Winning the Games Scientists Play

Author: C.J. Sindermann
Publisher: Springer Science & Business Media
ISBN: 1468442953
Format: PDF, Kindle
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The interpersonal strategies that surround the act of doing good science--hereafter referred to as scientific game play ing-have received some published attention, and many of the game rules are almost axiomatic among successful prac titioners of science. There is a need, however, to review pe riodically what we know and what we think we know about the art, and to add new insights that become available. This book is a response to that need; it has been written for science practitioners and grandstanders of the 1980s, drawing on in Sights and perceptions gained from victories and defeats of the 1970s. It seems especially important that the strategies and rules of scientific game playing be reviewed critically as we move into the decade of the 1980s, since many of those rules have changed during the 1970s--in fact each recent decade has seen significant changes. The 1950s were expansionist, when sci entific jobs were relatively easy to find, when faculties were expanding, when students were plentiful, and when federal grants were readily available. The 1960s began as a period of stabilization, and then became one of unrest and reexami nation of purpose. The climate was still good; students were v vi PREFACE still abundant, but there was less growth in faculty size, and federal grants reached a plateau. In the 1970s the student population started to decline, and federal funding for research began to dry up.

Let s Play Science

Author: Mary Stetten Carson
Publisher: Sterling Publishing Company
ISBN: 9781402736278
Format: PDF, ePub, Docs
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Provides step-by-step instructions for simple science experiments dealing with plants, four of the five senses, light, magnetism, and insects.

Hardball for Women

Author: Pat Heim
Publisher: Penguin
ISBN: 0142181773
Format: PDF, Kindle
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The bestselling guide fully updated for the post-Lean In era For nearly two decades, Hardball for Women has shown women how to get ahead in the business world. Whether the arena is a law firm, a medical group, a tech company, or any other work environment, Hardball for Women decodes male business culture and shows women how to break patterns of behavior that put them at a disadvantage. It explains how to get results when you ?lean in” without being thrown off balance. Illustrated with real-life examples Hardball for Women teaches women how to: Successfully navigate middle management to become a leader in your field Be assertive without being obnoxious Display confidence Engage in smart self-promotion Lead both men and women?and recognize the differences between them Use ?power talk” language to your advantage

The Magic Circle

Author: Jan H. G. Klabbers
Publisher: Sense Pub
ISBN: 9789087900069
Format: PDF, ePub
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The purpose of this unique book is to outline the core of game science by presenting principles underlying the design and use of games and simulations. Game science covers three levels of discourse: the philosophy of science level, the science level, and the application or practical level. The framework presented will help to grasp the interplay between forms of knowledge and knowledge content, interplay that evolves through the action of the players. Few scientists have witnessed such a radical change in their area of research and practice as those who engaged in play and gaming since the 1950s. Since that time game scientists from a whole variety of disciplines started adopting gaming and simulation methods in their research. Rapid advances in information technology and computer science are producing a tool rich environment for the design and use of games, and for humanities studies of games as digital arts and interactive narratives. Game science is advancing through these waves of change, driven by the digital computer game industry, enhanced through computer and information science, as well as through advances in professional gaming such as in education, public and business management, policy development, health care, eco-systems management, and so on. When asking game scientists about the core of their science, one should expect to hear diverging answers. The common questions about the core of game and play are not new. They refer to: What is the meaning of game and play? What is real and what is virtual reality? How could we build simple and effective games from complex social systems? Are we able to bring forward a general theory of games? Are we able to help players (social actors) to find smart solutions and approaches to complex issues? How do games enhance learning and how do they improve our thinking capacity and action repertoire? Current answers to these questions are scattered and inadequate. This book offers a frame-of-reference that will enlighten the characteristics of particular games and simulations from a common perspective. The author pays less attention to instrumental reasoning than on theoretical and methodological questions. Answers will provide a suitable context for addressing design science and analytical science approaches to artifact design and assessment, and theory development and testing. Due to the high diversity of approaches that game science has to accommodate the author chooses an interdisciplinary and where appropriate a meta-disciplinary approach.

Winning 42

Author: Dennis Roberson
Publisher: Texas Tech University Press
ISBN: 9780896725416
Format: PDF, ePub, Docs
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A book for those who play the game and who want to learn the game.

The Science Class You Wish You Had Revised Edition

Author: David Eliot Brody
Publisher: Penguin
ISBN: 1101624981
Format: PDF, Kindle
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What does E=mc2 really mean? What is DNA? What was the big bang? These scientific concepts have changed our perception of the world…but for many of us they remain mysteries, bits and pieces of information retained from classroom lectures but never truly understood. Now we can finally grasp the grandeur and complexity of these ideas, and their significance in our lives. Revised and updated to include the latest discoveries that are changing the way we view the world and the universe, this new edition of The Science Class You Wish You Had will take you on a journey through space and time—from the subatomic to the universal. It explains in a lively, accessible way what these milestones of scientific discovery mean and what direct impact they have on our lives today and will have in the future. For everyone interested in science, history, and biographies of extraordinary people—or anyone who wants to understand the workings of the physical world—this thorough and authoritative book is a perfect introduction to science’s most profound discoveries, and a testament to the triumph of human knowledge. Newton: Gravity and the Basic Laws of Physics Rutherford and Bohr: The Structure of the Atom Einstein: The Principle of Relativity Hubble: The Big Bang and the Formation of the Universe Darwin: Evolution and the Principle of Natural Selection Flemming and Mendel: The Cell and Genetics Watson and Crick: The Structure of the DNA Molecule

Ender s Game

Author: Orson Scott Card
Publisher: Tor Books
ISBN: 0765394863
Format: PDF, Docs
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This engaging, collectible, miniature hardcover of the Orson Scott Card classic and worldwide bestselling novel, Ender's Game, makes an excellent gift for anyone's science fiction library. “Ender's Game is an affecting novel."—New York Times Book Review Once again, Earth is under attack. An alien species is poised for a final assault. The survival of humanity depends on a military genius who can defeat the aliens. But who? Ender Wiggin. Brilliant. Ruthless. Cunning. A tactical and strategic master. And a child. Recruited for military training by the world government, Ender's childhood ends the moment he enters his new home: Battle School. Among the elite recruits Ender proves himself to be a genius among geniuses. He excels in simulated war games. But is the pressure and loneliness taking its toll on Ender? Simulations are one thing. How will Ender perform in real combat conditions? After all, Battle School is just a game. Isn't it?

Why We Buy

Author: Paco Underhill
Publisher: Simon and Schuster
ISBN: 1416595244
Format: PDF, Kindle
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A revised edition of a best-selling work on America's consumer culture makes observations about the retail practices of other cultures, describes the latest trends in online retail, and makes recommendations for how major companies can dramatically improve customer service practices. Original.

Chasing Science

Author: Frederik Pohl
Publisher: Macmillan
ISBN: 9780312867119
Format: PDF, Kindle
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A nonfiction exploration of the world of science by a science fiction master provides a look at the real-life adventures and excitement of scientific discoveries, from tours of museums to explorations of volcanoes. 25,000 first printing.

An Introduction to Management Science Quantitative Approaches to Decision Making Revised

Author: David R. Anderson
Publisher: Cengage Learning
ISBN: 1133387829
Format: PDF
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Provide your students with a sound conceptual understanding of the role that management science plays in the decision-making process with the latest edition of the book that has defined today's management science course: Anderson/Sweeney/Williams/Camm/Martin's AN INTRODUCTION TO MANAGEMENT SCIENCE: QUANTITATIVE APPROACHES TO DECISION MAKING, REVISED 13th Edition. The trusted market leader for more than two decades, the new edition of this text now reflects the latest developments in Microsoft Office Excel 2010. All data sets, applications and screen visuals throughout this REVISED 13th Edition reflect the details of Excel 2010 to accurately prepare your students to work with today's latest spreadsheet tools. The authors continue to provide unwavering accuracy with the book's proven applications-oriented approach and timely, powerful examples. The book's hallmark problem-scenario approach introduces each quantitative technique within an applications setting. Students must apply the management science model to generate solutions and recommendations for management. A comprehensive support package offers all the written and online time-saving support you need with trusted solutions written by the text authors to ensure accuracy. Students gain an understanding of today's most useful software applications with premium online content, including online chapters, LINGO software and Excel add-ins. Student even receive a copy of the popular Microsoft Project Professional 2010 on the text's accompanying CD. Trust the world leader AN INTRODUCTION TO MANAGEMENT SCIENCE: QUANTITATIVE APPROACHES TO DECISION MAKING, REVISED 13th Edition to provide the support your course and today's students need. The Student Essential Site PAC (Printed Access Card) that comes with the new book includes: Case Files, Example Files, Problem Files, Tutorials, Solvertable, Palisade DecisionTools (StatTools), Excel Tutorial. Important Notice: Media content referenced within the product description or the product text may not be available in the ebook version.