What s Luck Got to Do with It

Author: Joseph Mazur
Publisher: Princeton University Press
ISBN: 9781400834457
Format: PDF, ePub, Mobi
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Why do so many gamblers risk it all when they know the odds of winning are against them? Why do they believe dice are "hot" in a winning streak? Why do we expect heads on a coin toss after several flips have turned up tails? What's Luck Got to Do with It? takes a lively and eye-opening look at the mathematics, history, and psychology of gambling to reveal the most widely held misconceptions about luck. It exposes the hazards of feeling lucky, and uses the mathematics of predictable outcomes to show when our chances of winning are actually good. Mathematician Joseph Mazur traces the history of gambling from the earliest known archaeological evidence of dice playing among Neolithic peoples to the first systematic mathematical studies of games of chance during the Renaissance, from government-administered lotteries to the glittering seductions of grand casinos, and on to the global economic crisis brought on by financiers' trillion-dollar bets. Using plenty of engaging anecdotes, Mazur explains the mathematics behind gambling--including the laws of probability, statistics, betting against expectations, and the law of large numbers--and describes the psychological and emotional factors that entice people to put their faith in winning that ever-elusive jackpot despite its mathematical improbability. As entertaining as it is informative, What's Luck Got to Do with It? demonstrates the pervasive nature of our belief in luck and the deceptive psychology of winning and losing. Some images inside the book are unavailable due to digital copyright restrictions.

Digital Gambling

Author: César Albarrán-Torres
Publisher: Routledge
ISBN: 1351398210
Format: PDF, ePub
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This book develops the concept of "gamble-play media", describing how some gambling and gambling-like practices are increasingly mediated by digital technologies. Digital gambling brings gambling closer to the practices and features of videogames, as audio-visual simulations structure users’ experiences. By studying digital gambling from media studies, videogame and cultural studies approaches, this book offers a new critical perspective on the issues raised by computer-mediated gambling, while expanding our perspective on what media and gambling are. In particular, it critically analyses terrestrial, mobile and online slot machines, online poker and stock trading apps through a selection of case studies.

Fluke

Author: Joseph Mazur
Publisher: Hachette UK
ISBN: 0465040004
Format: PDF, ePub
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A mathematical guide to understanding why life can seem to be one big coincidence—and why the odds of just about everything are better than we would think

Squares Sharps Suckers Sharks

Author: Joseph Buchdahl
Publisher: Oldcastle Books
ISBN: 1843448599
Format: PDF, ePub, Mobi
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People have been gambling, in one form or another, for as long as history itself. Why? Money, entertainment, escape and a desire to win are all traditional explanations. Arguably, however, these are secondary considerations to a higher order purpose: a craving for control. Gambling offers a means of gaining authority over the unknown, granting us a sense of control over uncertainty. Almost always that sense is illusionary - gambling, including betting and investing, is essentially random - yet for many it is nonetheless profoundly rewarding. This book attempts to explore the reasons why. Along the way, it examines: The science of probability and uncertainty; Why gambling is often condemned; The difference between expectation and utility; The irrationality of human beings; Evolutionary perspectives on gambling; Luck and skill; Market efficiency and the wisdom of crowds; Why winners take all; Cheating; Why the process matters more than the outcome.

Empirical Views on European Gambling Law and Addiction

Author: Simon Planzer
Publisher: Springer Science & Business Media
ISBN: 3319023063
Format: PDF, Docs
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This book analyses the voluminous and meandering case law on gambling of the Court of Justice from an empirical perspective. It offers a comprehensive overview of the legal situation of gambling services in the EU Single Market. Additionally, the book presents the current state of research on gambling addiction. It then seeks to answer the central research question as to what extent the views of the Court of Justice on gambling find support in empirical evidence. The Court of Justice granted exceptionally wide discretion to the Member States due to a so-called ‘peculiar nature’ of games of chance. With the margin of appreciation having played a key role, the book inquires whether the Court of Justice followed the principles and criteria that normally steer the use of this doctrine. Noting the Court’s special approach, the book elaborates on its causes and consequences. Throughout the book, the approach of the Court of Justice is contrasted with that of its sister court, the EFTA Court. Finally, the potential role of the precautionary principle and of EU fundamental rights in the area of gambling law is examined. Situated at the intersection of law and science, this book seeks to bridge the legal and scientific perspectives and the unique vocabularies common to each. It illustrates the direct relevance of science and empirical research for court cases and policy making. And it contrasts science-informed policy making with the on-going morality discourse on gambling.

Vital statistics E Book

Author: Stephen McKenzie
Publisher: Elsevier Health Sciences
ISBN: 0729581497
Format: PDF, ePub
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Vital Statistics: an introduction to health science statistics e-book is a new Australian publication. This textbook draws on real world, health-related and local examples, with a broad appeal to the Health Sciences student. It demonstrates how an understanding of statistics is useful in the real world, as well as in statistics exams. Vital Statistics: an introduction to health science statistics e-book is a relatively easy-to-read book that will painlessly introduce or re-introduce you to the statistical basics before guiding you through more demanding statistical challenges. Written in recognition of Health Sciences courses which require knowledge of statistical literacy, this book guides the reader to an understanding of why, as well as how and when to use statistics. It explores: How data relates to information, and how information relates to knowledge How to use statistics to distinguish information from disinformation The importance of probability, in statistics and in life That inferential statistics allow us to infer from samples to populations, and how useful such inferences can be How to appropriately apply and interpret statistical measures of difference and association How qualitative and quantitative methods differ, and when it’s appropriate to use each The special statistical needs of the health sciences, and some especially health science relevant statistics The vital importance of computers in the statistical analysis of data, and gives an overview of the most commonly used analyses Real-life local examples of health statistics are presented, e.g. A study conducted at the Department of Obstetrics and Gynecology, University of Utah School of Medicine, explored whether there might be a systematic bias affecting the results of genetic specimen tests, which could affect their generalizability. Reader-friendly writing style t-tests/ ANOVA family of inferential statistics all use variants of the same basic formula Learning Objectives at the start of each chapter and Quick Reference Summaries at the end of each chapter provide the reader with a scope of the content within each chapter.

Pascal Fermat und die Berechnung des Gl cks

Author: Keith J. Devlin
Publisher: C.H.Beck
ISBN: 9783406590993
Format: PDF, ePub, Mobi
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Der Autor stellt die Entstehung der Wahrscheinlichkeitsrechnung und den damit verbundenen Wandel des menschlichen Alltagslebens dar.

The Design of Everyday Things

Author: Norman Don
Publisher: Vahlen
ISBN: 3800648105
Format: PDF
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Apple, Audi, Braun oder Samsung machen es vor: Gutes Design ist heute eine kritische Voraussetzung für erfolgreiche Produkte. Dieser Klassiker beschreibt die fundamentalen Prinzipien, um Dinge des täglichen Gebrauchs umzuwandeln in unterhaltsame und zufriedenstellende Produkte. Don Norman fordert ein Zusammenspiel von Mensch und Technologie mit dem Ziel, dass Designer und Produktentwickler die Bedürfnisse, Fähigkeiten und Handlungsweisen der Nutzer in den Vordergrund stellen und Designs an diesen angepasst werden. The Design of Everyday Things ist eine informative und spannende Einführung für Designer, Marketer, Produktentwickler und für alle an gutem Design interessierten Menschen. Zum Autor Don Norman ist emeritierter Professor für Kognitionswissenschaften. Er lehrte an der University of California in San Diego und der Northwest University in Illinois. Mitte der Neunzigerjahre leitete Don Norman die Advanced Technology Group bei Apple. Dort prägte er den Begriff der User Experience, um über die reine Benutzbarkeit hinaus eine ganzheitliche Erfahrung der Anwender im Umgang mit Technik in den Vordergrund zu stellen. Norman ist Mitbegründer der Beratungsfirma Nielsen Norman Group und hat unter anderem Autohersteller von BMW bis Toyota beraten. „Keiner kommt an Don Norman vorbei, wenn es um Fragen zu einem Design geht, das sich am Menschen orientiert.“ Brand Eins 7/2013 „Design ist einer der wichtigsten Wettbewerbsvorteile. Dieses Buch macht Spaß zu lesen und ist von größter Bedeutung.” Tom Peters, Co-Autor von „Auf der Suche nach Spitzenleistungen“

Die Kunst des Game Designs

Author: Jesse Schell
Publisher: MITP-Verlags GmbH & Co. KG
ISBN: 3958452841
Format: PDF, Docs
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Grundlagen der Entwicklung und Konzeption klassischer Spiele von einem der weltweit führenden Game Designer Mehr als 100 Regeln und zentrale Fragen zur Inspiration für den kreativen Prozess Zahlreiche wertvolle Denkanstöße für die Konzeption eines erfolgreichen Spiels Jeder kann die Grundlagen des Game Designs meistern – dazu bedarf es keines technischen Fachwissens. Dabei zeigt sich, dass die gleichen psychologischen Grundprinzipien, die für Brett-, Karten- und Sportspiele funktionieren, ebenso der Schlüssel für die Entwicklung qualitativ hochwertiger Videospiele sind. Mit diesem Buch lernen Sie, wie Sie im Prozess der Spielekonzeption und -entwicklung vorgehen, um bessere Games zu kreieren. Jesse Schell zeigt, wie Sie Ihr Game durch eine strukturierte methodische Vorgehensweise Schritt für Schritt deutlich verbessern. Mehr als 100 gezielte Fragestellungen eröffnen Ihnen dabei neue Perspektiven auf Ihr Game, so dass Sie die Features finden, die es erfolgreich machen. Hierzu gehören z.B. Fragen wie: Welche Herausforderungen stellt mein Spiel an die Spieler? Fördert es den Wettbewerb unter den Spielern? Werden sie dazu motiviert, gewinnen zu wollen? So werden über hundert entscheidende Charakteristika für ein gut konzipiertes Spiel untersucht. Mit diesem Buch wissen Sie, worauf es bei einem guten Game ankommt und was Sie alles bedenken sollten, damit Ihr Game die Erwartungen Ihrer Spieler erfüllt und gerne gespielt wird. Zugleich liefert es Ihnen jede Menge Inspiration – halten Sie beim Lesen Zettel und Stift bereit, um Ihre neuen Ideen sofort festhalten zu können