Jessica Bruder
Publisher: Simon and Schuster
ISBN: 1416928243
Format: PDF, Docs
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Jessica Bruderis a reporter for theOregonian.Her writing has also appeared in theNew York Times,theWashington Post,and theNew York Observer.She lives in Portland, Oregon.

Cartographies of Time

Author: Daniel Rosenberg
Publisher: Princeton Architectural Press
ISBN: 1616891726
Format: PDF, ePub, Mobi
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Our critically acclaimed smash hit Cartographies of Time is now available in paperback. In this first comprehensive history of graphic representations of time, authors Daniel Rosenberg and Anthony Grafton have crafted a lively history featuring fanciful characters and unexpected twists and turns. From medieval manuscripts to websites, Cartographies of Time features a wide variety of timelines that in their own unique ways, curving, crossing, branching, defy conventional thinking about the form. A fifty-four-foot-long timeline from 1753 is mounted on a scroll and encased in a protective box. Another timeline uses the different parts of the human body to show the genealogies of Jesus Christ and the rulers of Saxony. Ladders created by missionaries in eighteenth-century Oregon illustrate Bible stories in a vertical format to convert Native Americans. Also included is the April 1912 Marconi North Atlantic Communication chart, which tracked ships, including the Titanic, at points in time rather than by their geographic location, alongside little-known works by famous figures, including a historical chronology by the mapmaker Gerardus Mercator and a chronological board game patented by Mark Twain. Presented in a lavishly illustrated edition, Cartographies of Time is a revelation to anyone interested in the role visual forms have played in our evolving conception of history

The History of Visual Magic in Computers

Author: Jon Peddie
Publisher: Springer Science & Business Media
ISBN: 1447149327
Format: PDF, ePub, Docs
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If you have ever looked at a fantastic adventure or science fiction movie, or an amazingly complex and rich computer game, or a TV commercial where cars or gas pumps or biscuits behaved liked people and wondered, “How do they do that?”, then you’ve experienced the magic of 3D worlds generated by a computer. 3D in computers began as a way to represent automotive designs and illustrate the construction of molecules. 3D graphics use evolved to visualizations of simulated data and artistic representations of imaginary worlds. In order to overcome the processing limitations of the computer, graphics had to exploit the characteristics of the eye and brain, and develop visual tricks to simulate realism. The goal is to create graphics images that will overcome the visual cues that cause disbelief and tell the viewer this is not real. Thousands of people over thousands of years have developed the building blocks and made the discoveries in mathematics and science to make such 3D magic possible, and The History of Visual Magic in Computers is dedicated to all of them and tells a little of their story. It traces the earliest understanding of 3D and then foundational mathematics to explain and construct 3D; from mechanical computers up to today’s tablets. Several of the amazing computer graphics algorithms and tricks came of periods where eruptions of new ideas and techniques seem to occur all at once. Applications emerged as the fundamentals of how to draw lines and create realistic images were better understood, leading to hardware 3D controllers that drive the display all the way to stereovision and virtual reality.